140 is a platform game independently developed by Jeppe Carlsen, known for his game-play direction for Playdead‘s Limbo. The game is described as a “minimalistic platformer”, using electronic music to create synesthesia as the player makes its way through four different levels, each with its own sound-track. The game-play has been compared to other similar games which involve music synchronization like Sound Shapes and the Bit.Trip series, though with difficult platforming elements comparable to games in the Mega Man series. The game was released on Microsoft Windows, OS X, and Linux systems in October 2013, on Xbox One in August 2016, and on PlayStation 4 as well as on Wii U in September 2016. Later then, Nintendo Switch version was released in January 2020. (wiki)
timespace coordinates: focus on the rave scene in post-communist Eastern Europe
“Polish animator Tomek Popakul’s riveting Acid Rain has been one of the darlings of the festival circuit this year. The mo-cap/2D animated short, which centers on a young runaway from an Eastern European village who falls in with a bad crowd, has been praised for its edgy visuals, memorable electronic music and highly original point of view.” (read more – animationmagazine)
Behind the Curve is a 2018 documentary film about flat Earth believers in the United States. Directed by Daniel J. Clark, the film was released in the United States on November 15, 2018, and for wide release on Netflix in February 2019.
The documentary offers an examination of the flat Earth idea from various perspectives, including prominent flat-Earthers Mark Sargent, Nathan Thompson, and Patricia Steere, as well as astrophysicists from Universities including UCLA and Caltech. It features clips from the 2017 International Flat Earth Conference, held in North Carolina, which attracted hundreds of attendees (wiki)
Overland (2016 – 2019)
timespace coordinates: post-apocalyptic road-trip across the United States
SYSTEM REQUIREMENTS (MINIMUM): OS: Windows 7 / Processor: Intel Core i5 / Memory: 4 GB RAM / Graphics: Intel HD Graphics 4000 / Storage: 1500 MB available space
The Great Perhaps (2019)
The Great Perhaps tells the story of an astronaut returning to Earth destroyed by natural cataclysms. There, among the ruins he finds an unusual artifact — an old lantern, in the light of which you can see glimpses of another time and travel to the past.
Experience constant time traveling between an empty, melancholic scenery of the post-apocalyptic Earth and its vivid days gone by.
The hero will face the danger in the post-apocalyptic present, as well as in the past. Help him on his journey to find out the true cause of the disaster and save the planet!
SYSTEM REQUIREMENTS (MINIMUM): Requires a 64-bit processor and operating system / OS: Windows 7 (64 Bit) / Processor: Intel Core 2 Duo 2.4 GHz / Memory: 4 GB RAM / Graphics: NVidia Geforce GTX 650 Ti, AMD Radeon HD 7790 / DirectX: Version 10 / Storage: 5 GB available space / Sound Card: Direct X Compatible
APE OUT is a wildly intense and colorfully stylized smash ‘em up about primal escape, rhythmic violence, and frenetic jazz. Build up nearly unstoppable momentum and use your captors as both weapons and shields to crush everyone on your procedurally generated path to freedom. (steam)
SYSTEM REQUIREMENTS (MINIMUM): OS: Windows 7, 8, 8.1, 10 x64 / Processor: Intel Core2 Duo E4500 (2 * 2200) or equivalent / Memory: 2 GB RAM / Graphics: GeForce 9600 GT (512 MB) / DirectX: Version 11 / Storage: 2 GB available space / Additional Notes: Controller Recommended
“Labyrinth is the sister game to a much larger RPG (and world) “Bloom: Memories” coming in the next year or so-ish.”
Niffelheim (2016 – 2018)
“The Great Climate Shift” struck at end of the 21st century. Ninety six percent of the earth’s surface is underwater. Human civilization has fallen. Machines have adopted the shape and form of marine animals.
The ocean is full of creature-machine hybrid monsters. You are a “Hunter” and the new journey begins…
It is the first animated feature film in the Spider-Man franchise, and is set in a shared multiverse called the “Spider-Verse”, which has alternate universes. The film was directed by Bob Persichetti, Peter Ramsey, and Rodney Rothman from a screenplay by Phil Lord and Rothman and a story by Lord. The film stars Shameik Moore, Jake Johnson, Hailee Steinfeld, Mahershala Ali, Brian Tyree Henry, Lily Tomlin, Luna Lauren Velez, John Mulaney, Kimiko Glenn, Nicolas Cage, and Liev Schreiber. In Spider-Man: Into the Spider-Verse, Miles Morales becomes one of many Spider-Men as they team up to save New York City from Kingpin.
Lord and Miller wanted the film to feel like “you walked inside a comic book”, and were excited to tell the story in a way that the live-action films could not. Persichetti concurred, feeling that animation was the best medium with which to honor the style of the comics, allowing the production team to adapt 70-year-old techniques seen in comic artwork into the film’s visual language. Completing the animation for the film required up to 140 animators, the largest crew ever used by Sony Pictures Animation for a film to date.
The CGI animation for the film was combined with “line work and painting and dots and all sorts of comic book techniques” to make it look like it was created by hand, which was described as “a living painting”. This was achieved by artists taking rendered frames from the CGI animators and working on top of them in 2D, with the goal of making every frame of the film “look like a comic panel”. Lord described this style of animation as “totally revolutionary”, and explained that the design combines the in-house style of Sony Pictures Animation with the “flavor” of comic artists such as Sara Pichelli (who co-created Miles Morales) and Robbi Rodriguez. To make it feel more like a comic book, it was animated without motion blur, and rather than using animation principles like squash and stretch they came up with substitute versions of them; “so that in texture and feel it felt different, but it still achieved the same goal — to either feel weight or anticipation or impact or things like that”.
The film’s directors all felt that the film would be one of the few that audiences actually “need” to watch in 3D due to the immersive nature of the animated world created, and the way that the hand-drawn animation elements created specifically for the film create a unique experience; Persichetti described this experience as a combination of the effects of an old-fashioned hand-drawn multiplane camera and a modern virtual reality environment. (read more)