Inside (stylized as INSIDE) is a puzzle-platformer adventure game developed and published by Playdead in 2016 for PlayStation 4, Xbox One and Microsoft Windows. The game was released for iOS in December 2017, and will be released for Nintendo Switch at an unannounced date. The player controls a boy in a dystopic world, solving environmental puzzles and avoiding death. It is the spiritual successor to Playdead’s 2010 game Limbo, and features similar 2.5D gameplay.
SYSTEM REQUIREMENTS (MINIMUM) : OS: Windows 7/8/10 (64-bit OS required) // Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz // Memory: 4 GB RAM // Graphics: NVIDIA GT 630 / 650m, AMD Radeon HD6570 or equivalent // DirectX: Version 9.0c // Storage: 3 GB available space // Sound Card: 100% DirectX 9.0c compatible sound card
Drawing on her experiences as a scientist, a mother, and a Native American, Kimmerer explains the stories of mosses in scientific terms as well as in the framework of indigenous ways of knowing. In her book, the natural history and cultural relationships of mosses become a powerful metaphor for ways of living in the world.
“the tiny pool of water held in a spoon-shaped leaf is the perfect resting place for a waterbear, as plump and gelatinous as a candy gummy bear. the moisture in a moss mat is as vital to the moss as it is to the waterbear. but, since mosses are non-vascular, their water content fluctuates with the amount of water in the environment. the moss leaves shrivel and contort as water evaporates, leaving them crisp and dry. the waterbears too, simply shrink when desiccated to as little as one-eight of their size forming barrel- shaped miniatures of themselves called tuns. metabolism is reduced to near zero and the tun can survive in this state for years. the tuns blow around in the dry winds like specks of dust, landing on new clumps of moss and dispersing farther than their short waterbear legs could ever carry them.”