1330 – Ruiner (2017 video game)

timespace coordinates: cyber metropolis Rengkok / nightscapes and industrial jungles of a grit-tech 20911519286441-436203609Ruiner is a brutal cyberpunk top-down shooter / isometric slasher video game developed by Polish indie game studio Reikon Games and published by Devolver Digital. The game was released for Linux, PlayStation 4, Windows, Xbox One on 26 September 2017. Omri Pettite of PC Gamer stated that “Ruiner is gorgeous, a sensory feast inspired by the works of cyberpunk’s 1980s heyday, in which a silent, masked protagonist travels through the nightscapes and industrial jungles of a grit-tech 2091. Underneath, a thumping top-down action game delivers sword-sharp combat, the familiarity of its design offset by the constant urge to simply stand still and drink everything in.”

SYSTEM REQUIREMENTS (MINIMUM)Requires a 64-bit processor and operating system /  OS: Windows 7/8.1/10 x64 / Processor: Intel Core i5-760 (4 * 2800) or equivalent / AMD Athlon II X4 645 AM3 (4 * 3100) or equivalent / Memory: 4 GB RAM / Graphics: GeForce GTX 460 (1024 MB) / Radeon HD 6850 (1024 MB) / Storage: 10 GB available space

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1301



“No, it’s not Webcam DeathStar battling it out in monetary meteorite showers of 50 Euro or more… it is not immanent junkspace collapsing in on itself in a Great Crush after Star Wars merged with Disney Universe. It is Bogdan Marcu trying to bail out your soul! We know he was manuscripting his way out of cyber corporate dungeons, while trying to rewrite the Bible in vernacular Romanian according to 3D Genesis and CGI creationist FX …and what do u know, he might have done it with COCALAR COSMOLOGY! Bless you BM!” |°¦::¦..¦¦¦::||¦÷¦||:::¦¦°.¦|::|¦|:::¦¦|.°°|¦||

1228 – Chad VanGaalen

“TARBOZ was planned as the first episode of “Translated Log of Inhabitants”, and was an experiment to see if i could make a long-form improvised animation and still get out alive. I barely did!

The “Translated Log of Inhabitants” was conceived as a guide to the origin story of many different species. I imagined myself doing dozens of these episodes, focusing on a new life form very time — very much like a page from “Barlowe’s Guide to Extraterrestrials“. It expands a universe that I had already been developing in my own music videos, as well as ones for other bands. The videos for “Peace on the Rise” as well as ones for Black Mountain and Shabazz Palaces all exist in the same world (at least in my head).

TARBOZ is stream of consciousness, dreams and friends. Alternate versions of my own reality. Coming to terms with the fact that I will never play freestyle disc professionally, but wanting to pay homage to the peaceful energy of that sport. It also reflects my needing to score a sci-fi film so badly that I ended up making my own.

I TARBOZed myself for 2 years, through software transitions and computer wastelands, and slowly the physical realm slipped away. I learned a lot about why you should get into something with a clear idea in mind. I would never make another animation in quite the same the way I made this again. After two years of working on it in solitude I just wanted my life back. Doing it alone was my biggest mistake. I was very lonely.

It didn’t really end up like any of these things, but I hope this might help people understand the spirt of the piece. Although I’m not sure i understand it entirely myself. Sometimes you need to just do it in order to know how to not to do it?”