Cuphead is a classic run and gun video game developed and published by StudioMDHR. Announced in 2013, the game was released for Microsoft Windows and Xbox One in September 2017, for macOS in October 2018, and for Nintendo Switch in April 2019. The game was inspired by the rubber hose style of animation used in cartoons of the 1930s, (created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.) such as the work of studios Fleischer and Walt Disney Animation, and seeks to emulate their subversive and surrealist qualities.
Cuphead features one or two players taking control of animated characters Cuphead and his brother Mugman to fight through several levels that culminate in boss fights as to repay their debt to the devil.
The game was praised for its art style and noted for its challenging difficulty. It was both a critical and commercial success, winning several awards and selling over four million copies by July 2019. An animated series based on the game is in production by Netflix. (wiki)
SYSTEM REQUIREMENTS (MINIMUM): OS: Windows 7 / Processor: Intel Core2 Duo E8400, 3.0GHz or AMD Athlon 64 X2 6000+, 3.0GHz or higher / Memory: 3 GB RAM / Graphics: Geforce 9600 GT or AMD HD 3870 512MB or higher / DirectX: Version 11 / Storage: 4 GB available space
“TARBOZ was planned as the first episode of “Translated Log of Inhabitants”, and was an experiment to see if i could make a long-form improvised animation and still get out alive. I barely did!
The “Translated Log of Inhabitants” was conceived as a guide to the origin story of many different species. I imagined myself doing dozens of these episodes, focusing on a new life form very time — very much like a page from “Barlowe’s Guide to Extraterrestrials“. It expands a universe that I had already been developing in my own music videos, as well as ones for other bands. The videos for “Peace on the Rise” as well as ones for Black Mountain and Shabazz Palaces all exist in the same world (at least in my head).
TARBOZ is stream of consciousness, dreams and friends. Alternate versions of my own reality. Coming to terms with the fact that I will never play freestyle disc professionally, but wanting to pay homage to the peaceful energy of that sport. It also reflects my needing to score a sci-fi film so badly that I ended up making my own.
I TARBOZed myself for 2 years, through software transitions and computer wastelands, and slowly the physical realm slipped away. I learned a lot about why you should get into something with a clear idea in mind. I would never make another animation in quite the same the way I made this again. After two years of working on it in solitude I just wanted my life back. Doing it alone was my biggest mistake. I was very lonely.
It didn’t really end up like any of these things, but I hope this might help people understand the spirt of the piece. Although I’m not sure i understand it entirely myself. Sometimes you need to just do it in order to know how to not to do it?”
Noah is a 2014 American epic Biblical drama film directed by Darren Aronofsky and inspired by the Biblical story of Noah’s Ark from the Book of Genesis. Noah, which was co-written by Aronofsky and Ari Handel, stars Russell Crowe as Noah, along with Jennifer Connelly, Emma Watson, Ray Winstone, Logan Lerman, Douglas Booth, and Anthony Hopkins.
Noah was praised for its direction and acting, but generated controversy, primarily due to its lack of racial diversity, its perceived left-leaning political messages and its extensive use of non-biblical sources for inspiration such as the Book of Enoch. It was banned in China for “religion-related reason”. Also, it was banned in several Muslim countries because it was seen as contradicting the teachings of Islam. Christian blogger Michael Snyder claims that the film “promotes the Luciferian Gnostic belief that the Creator of this world is evil”. (wiki)
“Think vividly back into the end of the Atlantean epoch. Man still had a kind of clairvoyance; the air was saturated with water vapour. In this dense watery air, sun and stars could not be perceived; a rainbow could never have come into being; thick, heavy mist masses covered the earth. Hence it is that the myth speaks of Niflheim, of a mist-home. Then the waters that were so much spread out in the air, condensed. They covered Atlantis. The Flood signifies the mighty condensation of the mist masses into water. When the water separated itself from the air, our present kind of perception came about. Man was only then able to see himself when he saw other objects around him.
The physical body shows many regularities that have a deeper meaning. One of these is the following. If one were to make a chest the height, width, and length of which were in relation of three to five to thirty, the length corresponding to a body length, then the height and width would also correspond to the body’s proportions. In other words, herewith the proportions of a normally organized human body are given. [Here, length = depth. – e.Ed] When man emerged from the Flood of Atlantis, the proportions of his physical body corresponded to these measures. This is expressed in the Bible in a beautiful way in the following words:
“And God commanded Noah to build a chest three hundred ells long, fifty ells wide, and thirty ells high.” (I Moses, 6-15). [Meaning, the first book of Moses, Genesis. e.Ed] In these measurements of Noah’s Ark we have stated exactly the measurements for the harmony of the human body.”
(…) human beings gradually transform themselves since, as a matter of fact, they lived in vessels, under the influence of great initiates, which had been built according to these measurements. Before the time of our present humanity there was a kind of water or sea-life that was lived in vessels, in which humanity gradually accustomed itself to life on land. The life of the Atlanteans was for the most part a life in vessels. Not only were they surrounded by a watery, misty air, but a large part of Atlantis was covered by the sea. This is the deep mystery of Noah’s Ark. What is to be found in the original religious documents has an immense depth. A radiance of wisdom and limitless sublimity surrounds these primal records when we immerse ourselves deeply in them.
Among all the tales there is one, / which you haven’t heard / and which the night reclaimed long ago. / Have you enough patience to listen to it?
The Hourglass Sanatorium (Polish: Sanatorium pod klepsydrą) is a 1973 Polish film directed by Wojciech Jerzy Has, starring Jan Nowicki, Tadeusz Kondrat, Mieczysław Voit, Halina Kowalska and Gustaw Holoubek. The story follows a young Jewish man who visits his father in a mystical sanatorium where time does not behave normally. The film is an adaptation of Bruno Schulz‘s story collection Sanatorium Under the Sign of the Hourglass. It won the Jury Prize at the 1973 Cannes Film Festival. (Release)
Joseph (Jan Nowicki) travels through a dream-like world, taking a dilapidated train to visit his dying father, Jacob, in a sanatorium. When he arrives at the hospital, he finds the entire facility is going to ruin and no one seems to be in charge or even caring for the patients. Time appears to behave in unpredictable ways, reanimating the past in an elaborate artificial caprice.
Though Joseph is always shown as an adult, his behavior and the people around often depict him as a child. He befriends Rudolf, a young boy who owns a postage stamp album. The names of the stamps trigger a wealth of association and adventure in Joseph. Among the many occurrences in this visually potent phantasmagoria include Joseph re-entering childhood episodes with his wildly eccentric father (who lives with birds in an attic), being arrested by a mysterious unit of soldiers for having a dream that was severely criticized in high places, reflecting on a girl he fantasized about in his boyhood and commandeering a group of historic wax mannequins. Throughout his strange journey, an ominous blind train conductor reappears like a death figure.
Has also adds a series of reflections on the Holocaust that were not present in the original texts, reading Schulz’s prose through the prism of the author’s death during World War II and the demise of the world he described. (wiki)
“There are things than cannot ever occur with any precision. They are too big and too magnificent to be contained in mere facts. They are merely trying to occur, they are checking whether the ground of reality can carry them. And they quickly withdraw, fearing to loose their integrity in the frailty of realization. ” (Bruno Schulz)
Samsara is a 2011 American non-narrative documentary film of international imagery directed by Ron Fricke and produced by Mark Magidson. Samsara was filmed over a period of five years in 25 different countries around the world.
The official website describes the film, “Expanding on the themes they developed in Baraka (1992) and Chronos (1985), Samsara explores the wonders of our world from the mundane to the miraculous, looking into the unfathomable reaches of humanity’s spirituality and the human experience. Neither a traditional documentary nor a travelogue, Samsara takes the form of a nonverbal, guided meditation.” (wiki)