Developing video games—hero’s journey or fool’s errand? The creative and technical logistics that go into building today’s hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier (@jasonschreier) takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it’s nothing short of miraculous.Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it’s RPG studio Bioware‘s challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone‘s single-handed efforts to grow country-life RPG Stardew Valley from one man’s vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.
Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable. (goodreads)
“No, it’s not Webcam DeathStar battling it out in monetary meteorite showers of 50 Euro or more… it is not immanent junkspace collapsing in on itself in a Great Crush after Star Wars merged with Disney Universe. It is Bogdan Marcu trying to bail out your soul! We know he was manuscripting his way out of cyber corporate dungeons, while trying to rewrite the Bible in vernacular Romanian according to 3D Genesis and CGI creationist FX …and what do u know, he might have done it with COCALAR COSMOLOGY! Bless you BM!” |°¦::¦..¦¦¦::||¦÷¦||:::¦¦°.¦|::|¦|:::¦¦|.°°|¦||
timespace coordinates: environment based in a fictional representation of the United Kingdom, in a region that includes condensed representations of Edinburgh, the Lake District (including Derwentwater), and the Cotswolds (including Broadway), among others, and features over 450 licensed cars.
Forza Horizon 4 is an open world racing video game developed by Playground Games and published by Microsoft Studios. It was released on 2 October 2018 on Xbox One and Microsoft Windows after being announced at Xbox’s E3 2018 conference. It is the fourth Forza Horizon title and eleventh instalment in the Forza series. The game is noted for its introduction of changing seasons to the series. (wiki)
system requirements: OS: Windows 10 version 15063.0 or higher. / DirectX: DirectX 12 API. / Memory: 8GB. / VRAM: 2GB. / Processor: Intel i3-4170 @ 3.7Ghz or Intel i5 750 @ 2.67Ghz. / Graphics card: Nvidia GTX 650 Ti or Nvidia GT 740 or AMD R7 250x.
timespace coordinates: set near Göteborg, Sweden, after the outbreak of the deadly “Red Plague” and a global nuclear war
Mutant Year Zero: Road to Eden is a turn-based tactical role-playing video game (that combines the turn-based combat of XCOM with real-time stealth and exploration) developed by Swedish studio The Bearded Ladies and published by Funcom. Based on the tabletop role-playing game Mutant Year Zero, the game was released for Microsoft Windows, PlayStation 4 and Xbox One in December 2018. A Nintendo Switch version of the game will be releasing on June 25, 2019. (wiki)
SYSTEM REQUIREMENTS (MINIMUM): Requires a 64-bit processor and operating system / OS: Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit / Processor: Intel Core i5-760 / AMD Phenom II X4 965 / Memory: 6 GB RAM / Graphics: NVidia GTX 580 / AMD Radeon HD 7870 / DirectX: Version 11 / Storage: 8 GB available space
Staying Connected: How to Continue Your Relationships with Those Who Have Died is a collection of selected talks and meditations (1905-1924) by Rudolf Steiner, edited by Christopher Bamford.
“We are the books the dead read. Our thoughts and feelings are the works of art that brighten and instruct their lives.”
goodreads / rudolfsteineraudio
timespace coordinates: The game is set in an alternate 1886 where the eruptions of Krakatoa and Mount Tambora, the dimming of the Sun, and other unknown factors caused a worldwide volcanic winter. This in turn led to widespread crop failure and the death of millions. This event roughly lines up with the real world 1883 eruption of Krakatoa, a volcanic event that led to global cooling. In response to this, several installations called “generators” were built by the British authorities in the coal-rich North, designed to be city centers in the event that dropping temperatures force mass migration from the south. In all scenarios, the player is the leader of a city around a generator, and will have to manage resources to ensure the city’s survival. (wiki)
steam / frostpunkgame / The Art Of Frostpunk