1249 -Cuphead (2017 video game)

Cuphead is a classic run and gun video game developed and published by StudioMDHR. Announced in 2013, the game was released for Microsoft Windows and Xbox One in September 2017, for macOS in October 2018, and for Nintendo Switch in April 2019. 7331c6100bb1c5e78a4a63aa51d26c0bThe game was inspired by the rubber hose style of animation used in cartoons of the 1930s, (created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.) such as the work of studios Fleischer and Walt Disney Animation, and seeks to emulate their subversive and surrealist qualities.

Cuphead features one or two players taking control of animated characters Cuphead and his brother Mugman to fight through several levels that culminate in boss fights as to repay their debt to the devil.

The game was praised for its art style and noted for its challenging difficulty. It was both a critical and commercial success, winning several awards and selling over four million copies by July 2019. An animated series based on the game is in production by Netflix. (wiki)

SYSTEM REQUIREMENTS (MINIMUM): OS: Windows 7 / Processor: Intel Core2 Duo E8400, 3.0GHz or AMD Athlon 64 X2 6000+, 3.0GHz or higher / Memory: 3 GB RAM / Graphics: Geforce 9600 GT or AMD HD 3870 512MB or higher / DirectX: Version 11 / Storage: 4 GB available space


Cuphead Full Walkthrough 1080p 60FPS

steam

1242 -Les glaneurs et la glaneuse (2000 documentary)

The Gleaners and I (French: Les glaneurs et la glaneuse; “The gleaners and the female gleaner”, a reference to the director herself) is a 2000 French documentary film by Agnès Varda that features various kinds of gleaning. It was entered into competition at the 2000 Cannes Film Festival (“Official Selection 2000”), and later went on to win awards around the world. In a 2014 Sight and Sound poll, film critics voted The Gleaners and I the eighth best documentary film of all time. In 2016, the film appeared at No. 99 on BBC’s list of the 100 greatest films of the 21st century.   /   Cinematic significance   (wiki)

imdb: Les glaneurs et la glaneuse (2000)   /   Les glaneurs et la glaneuse… deux ans après (2002)

1229 – Voyage of Time (2016 documentary)

Voyage of Time is a 2016 American IMAX documentary film written and directed by Terrence Malick. An exploration into our planetary past and a search for humanity’s place in the future. Malick has been working on the film for over forty years and it has been described by Malick himself as “one of my greatest dreams”. 

Voyage of Time was released in two versions: a forty-minute IMAX version with narration by Brad Pitt, and a 35-millimetre feature-length edition (also known as Voyage of Time: Life’s Journey) narrated by Cate Blanchett. (wiki)

1228 – Chad VanGaalen

“TARBOZ was planned as the first episode of “Translated Log of Inhabitants”, and was an experiment to see if i could make a long-form improvised animation and still get out alive. I barely did!

The “Translated Log of Inhabitants” was conceived as a guide to the origin story of many different species. I imagined myself doing dozens of these episodes, focusing on a new life form very time — very much like a page from “Barlowe’s Guide to Extraterrestrials“. It expands a universe that I had already been developing in my own music videos, as well as ones for other bands. The videos for “Peace on the Rise” as well as ones for Black Mountain and Shabazz Palaces all exist in the same world (at least in my head).

TARBOZ is stream of consciousness, dreams and friends. Alternate versions of my own reality. Coming to terms with the fact that I will never play freestyle disc professionally, but wanting to pay homage to the peaceful energy of that sport. It also reflects my needing to score a sci-fi film so badly that I ended up making my own.

I TARBOZed myself for 2 years, through software transitions and computer wastelands, and slowly the physical realm slipped away. I learned a lot about why you should get into something with a clear idea in mind. I would never make another animation in quite the same the way I made this again. After two years of working on it in solitude I just wanted my life back. Doing it alone was my biggest mistake. I was very lonely.

It didn’t really end up like any of these things, but I hope this might help people understand the spirt of the piece. Although I’m not sure i understand it entirely myself. Sometimes you need to just do it in order to know how to not to do it?”