348 – Gathering Moss: A Natural and Cultural History of Mosses by Robin Wall Kimmerer

“attentiveness alone can rival the most powerful magnifying lens.”

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Living at the limits of our ordinary perception, mosses are a common but largely unnoticed element of the natural world. “Gathering Moss” is a beautifully written mix of science and personal reflection that invites readers to explore and learn from the elegantly simple lives of mosses.
In this series of linked personal essays, Robin Kimmerer leads general readers and scientists alike to an understanding of how mosses live and how their lives are intertwined with the lives of countless other beings. Kimmerer explains the biology of mosses clearly and artfully, while at the same time reflecting on what these fascinating organisms have to teach us.

Drawing on her experiences as a scientist, a mother, and a Native American, Kimmerer explains the stories of mosses in scientific terms as well as in the framework of indigenous ways of knowing. In her book, the natural history and cultural relationships of mosses become a powerful metaphor for ways of living in the world.

https://www.goodreads.com/book/show/87040.Gathering_Moss

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“the tiny pool of water held in a spoon-shaped leaf is the perfect resting place for a waterbear, as plump and gelatinous as a candy gummy bear. the moisture in a moss mat is as vital to the moss as it is to the waterbear. but, since mosses are non-vascular, their water content fluctuates with the amount of water in the environment. the moss leaves shrivel and contort as water evaporates, leaving them crisp and dry. the waterbears too, simply shrink when desiccated to as little as one-eight of their size forming barrel- shaped miniatures of themselves called tuns. metabolism is reduced to near zero and the tun can survive in this state for years. the tuns blow around in the dry winds like specks of dust, landing on new clumps of moss and dispersing farther than their short waterbear legs could ever carry them.”

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https://en.wikipedia.org/wiki/Bog_body 

Timewatch – The Bog Bodies (2006) on youtube (low-quality)

4000 Year Old Cold Case – The Body in the Bog 

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326 – The Andromeda Strain (1971)

spacetime coordinates: 1971  Wildfire, underground laboratory in Nevada // Piedmont, New Mexico

andromeda 2

The Andromeda Strain is a 1971 American science fiction film produced and directed by Robert Wise. Based on Michael Crichton‘s 1969 novel of the same name and adapted by Nelson Gidding, the film stars Arthur HillJames OlsonKate Reid, and David Wayne as a team of scientists who investigate a deadly organism of extraterrestrial origin. With a few exceptions, the film follows the book closely. The special effects were designed by Douglas Trumbull. The film is notable for its use of split screen in certain scenes.

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http://www.imdb.com/title/tt0066769/

314 – BioShock (2007 video game)

spacetime coordinates: 1960, the underwater city of Rapture

4997703-bioshock-wallpaperBioShock is a first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games.bioshock propaganda 2

The game’s concept was developed by Irrational’s creative lead, Ken Levine, and incorporates ideas by 20th century dystopian and utopian thinkers such as Ayn RandGeorge Orwell, and Aldous Huxley, as well as historical figures such as John D. Rockefeller. The game is considered a spiritual successor to the System Shock series, on which many of Irrational’s team including Levine had worked previously.

BioShock is set in 1960. The player guides the protagonist, Jack, after his airplane crashes in the ocean near the bathysphere terminus that leads to the underwater city of Rapture. Built by the business magnate Andrew Ryan, the city was intended to be an isolated utopia, but the discovery of ADAM, a genetic material which can be used to grant superhuman powers, initiated the city’s turbulent decline. Jack tries to find a way to escape, fighting through hordes of ADAM-obsessed enemies, and the iconic, deadly Big Daddies, while engaging with the few sane humans that remain and eventually learning of Rapture’s past. The player, as Jack, is able to defeat foes in a number of ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture’s own defenses against them. BioShockincludes elements of role-playing games, giving the player different approaches in engaging enemies such as by stealth, as well as moral choices of saving or killing characters; additionally, the game and biopunk theme borrow concepts from the survival horror genre.

Bioshock Trailer

BioShock received critical acclaim and was particularly praised by critics for its morality-based storyline, immersive environments, and its unique setting, and is considered to be one of the greatest video games of all time and a demonstration of video game as an art form.

bioshock propaganda 1

pc requirements (MINIMUM): Operating System: Windows XP (with Service Pack 2) or Windows Vista. CPU: Intel single-core Pentium 4 processor at 2.4GHz. RAM: 1 GB, Video Card:Direct X 9.0c compliant video card with 128MB RAM and Pixel Shader 3.0 (NVIDIA 6600 or better/ATI X1300 or better, excluding ATI X1550)

145 – Kong: Skull Island (2017)

spacetime coordinates: 1973  Skull Island the South Pacific

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The film follows a team of scientists and Vietnam War soldiers who travel to an uncharted island in the Pacific and encounter terrifying creatures and the mighty Kong.

Kong: Skull Island is a 2017 American monster film directed by Jordan Vogt-Roberts and written by Dan Gilroy, Max Borenstein and Derek Connolly, from a story by John Gatins. The film is a reboot of the King Kong franchise and serves as the second film in Legendary‘s MonsterVerse.

Vogt-Roberts has cited a number of films that inspired Kong: Skull Island, stating, “If I were going to break it down for people, I’d say you obviously have Apocalypse Now and just the era of ‘70s filmmaking, with films like The Conversation, too. Also Platoon was an inspiration, and the South Korean film The Host as well. The entire Neon Genesis Evangelion series was a big influence.” Vogt-Roberts also cited Princess Mononoke as an influence on the approach and design of the monsters. He cited Sachiel from Neon Genesis Evangelion, Cubone from Pokémon, No-Face from Spirited Away, and a creature from the 1933 King Kong as inspirations for the Skullcrawlers.

kong-skull-island_poster_goldposter_com

giant super-species – Kaiju

read about Hollow Earth hypothesis HERE

wiki, imdb