661 – West of Loathing (2017 video game)

spacetime coordinates: 1890’s   wild west

West of Loathing is a comedy adventure role-playing video game developed by Asymmetric Publications and released on 10 August 2017.

The game takes place in the universe of Asymmetric’s Kingdom of Loathing, in a Weird Western themed frontier setting. The player character leaves the family farm and heads west to seek their fortune on a trek to the city of Frisco. (wiki)

SYSTEM REQUIREMENTS (MINIMUM) – OS: Windows XP SP2+ / Processor: 2.8 GHz Intel® Core™2 Duo or better / Memory: 2 GB RAM / Graphics: 512 MB / Storage: 4 GB available space

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612 – Davi Kopenawa, Bruce Albert, Alison Dundy – The falling sky – words of a Yanomami shaman

The Falling Sky is a remarkable first-person account of the life story and cosmo-ecological thought of Davi Kopenawa, shaman and spokesman for the Yanomami of the Brazilian Amazon. Representing a people whose very existence is in jeopardy, Davi Kopenawa paints an unforgettable picture of Yanomami culture, past and present, in the heart of the rainforest–a world where ancient indigenous knowledge and shamanic traditions cope with the global geopolitics of an insatiable natural resources extraction industry.the-falling-sky-1In richly evocative language, Kopenawa recounts his initiation and experience as a shaman, as well as his first encounters with outsiders: government officials, missionaries, road workers, cattle ranchers, and gold prospectors. He vividly describes the ensuing cultural repression, environmental devastation, and deaths resulting from epidemics and violence. To counter these threats, Davi Kopenawa became a global ambassador for his endangered people. The Falling Sky follows him from his native village in the Northern Amazon to Brazilian cities and finally on transatlantic flights bound for European and American capitals. These travels constitute a shamanic critique of Western industrial society, whose endless material greed, mass violence, and ecological blindness contrast sharply with Yanomami cultural values.

Bruce Albert, a close friend since the 1970s, superbly captures Kopenawa’s intense, poetic voice. This collaborative work provides a unique reading experience that is at the same time a coming-of-age story, a historical account, and a shamanic philosophy, but most of all an impassioned plea to respect native rights and preserve the Amazon rainforest. (amazon)

“When I come back from a trip among the white people, the dizziness leaves my eyes after a while and my thought be-comes clear again. I no longer hear cars, machines, or airplanes. I only lend an ear to the tooro toads and krouma frogs that call the rain in the forest. I only hear the rustling of the leaves in the wind and the rumbling of the thunders in the sky. The ignorant words of the city politicians gradually vanish in the quiet of my sleep. I become calm again by going to hunt and making my spirits dance.

The forest is very beautiful to see. It is cool and aromatic. When you move through it to hunt or travel, you feel joyful and your mind is slow-paced. You listen to the chirping of the cicadas in the distance, or the cries of the curassows and the agami herons, and the clamor of the spider monkeys in the trees. Your worries are eased. Your thoughts can then follow one another without getting obscured.”

548 – The Vanishing of Ethan Carter (2014 video game)

spacetime coordinates: 1970s Red Creek Valley

Experience, in non/linear fashion, a story that combines the pleasures of pulp, private eye, and horror fiction, all of it inspired by writers such as Raymond Chandler, Algernon Blackwood, Stefan Grabinski, and H. P. Lovecraft.

maxresdefault1The Vanishing of Ethan Carter is a 2014 horror adventure video game developed and published by The Astronauts for Microsoft Windows, PlayStation 4 and Xbox One.

The Vanishing of Ethan Carter is a first-person story-driven mystery game that focuses entirely on exploration and discovery. Inspired by the weird fiction (and other tales of the macabre) from the early twentieth century, The Vanishing of Ethan Carter aims to significantly evolve immersive storytelling in games. While it features a private detective and quite a few mental challenges, The Vanishing of Ethan Carter is not an especially puzzle-ridden game. Our focus is on atmosphere, mood, and the essential humanity of our characters.

SYSTEM REQUIREMENTS (MINIMUM): OS: Windows 64-bit // Processor: Intel Core2 Duo or equivalent AMD // Memory: 6 GB RAM // Graphics: DirectX11 compliant card with 1GB of VRAM // DirectX: Version 11 // Storage: 9 GB available space // Sound Card: DirectX9c compliant

The Vanishing of Ethan Carter Review

430 – The Swapper (2013 video game)

spacetime coordinates: abandoned space station Theseus  – remote outpost on uninhabitable desert planet Chori V

The Swapper is a puzzle-platform video game for Microsoft Windows, Mac OS X and Linux. It was developed and published by Facepalm Games, a small independent company based in Helsinki, Finland.

The Swapper was a project made by two University of Helsinki students Otto Hantula and Olli Harjola in their spare time – backed by the Indie Fund, the 6th indie game title the fund has supported. Rather than digital textures, the game features handcrafted art assets and clay which forms the various game levels.

SYSTEM REQUIREMENTS: OS:Windows XP SP3 or later, 64/32bit // Processor:Dual Core CPU (2.2+ GHz Dual Core CPU or better) // Memory:1 GB RAM // Graphics:GeForce® 8800 or Radeon® HD4800 series, 512 MB of memory, OpenGL 3.0 support required // Hard Drive:1 GB HD space

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http://store.steampowered.com/app/231160/The_Swapper/

https://en.wikipedia.org/wiki/The_Swapper

The Swapper OST ♬ Complete Original Soundtrack

429 – The Navigator: A Medieval Odyssey (1988)

spacetime coordinates: remote Cumbrian mountain village 1348 >> 1980s New Zealandnavigator_xlgThe Navigator: A Medieval Odyssey is a 1988 feature film, an official Australian-New Zealand co-production, directed by Vincent Ward.

Ward and his production team based the look of the film on extensive research into the Middle Ages, particularly the mining industry, although this was then rendered imaginatively.  The colours of the film are based on medieval art and, in particular, medieval and renaissance artists’ ideas about heaven and hell. The blues in many of the modern-day sequences are based on the inks in the Très Riches Heures du Duc de Berry, while the reds and oranges of the motorway lights and furnace fires evoke images of hell in the works of Hieronymous BoschPieter Bruegel and Matthias Grünewald.  Ward later said he had not achieved what he wanted to with the colour of the modern-day scenes due to the film’s short shooting schedule. Ironically, the colour in the medieval scenes, which were turned into black and white, was far better than that in the 20th century scenes. Some of the mining scenes were inspired by engravings from the German mining manual De re metallica, although it dates from two centuries after the time of those scenes. The angel of death seen flying across the moon at one point is based on a medieval engraving in Paris’ Père Lachaise Cemetery.

See also: Middle Ages in film

http://www.imdb.com/title/tt0095709/

134 – The Way Back (2010)

spacetime coordinates: 1940 Siberia, Soviet Union  Lake BaikalMongoliaGobi Desert, the Himalayas

 

the Way Back is a 2010 survival drama film directed by Peter Weir, from a screenplay by Weir and Keith Clarke. The film is inspired by The Long Walk (1956), the memoir by former Polish prisoner of war Sławomir Rawicz, who claimed to have escaped from a Soviet Gulag and walked 4,000 miles to freedom in World War II. The film stars Jim Sturgess, Colin Farrell, Ed Harris, and Saoirse Ronan, with Alexandru Potocean, Sebastian Urzendowsky, Gustaf Skarsgård, Dragoş Bucur and Mark Strong.

way_back_poster2

Regardless of whether or not this particular “long walk” really took place, during World War II other Poles undertook difficult journeys attempting to leave the Soviet Union. Accounts of their escapes can be found in the archives of the Polish Institute and Sikorski Museum in London, and in the Hoover Institute at Stanford University, in California. Also, several relatively verifiable and believable escapee autobiographies have been published in English, e.g., Michael Krupa’s Shallow Graves in Siberia.

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Many of the events that happen in the gulag scenes come from Varlam Shalamov’s The Kolyma Tales. (read/download PDF here)

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http://www.imdb.com/title/tt1023114/