GREEN HELL IS THE NEW HEAVEN Timisoara city in the Anthropocene Remastered version of the 2012 movie about the Ailanthus tree also known as the Tree Of Heaven in a loud and overheated Timisoara. A project for Waiting Spaces #1 http://waiting-spaces.simultan.org/
Panel houses, snow, overcast sky, tiny kitchen, shabby staircase… It’s Winter is an indie game which genre could be classified as sandbox, post-soviet, sad 3d, russian sadness. Nothing awaits you: there is no chance to get out, no room for adventures and breathtaking plot. Just a broken radio, refrigerator filled with food, loneliness and endless snow.
This game created by Ilya Mazo in collaboration with well-known underground game designer Alexander Ignatov (sad3d) is a part of the “ШХД: ЗИМА” multi-platform project which consists of the book, music album, short film and theatre play. (steam)
SYSTEM REQUIREMENTS (MINIMUM): OS: Windows 7 / Processor: Intel Celeron G3900 or AMD A6-9500 / Memory: 512 MB RAM / Graphics: GeForce GT 430 or ATI Radeon HD 4670 / DirectX: Version 9.0 / Storage: 300 MB available space / Sound Card: Compatible with DirectX 9
As the world around us increases in technological complexity, our understanding of it diminishes. Underlying this trend is a single idea: the belief that our existence is understandable through computation, and more data is enough to help us build a better world.
In reality, we are lost in a sea of information, increasingly divided by fundamentalism, simplistic narratives, conspiracy theories, and post-factual politics. Meanwhile, those in power use our lack of understanding to further their own interests. Despite the apparent accessibility of information, we’re living in a new Dark Age.
From rogue financial systems to shopping algorithms, from artificial intelligence to state secrecy, we no longer understand how our world is governed or presented to us. The media is filled with unverifiable speculation, much of it generated by anonymous software, while companies dominate their employees through surveillance and the threat of automation.
In his brilliant new work, leading artist and writer James Bridle surveys the history of art, technology, and information systems, and reveals the dark clouds that gather over our dreams of the digital sublime. (VERSO)
man always makes it clear to himself: “You are using things which have the intention of not being penetrable.” 1180
Audiosurf 2, previously named Audiosurf Air, is a rhythm score attack video game created by Dylan Fitterer, and the sequel to Audiosurf. It was launched on October 2, 2013 for Windows through Steam Early Access, OS X and Linux versions were released on January 9, 2015. The game is Steam Workshop compatible, allowing players to create and share mods for the game.
The game uses the player’s own music library to generate a course the player needs to navigate through. The sequel adds a wakeboarding mode that lets players distort the songs and features two boats that tug players along and provide opportunities to jump and pull off tricks. (wiki)
SYSTEM REQUIREMENTS (MINIMUM): OS: Windows Vista/7/8 // Processor: 32 or 64-bit Dual Core or better // Memory: 2 GB RAM // Graphics: Intel HD3000 // DirectX: Version 9.0c // Storage: 400 MB available space
In our race towards modernity, amidst all the technological innovation and the rapid growth of our cities, silence is now quickly passing into legend. Beginning with an ode to John Cage‘s seminal silent composition 4’33“, the sights and sounds of this film delicately interweave with silence to create a contemplative and cinematic experience that works its way through frantic minds and into the quiet spaces of hearts. As much a work of devotion as it is a documentary, IN PURSUIT OF SILENCE is a meditative exploration of our relationship with silence, with sound, and the impact of noise on our lives. (rottentomatoes)
“The etymological roots of the word silence
are somewhat contested. There are two words
in particular that people go back to. There’s the Gothic term ana-silan, and then</i> desinere. One of them has to do with
the wind dying down and the other has to do with
a kind of stopping of motion. They’re both to do with an
interruption, not just of sound, but the roots of silence
are also to do with the interruption of our own… The imposition of our own egos
on the world.” GEORGE PROCHNIK
Abzû is an adventure video game developed by Giant Squid Studios and published by 505 Games for PlayStation 4, Xbox One and Microsoft Windows. “Immerse yourself in a vibrant ocean world full of mystery and bursting with color and life. Perform fluid acrobatics as the Diver using graceful swimming controls. Discover hundreds of unique species based on real creatures and form a powerful connection with the abundant sea life. Interact with schools of thousands of fish that procedurally respond to you, each other, and predators. Linger in epic seascapes and explore aquatic ecosystems modeled with unprecedented detail. Descend into the heart of the ocean where ancient secrets lie forgotten. But beware, dangers lurk in the depths. “ABZÛ” is from the oldest mythologies; AB, meaning water, and ZÛ, meaning to know. ABZÛ is the ocean of wisdom.”
The game’s title stems from Sumerian mythology, particularly the myth of the ocean goddess Tiamat and the fresh water god Abzu uniting to form all life: a reason this was chosen was that myths surrounding land-based life and their supposed origins in a cosmic ocean were a recurring theme in multiple world mythologies. The Middle Eastern influences extended to the game’s architecture, and incorporated Nava’s wish for structures to have meaning beyond being simple scenery or tools for player progression. (read more: https://en.wikipedia.org/wiki/Abz%C3%BB#Design)