From January 9th until January 19th, 2020 all the profit (100%) from sales of Kao the Kangaroo: Round 2 on Steam will be donated to the WIRES (NSW Wildlife Information, Rescue and Education Service Inc.)
timespace coordinates: focus on the rave scene in post-communist Eastern Europe
“Polish animator Tomek Popakul’s riveting Acid Rain has been one of the darlings of the festival circuit this year. The mo-cap/2D animated short, which centers on a young runaway from an Eastern European village who falls in with a bad crowd, has been praised for its edgy visuals, memorable electronic music and highly original point of view.” (read more – animationmagazine)
Developing video games—hero’s journey or fool’s errand? The creative and technical logistics that go into building today’s hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier (@jasonschreier) takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it’s nothing short of miraculous.Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it’s RPG studio Bioware‘s challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone‘s single-handed efforts to grow country-life RPG Stardew Valley from one man’s vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.
Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable. (goodreads)
Among all the tales there is one, / which you haven’t heard / and which the night reclaimed long ago. / Have you enough patience to listen to it?
The Hourglass Sanatorium (Polish: Sanatorium pod klepsydrą) is a 1973 Polish film directed by Wojciech Jerzy Has, starring Jan Nowicki, Tadeusz Kondrat, Mieczysław Voit, Halina Kowalska and Gustaw Holoubek. The story follows a young Jewish man who visits his father in a mystical sanatorium where time does not behave normally. The film is an adaptation of Bruno Schulz‘s story collection Sanatorium Under the Sign of the Hourglass. It won the Jury Prize at the 1973 Cannes Film Festival. (Release)
Joseph (Jan Nowicki) travels through a dream-like world, taking a dilapidated train to visit his dying father, Jacob, in a sanatorium. When he arrives at the hospital, he finds the entire facility is going to ruin and no one seems to be in charge or even caring for the patients. Time appears to behave in unpredictable ways, reanimating the past in an elaborate artificial caprice.
Though Joseph is always shown as an adult, his behavior and the people around often depict him as a child. He befriends Rudolf, a young boy who owns a postage stamp album. The names of the stamps trigger a wealth of association and adventure in Joseph. Among the many occurrences in this visually potent phantasmagoria include Joseph re-entering childhood episodes with his wildly eccentric father (who lives with birds in an attic), being arrested by a mysterious unit of soldiers for having a dream that was severely criticized in high places, reflecting on a girl he fantasized about in his boyhood and commandeering a group of historic wax mannequins. Throughout his strange journey, an ominous blind train conductor reappears like a death figure.
Has also adds a series of reflections on the Holocaust that were not present in the original texts, reading Schulz’s prose through the prism of the author’s death during World War II and the demise of the world he described. (wiki)
“There are things than cannot ever occur with any precision. They are too big and too magnificent to be contained in mere facts. They are merely trying to occur, they are checking whether the ground of reality can carry them. And they quickly withdraw, fearing to loose their integrity in the frailty of realization. ” (Bruno Schulz)
Baraka is a 1992 non-narrative documentary film directed by Ron Fricke. The film is often compared to Koyaanisqatsi, the first of the Qatsi films by Godfrey Reggio for which Fricke served as the cinematographer. It is also the most recent film to be photographed in the 70mm Todd-AO format, and the first film ever to be restored and scanned at 8K resolution. (wiki)
Named after a Sufi word that translates roughly as “breath of life” or “blessing,” Baraka is Ron Fricke‘s impressive follow-up to Godfrey Reggio‘s non-verbal documentary film Koyaanisqatsi. Fricke was cinematographer and collaborator on Reggio’s film, and for Baraka he struck out on his own to polish and expand the photographic techniques used on Koyaanisqatsi. The result is a tour-de-force in 70mm: a cinematic “guided meditation” (Fricke’s own description) shot in 24 countries on six continents over a 14-month period that unites religious ritual, the phenomena of nature, and man’s own destructive powers into a web of moving images. Fricke’s camera ranges, in meditative slow motion or bewildering time-lapse, over the Church of the Holy Sepulcher in Jerusalem, the Ryoan-Ji temple in Kyoto, Lake Natron in Tanzania, burning oil fields in Kuwait, the smoldering precipice of an active volcano, a busy subway terminal, tribal celebrations of the Maasai in Kenya, chanting monks in the Dip Tse Chok Ling monastery…and on and on, through locales across the globe. To execute the film’s time-lapse sequences, Fricke had a special camera built that combined time-lapse photography with perfectly controlled movements of the camera. In one evening sequence a desert sky turns black, and the stars roll by, as the camera moves slowly forward under the trees. The feeling is like that of viewing the universe through a powerful telescope: that we are indeed on a tiny orb hurtling through a star-filled void. The film is complemented by the hybrid world-music of Michael Stearns. ~ Anthony Reed, Rovi (rottentomatoes)
“Penteal (2009) is an attempt to describe a gothic church interior by means of sounds. A temple owes its special atmosphere not only to visual elements but also to characteristic acoustics – reverb, enhancing and prolonging a slightest whisper into infinity. i spent several days in three Gdańsk historic churches (Oliwa Cathedral, St. Nicolas’ church, St. Mary’s Basilica) recording chanting, organs, and also a broad spectrum of accidental noises. Source sounds were used only as a stimulus which releases the sound of the whole inside, and as such, they were consequently retouched in the post production process. Studio work and also the atmosphere of melody and arrangements were subordinate to the idea of portraying the church as a place filled with distant mysteries, a huge music instrument.”