timespace coordinates: AMC describes the series as a “modern fable set in Long Beach, California about a disarmingly optimistic local ex-surfer, Dud (Wyatt Russell), who’s drifting after the death of his father and collapse of the family business.” In the first season, Dud joins a fraternal order known as the Order of the Lynx, hoping the Lodge can put him “on the path to recover the idyllic life he’s lost.”
Lodge 49 is an American comedy-drama television series created by Jim Gavin. It aired on the television network AMC in the United States from August 6, 2018, to October 14, 2019, spanning two seasons and 20 episodes.
The title alludes to the novella The Crying of Lot 49 by Thomas Pynchon, which Gavin references as an inspiration. (wiki)
imdb / rottentomatoes
timespace coordinates: 2000’s Redmond, Washington – Laconia, New Hampshire – Hollywood, Florida
The King of Kong: A Fistful of Quarters is a 2007 American documentary film about competitive gaming directed by Seth Gordon. It follows Steve Wiebe in his attempts to take the high score record for the 1981 arcade game Donkey Kong from the previous holder, Billy Mitchell. (wiki)
Developing video games—hero’s journey or fool’s errand? The creative and technical logistics that go into building today’s hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier (@jasonschreier) takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it’s nothing short of miraculous.Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it’s RPG studio Bioware‘s challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone‘s single-handed efforts to grow country-life RPG Stardew Valley from one man’s vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.
Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable. (goodreads)