“the rain surrounded the cabin… with a whole world of meaning, of secrecy, of rumor. think of it: all that speech pouring down, selling nothing, judging nobody, drenching the thick mulch of dead leaves, soaking the trees, filling the gullies and crannies of the world with water, washing out the places where men have stripped the hillside… nobody started it. nobody is going to stop it. it will talk as long as it wants, the rain. as long as it talks i am going to listen.” Thomas Merton
Boy and the World (Portuguese: O Menino e o Mundo) is a 2013 Brazilian animated film written and directed by Alê Abreu. The film was created using a mix of both drawing and painting and digital animation. The entire film is told with very little dialogue and what dialogue there is, is actually Portuguese, but backwards.
Singularity began as a low-budget sci-fi film called Aurora, which was shot in 2013 in the Czech Republic and Switzerland. John Cusack was not involved in the original shoot. Years later, scenes with Cusack were shot and inserted into the new production, and extensive CGI effects were used to tie the new material to the original film.
Drawing on her experiences as a scientist, a mother, and a Native American, Kimmerer explains the stories of mosses in scientific terms as well as in the framework of indigenous ways of knowing. In her book, the natural history and cultural relationships of mosses become a powerful metaphor for ways of living in the world.
“the tiny pool of water held in a spoon-shaped leaf is the perfect resting place for a waterbear, as plump and gelatinous as a candy gummy bear. the moisture in a moss mat is as vital to the moss as it is to the waterbear. but, since mosses are non-vascular, their water content fluctuates with the amount of water in the environment. the moss leaves shrivel and contort as water evaporates, leaving them crisp and dry. the waterbears too, simply shrink when desiccated to as little as one-eight of their size forming barrel- shaped miniatures of themselves called tuns. metabolism is reduced to near zero and the tun can survive in this state for years. the tuns blow around in the dry winds like specks of dust, landing on new clumps of moss and dispersing farther than their short waterbear legs could ever carry them.”
The Incredible Adventures of Van Helsing is an action role-playing video game developed by the Hungarian independent development studio NeocoreGames. Based on the novel Dracula by Bram Stoker, the game focuses on the trials of young Van Helsing, son of the legendary vampire hunter Abraham Van Helsing from the book. The game is set in a gothic-noir 19th-century Eastern Europe and contains “intentionally anachronistic humor and gadgetry”.