Cube is a 1997 Canadian science-fiction horror film directed and co-written by Vincenzo Natali. A product of the Canadian Film Centre’s First Feature Project, the film follows a group of people as they cross industrialized cube-shaped rooms, some rigged with various traps designed to kill.
Cube has gained notoriety and a cult following, for its surreal atmosphere and Kafkaesque setting and concept of industrial, cube-shaped rooms. The film received generally positive reviews, and was followed by two sequels. A remake is in development at Lionsgate. (wiki)
The second season follows the OA as she traverses to another dimension and ends up in San Francisco to continue her search for her former captor Hap and her fellow captives, as Prairie crosses paths with private eye Karim Washington to assist in his investigation of the surreal disappearance of a missing girl that involves an abandoned house with a supernatural history and an online puzzle game. Meanwhile, in the original dimension, a series of unfortunate events propels the OA’s five companions to embark on a road trip across America to assist the OA on her journey.
imdb / rt
Teaser for Bloom: Labyrinth
“Labyrinth is the sister game to a much larger RPG (and world) “Bloom: Memories” coming in the next year or so-ish.”
timespace coordinates: ‘The City’, a dark fantasy world inspired by Victorian, Gothic, and steampunk aesthetics. Thief is a stealth video game developed by Eidos Montréal, published by Square Enix, and released in February 2014 for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows video gaming platforms. Feral Interactive brought the game to macOS in November 2015. It is a revival of the cult classic Thief video game series of which it is the fourth installment. Initially announced in 2009 as Thief 4, it was later announced in 2013 that the game is a reboot for the series. (wiki)
SYSTEM REQUIREMENTS (MINIMUM): OS: Windows Vista with Platform Update for Windows Vista / Processor: High-Performance Dual Core CPU or Quad Core CPU / Memory: 4 GB RAM / Graphics: AMD Radeon 4800 series / Nvidia GTS 250 / DirectX: Version 10 / Storage: 20 GB available space
steam / The Art of Thief
timespace coordinates: late 8th century at the border of HelheimHellblade: Senua’s Sacrifice is a dark fantasy action-adventure game developed and published by the British video game development studio Ninja Theory. Self-described as an “independent AAA game“, it was created by a team of approximately twenty developers led by writer and director Tameem Antoniades.
Inspired by Norse mythology and Celtic culture, Hellblade follows Senua, a Pict warrior who must make her way to Helheim by defeating otherworldly entities and facing their challenges, in order to rescue the soul of her dead lover from the goddess Hela. In parallel, the game acts as a metaphor for the character’s struggle with psychosis, as Senua, who suffers from the condition but believes it to be a curse, is haunted by an entity known as the “Darkness”, voices in her head known as “Furies”, and memories from her past. To properly represent psychosis, developers worked closely with neuroscientists, mental health specialists, and people suffering from the condition.The game blends several genres, including hack and slash, puzzle solving, and psychological horror. Voice acting is an integral part of the game, while its cutscenes combine motion capture by Melina Juergens, and live action performances by other actors. (wiki)
SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7, 8, 10 / Processor: Intel i5 3570K / AMD FX-8350 / Memory: 8 GB RAM / Graphics: GTX 770 with 2GB VRAM / Radeon R9 280X 3GB / DirectX: Version 11 / Storage: 30 GB available space / Additional Notes: Minimum spec screen resolution: 1280×720
steam / death mechanic / fiction_with_unreliable_narrators
Nick Land (born 17 January 1962) is an English philosopher, short-story horror writer, blogger, and “the father of accelerationism“. His writing is credited with pioneering the genre known as “theory-fiction”. A cofounder of the 1990s collective Cybernetic Culture Research Unit, his work has been tied to the development of accelerationism and speculative realism. (Wikipedia)
post-scarcity economy / Post-contemporary