2124 – Introduction to China’s mysteries (dezarticast 2022)

Out of respect for the majority of our (English-speaking) visitors, I tried to avoid posting Romanian language materials or RO posts. This time I am making an exception – here is a recent talk on the Romanian Youtube Channel Dezarticulat666 I was invited to participate in. They also have a Twitch channel if you practice this sport. Dezarticast has a mind-blowing diverse range of topics, generally focusing on media, environmental politics, environmental justice, labor rights, cultural labor, the so-called ‘creative industries’, openly discussing working conditions, unionization, exploitation and political economy. What I consider vital is their post-ironic, mediatic and tech-savvy approach to all of the above – I think today it is counter-productive (even suicidal) to not be able to discuss current politics, militarism, refugee crisis, populism without taking into account sucy media as comics, movies, musical videos or web03, tech solutionism or crypto scams, or radical UFOlogy, algo-empowered haterizm or meme magick.

While the discussions was free floating and provocative, sure to be controversial take on a few hot topics in today’s multipolar world, there’s a lot left out to be covered in future podcasts, with different guests & and their experiences. I feel highly indebted to A. Rautoiu for making the invitation and for editing the final material. Here is some of the things discussed:

00:00:00 – Intro

00:06:07 – The mazine „New China” (here is a resource of China Reconstructs mag) from the 1980s

00:09:00 Chinese mass culture in the 1980s Romania

00:12:05 – the 2008 Financial Crisis and how Adi Schiop became interested in China

00:21:03 – Sinophobia and the COVID-19 pandemics

00:22:43 – multidimensional China

00:23:31„Maoism a Global History” by Julia Lovell

00:26:10„How China Escaped Shock Therapy” by Isabella M. Weber

00:27:06 – Other informational sources about China

00:30:12 – The polycrisis of today’s China

00:35:43 Chaoyang Trap

00:37:55 – Romanian translations from Chinese literature authors

00:40:12Chinese SF, especially Liu Cixin

00:47:20 – The way the CCP incorporates criticism & dissent

00:50:41 – Dissidence and popular resistance against the party

00:56:52 – China’s relation with the rest of the world as compared to now

01:03:01Maoism in the rest of Asia

01:06:54 – Asian states that developed under dictatorships (including a dirigiste tech leveraging by state institutions establishing development goals in Japan, Taiwan, Singapore, South Korea)

01:10:34 – Sinophobia in a larger context of anti-Asian xenophobia

01:16:24 – Conclusions

Other China resources:

Sixth Tone (news culture, politics, trends, economy, trends, etc.) this is one of the few very good portals on lots topics including LGTBQ+ and feminist issues as well as daily aspects of life in China.

Sofia Horta’s TW (Bloomberg) weekly thread on China’s economy, policies, stocks, trends her bombardmenf article again gives me the impression that it’s about China’s importance (or risk management) in Western (investors) eyes, still its vital to keep track and put on these “glasses”.

Global Times (PRC official positions, foreign policy, analysis, etc) it might seem like opaque if one does not actually read btw the lines, yet again it is one of these rare insider perspectives. It also offers quick short 3m videos with recent news (similar to Scmp). Invaluable as to official party line I would say.

South China Morning Post (news portal, international and China news, HK Asia and China focused) as Adi S s-a d its already part of the Alibaba consortium and has a certain independence and works as permitted alternative to the above.

Discourse Power substack (by Tuvia Gering a research fellow at the Jerusalem Institute for Strategy and Security, a non-resident fellow at the Atlantic Council’s Global China Hub, and a Tikvah’s Krauthammer Fellow, specializing in Chinese security and foreign policy, and emergency and disaster management.). It’s about ‘discourse power’ – and how this is becoming a job advertising the capacity to read China’s entrails. I am pretty cautious of such efforts (since there’s always a bidding going on) but i appreciate the translation effort.

2101 – So Close 夕陽天使 (2002 movie)

spacetime coordinates: close to the year 2000 HK

I am indebted to seeing this movie in a particular context – as part of the Fatal & Fallen – program curated by Jade Barget and Elizabeth Gabrielle Lee at the Bi’bak/Sinema Transtopia in Berlin cinema hosted at the House of Statistics. It was followed by a very funny intervention presentation by Mie Hiramoto (Associate Professor in the Department of English Language and Literature at National University of Singapore.)

Fatal & Fallen was first presented at Singapore’s Asian Film Archive in the context of their Re:frame series from September – to October 2021. Here I will post some of their framing of the selection featuring movies from South Korea, Taiwan, Japan and Hong Kong.

So Close is directed by Corey Yuen and starring Shu Qi, Zhao Wei and Karen Mok.

“When a gang of assassins murders their parents, two sisters inherit the family business – a state-of-the-art computer surveillance system. Armed with new skills, the sisters become the most accomplished assassins in Hong Kong. But after killing a wealthy magnate, an undercover detective is suddenly hot on their tail. Loyalties are tested, alliances are questioned and survival becomes the most extreme sport of all. As part of the second wave of the Girls with Guns subgenre, So Close is an updated version of the 1980s films that were built on strong, female leads portrayed with ostensible power. However, the film masquerades female empowerment under the guise of a highly sexualising male gaze. Expressed in definitive Y2K stylisation and featuring quintessential early-2000 gadgets, fashion, and special effects, So Close captures the new millennium’s techno-optimism.” (Sinema Transtopia program page)

What can I add to that? I was a total surprise with the distance of the years to watch this movie. It feels both incredibly cheeky, cringe and fucked up and really dated in many ways (at the time when sexual harassment has been outed as endemic to the very bureau corporate environments the movie is set in), yet still a fun watch. I like how the technological absences play out, and how everything is so gadgety – close to Sianne Ngai’s “Theory of the gimmick”. If we associate gadgets with a Macguyver gendered action cinema here is a welcome reversal. The hackers are Asian and female (and the male US white expert is incredibly clunky and cartoonish), physically and technologically able to stand their own.

The gimmick is everywhere, it has escaped the stores & stalls or the visible Apple or Microsoft brands and it seems to solve almost everything in order to even out the odds in a very unequal world. So Close is a fabulous, sexy (sexist or cisgenger one might say but there is a few surprises at the end), unapologetic movie from the Y2K era in HK (as Elizabeth G Lee mentioned in her intro). After reunification with China, one can feel this whole mad energy and explosive expansive mood. As mentioned by Hie Miramoto, girls with guns are really more than ur usual – wuxia heroine – that still felt a need for a male’s martial arts counterpart Confucian acceptance or inclusion

The movie is brim-full with forgotten gadgets, and imaginary interfaces, including the famous 90s and 2000s electronic dictionaries that were so popular at the time (I also happen to have one) and influenced so much of the later ‘Galapagos effect’ of Chinese homebrewed tech. For me, it puts every Mission Impossible or James Bond to shame. It sometimes feels like it’s just about tech stalls and (soon to be extinct but still exciting) devices fresh off the assembly line anywhere around the world (be it Bucharest Red Dragon or Hong Kong). Please check the fantastic Chaoyang trap substack post intro to that technological wonder in what they call “The Decade of the Electronic Dictionary: 1995-2005. As Emily point out in her quick, electronic dictionaries offered a lot of transgressive possibilities under the guise of ‘educational’ tech.

GIF adapted from this 
Bilibili look back at the Electronic Dictionary era. (from Chaoyang article)

Finally, another great thing is the way the ‘camera shot’ travels the entire length of the net – the way one has the POW of the impulse or the message or data. Surveillance is not an issue and the more CCTV cameras the better. It also feels an incredible mix of advertising and music video. Every hair swoop and bubble bath shot seems lifted out of an industry ad, yet it all makes sense. You get a the sense these electronic dictionary universe is both an anticipation of the smartphone environment – and an alternative to it.

The Choreography is just amazing, superb as expected. Computers are already at the forefront of cyber attacks – you can ghost yourself or replicate or simulate yourself in the feed. We always have to remember that So Close is far from the current ‘deep fake’ craze yet it anticipates it by a long shot. The satellite communication – ‘eye in the sky’ is both clunky & physical, and always reminds us how dependable we are on this infrastructure that is always present and somehow invisible. There is an interesting alliance (even sexual innuendo) btw the forces of the state (police) and female sister crackers against mostly male corporate transnational structures. All the drama and action makes the men (except of the sexy yet still hapless BF) feel caricatural, bogged down, really superfluous. Even the (man) villains feel overpowered, not really expecting to confront such apt adversaries.

imdb /

1802 – Virtually Asian (short video essay by Astria Suparak 2021 about techno-orientalism)

PROJECT DESCRIPTION

Virtually Asian is a short video essay that looks at how white science-fiction filmmakers fill the backgrounds of their futuristic worlds with hollow Asian figures — in the form of video and holographic advertisements — while the main cast (if not the entirety of their fictional universe’s population) is devoid of actual Asian people.

With examples from major sci-fi productions spanning four decades, the video reveals this trope as a poor attempt to mask white supremacist imagination and casting. This well-trodden shortcut is meant to create the appearance of a diverse world without hiring non-white people in any significant capacity (in front of or behind the camera).

With a soundtrack by Vietnamese French beatmaker Onra, which deftly blends traditional and pop Chinese music from the 1960s with hip-hop, Virtually Asian is Thai American artist Astria Suparak’s first video. Itis part of Suparak’s ongoing research project, Asian futures, without Asians.

ARTIST BIO

ASTRIA SUPARAK is an artist and curator based in Oakland. Her cross-disciplinary practice often addresses urgent political issues and has taken the form of new tools and publicly accessible databases of subcultures and misunderstood histories. Her current research includes linguistics, diasporas, food histories, and sci-fi.

Berkeley Art Center Page

1799 – Monster Run 怪物先生 Guai wu xian sheng (2020 movie)

timespace coordinates: near future HK China

Director: Henri Wong

based on novel: Monster by A Lee Martinez

https://twitter.com/athenogenes/status/1340358488363511812

I wanted to start with a critical quote by celebrated author and Sci-fi feminist Ursula K Le Guin as an entry point to something quite different: the new Chinese movie Monster Run taking risks. Indeed, we hear it more and more often: “Commodified fantasy takes no risks”.

a screen within a screen within a screen

21st century blockbusters tend to adhere piously to this dogma. Apart from instances of tokenism, it is less about world building new worlds, but only about propping up the old ones. Banking on previous successes is what big franchise do nowadays as a matter of good economic course. This stale creative output (i mean here mainly Marvel capitalist superheroines and superheroes) can be sure entertaining, yet incredibly predictable. And yes maybe they are not cinema and this for good reasons(and not especially becose M Scorsese sez so). I am not going to rehash old/new media-technologically significant histories of why the first half of XX c was ruled by cinema and why cinema gave way in the 1950s to TV in the US, or why 1970s Godfather gave way to the The Sopranos. The debates around post – continuity cinema from a few years ago, theoretically mapped by Steven Shaviro in his Post-Cinematic Affect have been stimulating to everyone, including me. What I’m trying follows up on those fruitful debates but also keeps an eye of fan studies and fandom in general. Cinema is not cinema anymore because it also commercially engulfed like a process of phagocytosis – all these previous non-artsy core fandoms, especially older comics/male-dominated geek cultures – that were already contested & blasted from within. Ursula K LeGuin is herself part of a generation of radical women writers (together with Octavia Butler, Joanna Russ & others) that actively & successfully challenged the most cherished ideals of Golden Age Sci-fi establishment in the 60s &70s & 80s that went hand in parallel with developments within comics. IMHO we are just entering a phase of truly global fandoms & one more diverse (artists, authors, publics, critics) than ever & completly bonkers in the best sense – one that the titans of media struggle to keep up with or try to ignore at their at their peril. Marvel nowadays exemplifies a sort of mise en abime mediatic spiral, the rush of older (retro) canons & fanon (full of contradictions & unsolvable antinomies) carried along and modulated by always mutating & rapidly changing technologies.

binging your way trough the time warp

New “structures of feeling” manifest as current meta- series reflect and build on our own binge status – #fullretromania churned by streaming giants (the Netflix Apple+ Disney + era) under Corona stress loockdown conditions. The soap opera TV series mass appeal success – gets to be lionized within the confines of streaming services such as Netflix. Importantly, and out of the Anglophone bubble – not everyone is Netflix & chill. There’s also in Eastern Europe (especially Romania satellite TV multi-channel bonanza) an acquired post 1989 TV taste & fandom of an older generation (those in their 60s or 70s and still quite gendered – say the generation of our moms) enjoying a whole array of Turkish dramas or Korean historical k-dramas. Otherwise no accident that some Marvel series and movies are self-reflexive, self ironic (postmodern cultural logic at work) chocke-full self-referential digital products. WandaVision is practically one single (and quite unsettling) uninterrupted history of home entertainment in a screen whitin a screen within a screen shot. To me they are like Nam Jun Paik art installations assembled for stay-at-home public in a serial form. Audience is akin to the special agent- (SHIELD-like?! NSA LOVINT?) pay-per-view binging and media analyzing to death 1950s 1960s 1970s US drama universes. The Marvel prosumers live within their screens and pay with their distracted & highly trained attention or continue tele- working uploading new YT replies or reaction videos about their favorite shows. For me it is not important to condamn binging or to relegate it to the addictive. Even if addictive it should still teach us something about our current status – of beings living trough very fast technological change, while almost doing the equivalent of a inter-planetary (or inter-galactic) trip. Binging feels almost like a trance state where nothing is portioned, where supposedly you get the whole season in one gulp. It is the media equivalent of constant guilty pleasures – basic ally what woman audiences have been been accused of all along. Binge and bulimic habits converge and a moralizing attitude akin to the moral panics of the 1980s has been internalized & casualized.

embracing the comics no risk formula

Hollywood embraced the comics majors formula AFTER independent comics artists (especially IMAGE comics) started their own publishing, changing and countering such formulaic franchise monoliths to start with. Comics Marvel or DC where pretty much over-extendeding themselves in a gamut of remakes of remakes BEFORE they ended onscreen. They were always banking on their wide distribution and wide readership by indulgin into canonic fan service, killing various titles ritually, constantly burying and resurrecting their stars, cashing in on the formulaic, extracting value from their pedigree pop iconicity. TimeWarner has been shrinking DC comics division – after it merger with Telecom+ Before this cinematic conglomerate – comics merger, there were re-issues and re-adaptions of previous 50-60 years of lesser or bigger successes – all ij tow with their widening readerships, stagnating sales and diversifying sub- audiences. Various pop cultural aspects were infinitely debatable & exciting with endless discussions even back then via letters from readers or during face 2 face atComic Cons etc Although Ursula’s insightful rant aims at heroic fantasy & space opera (mainly resuscitated by SW) tired tropes (culminating perhaps in ridiculous 1987 Masters of the Universe movie) , it still cuts across everything that is most despicable nowadays; entire media empires as an extension of global theme-parking. Now one single Marvel blockbuster makes as much box office money as the whole US comics industry. The gold is in the ownership and control over the characters – the milking of old & established caped hero brands. Cutting costs and pension plans has become a priority in comics industry, especially since blockbuster movies became so profitable. Yes, there is incredible reductionistic ‘toyfication’ going on – changing and reversing the flow of production chains, so that movies get made ONLY in order to sell more plastic merch and build even more experience economy parks.

world-building and world-playing

While this has been our lot since at least the 2000s, I would like to try and recover at least a certain uninteded effect of toyfiction. There is defintely a golden age of Chinese sci-fi going on – kehuan – uses original concepts, images, constructions, techniques sometimes derived from classical or ancient times to surprising effect. In view of Chinese 2020 Monster Run movie – all religions might have thus a bottom-up cosmological readiness, practicing their skill with various toy universes. Thinking this way makes a lot of ancient sacred artefacts – revered in their time, seem very much like sacred toys, and I am not saying this in order to belittle religious experience or draw attention on the ‘infantile’ aspects of religion or in order to draw ridicule at their attempt to world-build and world-play. Toys also have to do with models of the world, with the speculative capacity to model the universe. What is basically that essential Ptolemaic instrument – the armillary sphere, or what is that Antikythera mechanism but a long series of elaborate pre-electronic cosmic toys?!

toyfiction: lively automatons and religious toys

It is maybe useless to see toyfication and toy-fiction as anything but as further attempt to sanitize, to cutify, to subsume all creativity, to repackage innocence and ingenue aesthetics into further expansions of capital. But toys have lead us in other directions as well. Well, if we regard the first lively automatons as religious toys participating in a theo- robotic history, then they are all expressions of a certain restless (neo-vitalist?) mechanistic mystery play. More often than not there is the possibility that any cheap toy u buy might be poisoned or produced under inhuman forced labor (laogai) conditions and thus be the preferred vehicle & embodiment of the darkest toxic forces of capital. With that in mind, I consider Monster Run a new example of how toons and toys blend into religious mechanisms and Escherian geometrical puzzles – mystical complexes reinvented as weird playgrounds of Spirits, Demons, Monsters, Gods.

faux gold auratic glow of the bloody fun fair parks

Such a natural philosophy of toys would regard humankind itself as human toys of elemental forces(or humans as playthings of the Gods). I say this in order to reverse engineer their infantile consumerist function and cautiously map their preternatural cuteness across an unexpected both sacred&profane terrain. Aberrant toys, cheap copies, fake plastic artefakes, lucky cat faux gold do have an unsettling auratic glow even as they are mass produced and easily reproductible. They also end up on the same mall stall – the golden plastic toothpick box next to the electoplated orthodox incense burners (both made in China btw). In a thoroughly commodified fantasy world, of Spirited Away theme parks abandoned and new ones being built, heaps of plastic toys, puppet limbs on beaches and microplastic slowly filling our oceans, toys become harbingers of ‘numinous’ doom. On the more auspicious note – there is a link between ancient Chinese lucky cats, old sayings (recorded in The Miscellaneous Morsels from Youyang) about feline behavior and good omens that announce easy commerce or are supposed to ward off evil. Our 21 c plastic temples in contrast are left floating under more or less murky waters. Yet, they are more strange, more weird than your usual place of dedicated prayer. They are generally scary fun fair theme parks like party clubs mimicking Egyptian glitz or Las Vegas pyramids as sold and Made in and increasingly Created by China.

new elasticity of time & space in the 21st century

Monster Run could be one such backdoor entry, a portal towards the 21st c inter-dimensional thinking & feeling. Onr that id still at odds with 20th c notions & certitudes. Thinking about the MULTIVERSE or about PARALLEL DIMENSIONS, PORTALS – has become pretty common, even maybe a signature of 21 c century spatial and temporal restructuring under both unbridled speculative daredo & as insidious algo-capitalistic means of reproduction. While most non-essential dream-workers work from home(ones that David Graeber hoped to wake up from their productivity slumber) bouncing off the four walls (and sometimes singing from their balconies). These dream workers are also exposed to time warps and bouts of binge-induced non-locality. We are always elsewhere, on The Expanse riding together with the Rocinante crew or chased by mutant monsters on K-drama hallways or deep inside a game level. This restructuring usually arrives via Sci-fi tropes but is also felt as the accretion of a condensed all embracing atmosphere precipitating from our daily experiences under lockdown. Binging on series, YT or TikTopk videos, or reading various lenghty novels is not just a time filler – it also explains something universal about sentient beings. Either cyborg or human they might be spending their long pod-status onboard life under lockdown crunching trough and enjoying media. This has been one of the universal constants of COVID time – something that would feel familiar to (Martha Wells’s) MURDERBOT onboard the long stays in between the landing stations. We are not alone even when alone or most solipsistic, but surrounded by various invented, imaginary creatures, attachments and life support systems as well as very material cloud computing infrastructures burning a lot of fuels that keep us glued to the ultra-HD streaming. We are closely interdependently enjoying various cultural serialisms at a time of general distress. This basic mediatic serialism (with healthy interruptions) during COVID pandemic staycation exhibits a new chewy elasticity of time spent mostly inside closed, built environments. An elastic time best expressed by the Indonesian notion of rubber time jam karet (check interview with Riar Rizaldi by bv film critic Łukasz Mańkowski ), one also taken up by Irina Gheorghe in one of her lecture- performances in Yogyakarta.

homemade creepiness and animatronic mystery plays

What would such a sacrificial rite (sacrificing childhood dreams, naivete, plain fun etc) look nowadays? Toys (animatronic ones especially) offer bloody movable spectacles – empty (abandoned) creepy temples where few make it out to tell the gory tale. Under their healthy, family-oriented innocence, what lies beneath amounts to a splatter grand-guignolesque childhood spectacle where a ham-acting Nicholas Cage plays along. Material toys do take part in a larger creep that includes a longer trail of various creepy digital objects. In fact this homemade creepiness is key nowadays. From creepypasta to YT toons – we unwind a disturbing children’s world gamified, exploited and uploaded by automated editing toolz that push non curated content under ur nose to ur toddler. These creepy hard-to-follow (for adults) content loops have been explored in the essays of James Bridle and their follow-up of rules and manic content filtering.

Chinese Boxes and Matryoshka universes

To go back to Monster Run in spite of what critics have been calling a mess and “salad script” -you can just mainly watch it for fun (if you find a good subbed copy of it). On one level it is just a very fresh Cantonese Taoist Ghostbuster story. My interest was the setting of this monster hunt conflict between worlds that wanders between sino-futurist city cyperpunkish back alleys, CGI interiors etc New Chinese construction sites (including the Belt & Road Initiative). They are the current inter-dimensional nexus hiding in plain sight but also offering the comfort of tiny houses or private otaku room interiors that offer respite from very brutal outer worlds. In this movie backgrounds are morphing, being constantly remade almost in a Minecraft way and with a view (for me) for neglected aspects of the Chinese 21 c miracle – (as opposed to the NY skyline of Nolan’s Inception kaleidoscope let’s say). Of course there is a lot of shamanistic goings on, gate-keeping, sliding and hiding in-btw worlds and worlds that are nested inside worlds like Chinese boxes or Matryoshka universes.

convenience store gate-keeping & monster rampage

The convenience store is integral to this border crossing. It is the place where the young Jing Mo (Jessie Li), the movie’s heroine and future inter-dimensional gatekeeper works. She works at the convenience stores at a dead ends job(a typical experience of pre-Corona youth no?) after being diagnosed, medicated and separated from her mom (who seems to be her only living relative). She is transformed into a patient because she sees invisible entities that influence and affect our world in very material ways. She also gets paid to dress up as a furry – in a monster costume that looks very similar to the real monsters in the movie. She has to try hard and ignore otherworldly creatures (monsters), beings that are oblivious to everybody else but her in the beginning. Later on she finds out that she is part of a group that have made a living out of hunting monsters that wreak havoc to our world. Monster do stick to her, and she attracts some gigantic hairy creatures (akin to kinda cute Yeti’s) that seem to freeze their victims (but not kill them). This convenience store is almost a mythical place in itself. Very colored, overly full of all sorts of specific Asian packaged products, bright stalls with products that get chaotically thrown around and misplaced after consecutive monster romps.

maximalist space, armilary spheres and Egyptomania

Another scene is set in the backside of a street vendor’s shop called uncle Ping. In fact this very amiable street vendor is a mythical creature; a shape-shifting half-lion half human. He could be part of a long series of wondrous antique shop owners or your favorite from the nearest China Town. I also saw him like one of the Ming dynasty scientist. He could also remind us of the Zicawei portrait of the Italian Jesuit Matteo Ricci maybe because of the armillary sphere (no mother Mary thouh). There are all sorts of exotic artefacts in this liminal space, from Armillary spheres to incense burners. Egypt also plays a role too, although it is again almost a theme park show of Egyptian antiquity. Of course ancient Egypt was part of Imperial Orientalism and of course it became such an important iconic treasure trove to be ripped off by incipient European secret societies and even masonic iconography. Maybe indeed the Mummy’s curse was of course a memetic artefact of such British Imperial fears and hubris after pillaging most extra-European cultures, a process of appropriation that went unimpeded till recently. But this ‘hodgepodge’ is almost like an contemporary alchemist’s room, an unusually crowded, non- Ikea furniture space. No room for Marie Kondo, this is a non- minimalist maximalist environment akin to the setting of a Korean female shaman ceremonial or the dense arrangement of a Chinese pharmacist shop. Young Jing Mo is the next in line shamanic traveler & inter dimensional gatekeeper and the true battle of the movie pits her against an older, more power hungry (?!) matriarchal (shaman) generation.

There is also an incredible chase that feels like constantly folding space inside the lower lever of a construction site or parking lot. I really liked how the construction boom (cement) molded space is somehow itself folding and refolding into new temporal configurations as the monster hunters car tries to loose some pretty pesky nemesis. Importantly – folding paper is key in Monster Run.

folding space-time while folding paper

Somehow this topological art of the foldable translates perfectly into portal openings and folding space-time. Paper was invented in China and the main non-human character of the movie is Paper the sidekick of 2000s HK heathrob Shawn Yue – literally an animated spell (a piece of written paper that has taken a life of its own). The Chinese craft of paper sculpture is directly linked to the after-life and nether world. There are elaborate paper copies of golden ingots, paper money, paper humans, paper houses (even paper VHS or paper cars) also included figures of paper gods that were made (and sold) all over the Chinese diaspora, including Taiwan and Singapore. All these paper objects were intended to be ritually burned and thus mainly de-materialize HERE and re-materialize THERE in the great beyond. They are intended for the after-life and the ancestors cult. Recently this art form – as most of our paper products got replaced by (cheaper but much more noxious) petrochemical plastic replicas. Monster Run features some really nifty tricks involving recycled pop ephemera as idol posters, while -Paper- the Daoist side-kick appears to be made out of single use coffee cups or tetrapack packaging.

sentient flower portals

The novum of Monster Run is an inter-dimensional tunneling that is quite organic. I was totally surprised by this since it is not at all what inter-dimensional wormholes look like in usual Sci-fi settings or scientific illustrations. Monster Run spins these wormholes almost like the silk moth cocoon is spun. It almost fells like a soft funnel spider web without the poisonous arachnid chelicherae waiting for you. This inter-dimensional labyrinthine silky structure I dare say is quite different from other architectural mazes (as in The Maze Runner series for example) I have seen in movies, Sci-Fi books, science experiments (the famous maze solving slime molds!), comics or even speculative scientific renditions. This human-sized inter-dimensional spider web or silken cocoon blooms flowers portals at its ends. In fact these incredible moving gigantic peony(?!) flowers (see screenshot below) are the portals – like undulating, sentient fleshy sea anemones of sorts with moving, unfurling petals and feely touchy stamens. Peonies have been called “the longest-used flowers in Eastern culture” and they have such a diverse morphology ranging from your garden variety to 3 m deciduous shrubs! Last time we counted Paeoniaceae compounds it included 262 phytochemicals. What more do you expect of botanical alchemy? This amazing list include compounds that have shown antioxidant, antitumor, antipathogenic, immunomodulative, cardiovascular-system-protective activities and central-nervous-system activities (in vitro). Peonies are a cocktail of monoterpenoid glucosidesflavonoidstanninsstilbenoidstriterpenoidssteroidspaeonols, and phenols. Monster Run CGI giant peonies are the first floral ‘sentient portals’ I have yet encountered in movies. Flowers of course are very important in Buddhism and Hinduism, and giant lotuses abound in Buddhist cosmology with a predilection for the floral as the seat of myriad Buddhas (such as the iconography of the Prabhūtaratna and Shakyamuni in the jeweled stupa wall painting from the Yulin Caves) or as spatial representations of various Buddhist realms. Hutzul minority in Ukraine & România also identified the lucky 4 leafed clover as a model of the universe. The various Lotus petals surrounding the central Pistil (mount Meru of Hinduism) are the various regions/cultural centers/worlds (Lokas). But you don’t need all these references – the CGI makes it something sui generis, aptly transporting us between computer game worlds and a backyard globalized reality. Anyways, the takeaway is that Monster Run, even without a big release is well worth watching even just for seeing these portals bloom!

imdb

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1784 – “Shanzhai”, Future Mutations, Cosmotechnics and other books about China now

First some things about “Shanzhai” subculture and ethos.

Paperback, 224 pagesPublished February 20th 2020 by Pluto Press

Goodreads

‘Shanzhai’  from Cantonese slang, refers to the production of fake goods in China, which enjoy an anti-authoritarian-like dissemination across the global market. Starting with mobile phones, now fashion brands are subverted in this way, with many women at the helm of design and production. Fashioning China looks at the women designers simultaneously subverting and reinforcing the nationalist-developmentalist, masculinist and technocratic dream of brands that are ‘Made in China’.

Broadening the digital labor debate beyond typical masculine and techno-utopic readings, Sara Liao studies the precarious practices of women trying to create sustainable and creative lives, vividly illustrating a fashion culture that exists online as a significant part of the digital economy.

Drawing on material from interviews, participant observation, archives, policy documents, films and advertisements, Liao takes a multi-disciplinary approach to the topic, charting out the politics of intellectual property rights, globalization, technocracy, patriarchy and nationalism in a non-Western context. 

A study of Samuel Butler, cybernetics and emerging technology in Shenzhen, China.

review

review

Goodreads

“A brilliant and empathetic guide to the far corners of global capitalism.” –Jenny Odell, author of How to Do Nothing

From FSGO x Logic: stories about rural China, food, and tech that reveal new truths about the globalized world

In Blockchain Chicken Farm, the technologist and writer Xiaowei Wang explores the political and social entanglements of technology in rural China. Their discoveries force them to challenge the standard idea that rural culture and people are backward, conservative, and intolerant. Instead, they find that rural China has not only adapted to rapid globalization but has actually innovated the technology we all use today.

From pork farmers using AI to produce the perfect pig, to disruptive luxury counterfeits and the political intersections of e-commerce villages, Wang unravels the ties between globalization, technology, agriculture, and commerce in unprecedented fashion. Accompanied by humorous “Sinofuturist” recipes that frame meals as they transform under new technology, Blockchain Chicken Farm is an original and probing look into innovation, connectivity, and collaboration in the digitized rural world.

FSG Originals × Logic dissects the way technology functions in everyday lives. The titans of Silicon Valley, for all their utopian imaginings, never really had our best interests at heart: recent threats to democracy, truth, privacy, and safety, as a result of tech’s reckless pursuit of progress, have shown as much. We present an alternate story, one that delights in capturing technology in all its contradictions and innovation, across borders and socioeconomic divisions, from history through the future, beyond platitudes and PR hype, and past doom and gloom. Our collaboration features four brief but provocative forays into the tech industry’s many worlds, and aspires to incite fresh conversations about technology focused on nuanced and accessible explorations of the emerging tools that reorganize and redefine life today.

Goodreads

How did China’s mass manufacturing and “copycat” production become transformed, in the global tech imagination, from something holding the nation back to one of its key assets? Prototype Nation offers a rich transnational analysis of how the promise of democratized innovation and entrepreneurial life has shaped China’s governance and global image. With historical precision and ethnographic detail, Silvia Lindtner reveals how a growing distrust in Western models of progress and development, including Silicon Valley and the tech industry after the financial crisis of 2007-8, shaped the rise of the global maker movement and the vision of China as a “new frontier” of innovation.

Lindtner’s investigations draw on more than a decade of research in experimental work spaces–makerspaces, coworking spaces, innovation hubs, hackathons, and startup weekends–in China, the United States, Africa, Europe, Taiwan, and Singapore, as well as in key sites of technology investment and industrial production–tech incubators, corporate offices, and factories. She examines how the ideals of the maker movement, to intervene in social and economic structures, served the technopolitical project of prototyping a “new” optimistic, assertive, and global China. In doing so, Lindtner demonstrates that entrepreneurial living influences governance, education, policy, investment, and urban redesign in ways that normalize the persistence of sexism, racism, colonialism, and labor exploitation.

Prototype Nation shows that by attending to the bodies and sites that nurture entrepreneurial life, technology can be extricated from the seemingly endless cycle of promise and violence.

Cover image: Courtesy of Cao Fei, Vitamin Creative Space and Sprüth Magers

essay on Cosmotechnics as Cosmopolitics by Yuk Hui

notes on reading Cosmotechnics

Goodreads

This volume reflects on the meaning and the implications of Yuk Hui’s notion of cosmotechnics, which opens up an anti-universalist and pluralist perspective on technology beyond the West.

Martin Heidegger’s famous analysis of the essence of technology as enframing and as rooted in ancient Greek techne has had a crucial influence on the understanding and critique of technological society and culture in the twentieth century. However, it is still unclear to what extent his analysis can also be applied to the development of technology outside of ‘the West’, e.g. in China, Africa and Latin America, particularly against the backdrop of receding Western domination and impending global ecological disaster. Acknowledging the planetary expansion of Western technology already observed by Heidegger, yet also recognizing the existence of non-Western origins of technical relationships to the cosmos, Yuk Hui’s notion of cosmotechnics calls for a rethinking – in dialogue with postcolonialism and the so-called ontological turn in contemporary anthropology – of the question concerning technology which challenges the universality still present in Heidegger (as well as in Simondon and Stiegler) and proposes a radical technological or rather cosmotechnical pluralism or technodiversity. The contributors to this volume critically engage with this proposal and examine the possible implications of Hui’s cosmotechnical turn in thinking about technology as it becomes a planetary force in our current age of the Anthropocene.

ebook, 289 pages

Published 2019 by Amsterdam University Press B.V.

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With its emergence as a global power, China aspires to transform from “made in China” to “created in China”. Mobilised as a crucial source for solid growth and “soft power,” creativity has become part of the new China Dream. This anthology engages with the imperative of creativity by aligning it to three interrelated phenomena: boredom, shanzhai, and digitisation. How does creativity help mitigate boredom? Does boredom incubate creativity? How do shanzhai practices and the omnipresence of fake stuffs challenge notions of the original and authentic? Which spaces for expressions and contestations has China’s fast-developing digital world of Weixin, Taobao, Youku and Internet Plus Policy opened up? Are new technologies serving old interests? Essays, dialogues, audio-visual documents and field notes, from thinkers, researchers, practitioners and policy-makers, contribute to explore, examine and problematize what is going on in China now, ultimately to tease out its implication to our understanding of “creativity”.

1104 – The Wandering Earth / 流浪地球 (2019)

timespace coordinates: In the future, the Sun has aged and is about to turn into a red giant, pushing the nations of the world to consolidate into the United Earth Government, a world government, to initiate a project to move the Earth out of the Solar System to the Alpha Centauri system, in order to preserve further human civilization. Enormous thrusters running on fusion power are built across the planet to propel the Earth. Human population is reduced severely due to catastrophic tides that occur after the planetary engines stop Earth’s rotation, and later as the planet moves away from the Sun, much of the surface is frozen due to lowered temperatures, forcing humans to live in vast underground cities built adjacent to the engines.

The Wandering Earth (Liu lang di qiu) is a 2019 Chinese science fiction film directed by Frant Gwo, based on the novella of the same name by Locus Award and Hugo Award-winning author Liu Cixin. It stars Qu Chuxiao, Li Guangjie, Ng Man-tatZhao JinmaiWu Jing and Qu Jingjing. (wiki)

According to The Hollywood Reporter, The Wandering Earth is China’s “first full-scale interstellar” film.

imdb   /   rt