1441 – Dark Waters (2019)

timespace coordinates: 1990’s – 2010’s  Cincinnati, Ohio – Parkersburg, West Virginia

dark_waters_xlgDark Waters is a 2019 American legal thriller film directed by Todd Haynes and written by Mario Correa and Matthew Michael Carnahan. It is based on the 2016 article “The Lawyer Who Became DuPont‘s Worst Nightmare” by Nathaniel Rich, published in The New York Times Magazine. Parts of the story were also reported by Mariah Blake, whose 2015 article “Welcome to Beautiful Parkersburg, West Virginia” was a National Magazine Award finalist, and Sharon Lerner, whose series “Bad Chemistry” ran in The Intercept. Robert Bilott, the principal character in the film, also wrote a memoir, Exposure, detailing his 20-year legal battle against DuPont. The film stars Mark RuffaloAnne HathawayTim RobbinsBill CampVictor GarberMare WinninghamWilliam Jackson Harper, and Bill Pullman. (wiki)

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imdb


Perfluorooctanoic acid (PFOA, also known as C8)

forever chemicals / POPs / Perfluorinated alkylated substances (PFAS)

Timeline of events related to per- and polyfluoroalkyl substances (PFAS)


Economic response

1429 – The Divergent Series (2014 – 2016)

timespace coordinates: post-apocalyptic dystopian Chicago

The Divergent Series is a feature film trilogy based on the Divergent novels by the American author Veronica Roth. the series consists of three science fiction films set in a dystopian society. The first film in the series was directed by Neil Burger, while the second and third films were directed by Robert Schwentke. (wiki)


Divergentimdb 

Insurgentimdb 

Allegiantimdb 


Cancelled fourth film

Cancelled TV series


maze runner film series

1417 – Waste Tide (2013 novel)

For All Tomorrow’s Parties. 全为明日派对。


timespace coordinates: The Waste Tide depicts a dystopian China in the post-2020 era. (2040’s -2050’s) In the Guiyu island, the large electronic recycle industries are in full control of local lineage associations. The laborers who undertake dangerous work for the profit of the Chinese and foreign businessmen who employ them are depicted not as humans, but cyborgs whose bodies and minds have been altered permanently through bio-engineering.

wastetideThe Waste Tide is a science fiction novel by the Chinese writer Chen Qiufan.

The story takes place in the imaginary ”Silicon Isle”. The Chinese word ”硅屿” for Silicon Isle shares a similar pronunciation with Guiyu (Chinese: 贵屿) in Mandarin. In the real world, Guiyu is a town in the Shantou prefecture of Guangdong province in China. And it is Shantou where Chen Qiufan was born and grew up before he entered Peking University. Situated on the South China Sea coast, Guiyu got famous in the global environmentalist community for its reception of E-waste. The town held the record for being the largest E-waste site up to 2013. Though some residents got rich by electronic recycling, pollution became serious in the town. Talking about the background of writing the novel, Chen said: ”Choosing my hometown as background to write the story, is related to my thinking of China. To depict the pain of changing China, is just because I desire for she getting better gradually.’ (wiki)

goodreads

1406 – Redeemer (2017/2019 video game)

timespace coordinates: 2060’s (?) Mongolian part of the Altai Mountains

Redeemer is a top-down shooter video game developed by Russian company Sobaka Studio and published by Good Shepherd Entertainment. The game was released for Microsoft Windows on August 1, 2017. An Enhanced Edition was released for PlayStation 4, Nintendo Switch and Xbox One on July 19, 2019. (wiki)

SYSTEM REQUIREMENTS (MINIMUM): OS: Win7 SP1, Windows 8.1, Windows 10 / Processor: Intel(R) Core(TM) i3-6300 CPU / Memory: 4 GB RAM / Graphics: AMD Radeon R9 200 Series or equivalent / DirectX: Version 11 / Storage: 7 GB available space / Additional Notes: 64-Bit OS Required

steam

1392 – Memory: The Origins of Alien (2019 documentary)

Memory: The Origins of Alien is a 2019 documentary film that traces the origin of Ridley Scott’s Alien franchise.  Directed and written by Alexandre O. Philippe, it focuses on the idea that film is “a collective art form – not just the wider circle of writers, performers and technicians beyond the director, but in the case of the truly great films, serendipitous access to a deeper collective unconscious …”, tracing the connections from H. P. Lovecraft to Francis Bacon to the Greek Furies. (wiki)   /   imdb   /   rt


30 Alien Poster Designs   /   Poster Posse Project   /   alternativemovieposters.com/portfolio

1360 -Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made (2017 Book by Jason Schreier)

Developing video games—hero’s journey or fool’s errand? The creative and technical logistics that go into building today’s hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier (@jasonschreier) takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it’s nothing short of miraculous.blood-sweat-and-pixels-the-triumphant-turbulent-stories-behin-551169.1Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it’s RPG studio Bioware‘s challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone‘s single-handed efforts to grow country-life RPG Stardew Valley from one man’s vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable. (goodreads)