In our race towards modernity, amidst all the technological innovation and the rapid growth of our cities, silence is now quickly passing into legend. Beginning with an ode to John Cage‘s seminal silent composition 4’33“, the sights and sounds of this film delicately interweave with silence to create a contemplative and cinematic experience that works its way through frantic minds and into the quiet spaces of hearts. As much a work of devotion as it is a documentary, IN PURSUIT OF SILENCE is a meditative exploration of our relationship with silence, with sound, and the impact of noise on our lives. (rottentomatoes)
“The etymological roots of the word silence
are somewhat contested. There are two words
in particular that people go back to. There’s the Gothic term ana-silan, and then</i> desinere. One of them has to do with
the wind dying down and the other has to do with
a kind of stopping of motion. They’re both to do with an
interruption, not just of sound, but the roots of silence
are also to do with the interruption of our own… The imposition of our own egos
on the world.” GEORGE PROCHNIK
The Happening is a 2008 psychological horror-thriller film written, co-produced and directed by M. Night Shyamalan and starring Mark Wahlberg, Zooey Deschanel, John Leguizamo and Betty Buckley. The film follows a man, his wife, his best friend and his friend’s daughter as they try to escape from an inexplicable natural disaster.
Shyamalan told the New York Daily News: “We’re making an excellent B movie, that’s our goal”. Some critics enjoyed it because of this. Glenn Whipp said, “Tamping down the self-seriousness in favor of some horrific silliness, M. Night Shyamalan’s The Happening plays as a genuinely enjoyable B-movie for anyone inclined (or able) to see it that way”.
Joseph J. Foy, professor of politics and popular culture, describes Shyamalan’s film as an expression of “post-environmentalism” in which traditional paradigmatic politics are replaced with a call for the world to “embrace a revolutionary reevaluation of wealth and prosperity not in terms of monetary net worth or material possessions, but in terms of overall well-being”. (wiki)
“…when something does get labeled alien, an entire industry will spring up dedicated to its destruction.”
Blue Peter gardener Chris Collins celebrates the humble and sometimes hated plants we call weeds. He discovers that there is no such thing as a weed, botanically speaking, and that in fact what we call a weed has changed again and again over the last three hundred years. Chris uncovers the story of our changing relationship with weeds – in reality, the story of the battle between wilderness and civilisation. He finds out how weeds have been seen as beautiful and useful in the past, and sees how their secrets are being unlocked today in order to transform our crops.
Finally, Chris asks whether, in our quest to eliminate Japanese Knotweed or Rhododendron Ponticum, we are really engaged in an arms race we can never win. We remove weeds from our fields and gardens at our peril.
“What would the world be, once bereft
Of wet and of wildness? Let them be left,
O let them be left, wildness and wet;
Long live the weeds and the wilderness yet.”
Everyone is aware of the nineteenth-century Irish potato famine, but fungal diseases of many other crops have had similarly apocalyptic consequences. Today, coffee, cacao, and rubber are threatened by fungi throughout the tropics. Indeed, fungi have carved their way through the ages, attacking every plant that we cultivate, constantly exploiting new hosts. In The Triumph of the Fungi, Nicholas Money offers an intimate picture of these pernicious microbes, the scientists who have sought to control them, and the people directly impacted by the loss of forest trees and cash crops. Even with the development of fungicides and other scientific breakthroughs, fungi continue to be unstoppable – this is the story of their triumph. (amazon)
Professor Richard Fortey delves into the fascinating and normally-hidden kingdom of fungi. From their spectacular birth, through their secretive underground life to their final explosive death, Richard reveals a remarkable world that few of us understand or even realise exists – yet all life on Earth depends on it. In a specially-built mushroom lab, with the help of mycologist Dr Patrick Hickey and some state-of-the-art technology, Richard brings to life the secret world of mushrooms as never seen before and reveals the spectacular abilities of fungi to break down waste and sustain new plant life, keeping our planet alive. Beyond the lab, Richard travels across Britain and beyond to show us the biggest, fastest and most deadly organisms on the planet – all of them fungi. He reveals their almost magical powers that have world-changing potential – opening up new frontiers in science, medicine and technology. (docuwiki)
youtube // imdb
timespace coordinates: 2047 New York CityCrysis 3 is a first-person shooter video game developed by Crytek and published by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced 16 April 2012, it is the third main installment of the Crysis series, a sequel to the 2011 video game Crysis 2.
Set in the year 2047, the game takes place in New York City, which has been encased in a giant Nanodome created by the corrupt CELL corporation, and turned into a veritable urban rainforest. Crysis 3‘s story revolves around Prophet, a Nanosuit holder who is on a quest to take revenge on the Alpha Ceph, the leader of the Ceph alien race, with the help of Prophet’s former comrade, Psycho. The game’s story serves as the end of the Crysis trilogy. Gameplay revolves around the use of the Nanosuit, which grants players a variety of abilities such as being invisible. New features introduced in Crysis 3 include a new Nanosuit ability called “Rip & Throw”, a new compound bow and the “hacking” feature, which allows players to hack into enemies’ equipment, drones, and automated security defenses.
The game is set in a post-apocalyptic New York City, in an effort to combine the urban landscape of Crysis 2 and the forest setting of the original Crysis. The game introduces the “Seven Wonders”, with each wonder having its own unique landscape and tactical layout. Due to complaints about Crysis 2‘s linearity, the game’s levels were opened up so as to grant players more freedom. The development team also put efforts into creating a more emotional story, and the story’s protagonist was inspired by the lead character of District 9. The game was developed by a team of 100 people during its 23-month development cycle. (wiki)
minimum system requirements: CPU: Intel Core2 Duo 2.4 Ghz (E6600) / AMD Athlon64 X2 2.7 Ghz (5200+) // RAM: 2GB Memory (3GB on Vista) // GPU: DirectX 11 graphics card with 1Gb Video RAM Nvidia GTS 450 / AMD Radeon HD5770 // DX: Directx 11 // OS: Windows Vista, Windows 7 or Windows 8 // Store: At least 17 GB of free space