2236 – Magic and Science with Erik Davis on New Thinking Allowed (2023)

In order to get over the biographical and personal – I must confess that having Erik Davis as an untiring and generous guide through High Weirdness, esoterica, (techno)occulture, psychedelia, Californian counterculture, Cyberdellia, the 1970s – has helped me get around my late 80s Golden Bough or the 1990s brush with Noua Acropola (Theosophy), Mircea Eliade’s books on shamanism, or his Treaty on the History of Religions and Gilbert Durand’s Les Structures anthropologiques de l’imaginaire, both published by Humanitas. I was never sure if I would ever be interested in that influx of paranormal and esoterica or how to qualify it. Interestingly on the continuum of the physical-mental pole (as Whitehead would say) – there was rationalism, Darwinism, and atheism through the thinking of Daniel Dennett, Richard Dawkins (yes!), Edward O. Wilson, Jared Diamond (more lastingly than the others) – Stephen Jay Gould. It has not been a tug of war, or a contest although ultimately the political stakes have been more important – the way conspirituality and post-truth has taken over and divided societies or the way the New Atheists have been somehow preparing the MRM or alt-right is part of this history. Rationality and anti-rationality have been always contested grounds – and recent text by John Bellamy Foster: the New Irrationalism IHMHO I can agree with in general, but at the same time cannot get over the feeling that it builds the same strawmen arguments as those hurled at so-called “cultural marxism” by the right-wingers. Another argument I have with John Bellamy Foster’s recent text is my doubt that pessimism and existential nihilism could be a catchall for what ails the current moment – while we could very well admit that untrammeled irrational (US-birthed) “positive thinking” made our situation direr than ever.

Never thought these two tendencies relevant, trying to see how they square off. How the unreason of witch-hunting atheism might end up locked in battle with some kind of spiritualist nativist revival, while it might have more in common with transphobic cishet religiosity. On my side it would be foolish to deny the importance of this background radiation (and I have at least been acknowledging this during a beer rant with a good friend in Timisoara). At the same time, I wish Erik Davis would have been there too. Even if I don’t find his interest in life after death, techno gnosticism, spiritualism, or astrology – as exciting as he does, I still think it important to keep track of conspiracies, dualism, of discarded beliefs at a time of scientific triumphalism, or revisit our metaphysical presuppositions, keep learning from the “sociology of science” when one discusses the most recent Silicon Valley fads (simulation theory) or crypto NFT based longevity seeking tech. I also appreciate his critical sensibility – the way he’s decrying the ideological fervor of Wikipedia editors, while at the same time recognizing how religious traditionalistic values are becoming untied from organized religion to weaponize the new right consensus that is quite irreligious. I also think he is bringing a more culturally aware understanding and historicity to a generally ahistorical scientific culture, finding plurality at paradigmatic turning points (such as Kepler’s indulgence with Plantonic forms) or recognition for the role fringe culture played as visionary avant-garde popularizing goofy, previously minoritarian views or mad ideas, that in the meantime have become quite accepted, bland and easily embraced by the ‘normies’.

It is really telling indeed that Bell’s Theorem (the three experimental tests of Bell’s inequalities) – and indeed how quantum entanglement and quantum information theory ceased to be SF. FTL has been abandoned, no magical spooky action at a distance – but strong correlations have has domesticated entanglement, making it less spectacular (that is the role of science!) and has been applied in cryptography and communication – areas where non-locality helped out. What Davis make clear that would have sounded like heresy or lacking any respectability 20 or 30 years ago (say panpsychism )- has garnered the right of being debatable and even scientifically probable, radiating in as many flavors and combinations. The same has happened with the spillover from the SF nerd/geek ghetto into the larger oceans of mass culture making some fairly undigestible and outlandish ideas gain traction, just because big-screen SF popularized them, got them across under the pen of atheist authors (and VC funding!), making them palatable to a less and less religious world.

With this philosophical and even newly earned scientific respectability, there comes a time to recognize the way (Erik D is good at this!) Consciousness Culture has been doing much of the groundwork for this slow acceptance of the neurodivergent and non-human minds. Ultimately I like Davis’s attraction for “naturalism” in all matters. For me any type of naturalism (or multinaturalism) is quite healthy and goes a long way, from (even non-Western) pre-scientific thinking, including forgotten philosophical inquiries by the German idealists and the experimentalism of Naturphilosophy (Schelling, Hegel, Fichte etc) to today’s speculative realists. I also appreciate all these discussion that circumvent the usual post-digital or cyber studies pitfalls or full automation fears about robotics and focus instead on how robotic one is AFTER mindful de-programming, or how mechanistic and bureaucratic some of the gaming experiences truly are as one keeps playing, or how even after awakening (or joining a cult!) one starts acting ever more routinized, almost like a remote “observer” exhibiting a more robotic self than ever before. In one word – highly recommended for a weekend hearing!

1973


ELDEN RING – steam



Dying Light 2 Stay Human – steam



1786 – Valheim (2021 Early Access Game)

timespace coordinates: Valheim, the tenth Norse world.

A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!

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Valheim is an upcoming survival and sandbox video game by the Swedish developer Iron Gate Studio, released in early access on 2 February 2021 for Windows and Linux on Steam. It was made by five people. 

The premise of the game is that players are Vikings in an afterlife where they have to craft tools, build shelters and fight enemies to survive.  The game uses stylized 3D graphics with a third-person perspective and a combat system inspired by action games. Co-operative gameplay with up to nine people and optional PvP gameplay are also supported. 

The game was a surprise hit. Three weeks after its release, it had sold three million copies and was one of the most-played games on Steam.

SYSTEM REQUIREMENTS (Windows / MINIMUM): Requires a 64-bit processor and operating system / OS: Windows 7 or later / Processor: 2.6 GHz Dual Core or similar / Memory: 4 GB RAM / Graphics: GeForce GTX 500 series or similar / DirectX: Version 11 / Storage: 1 GB available space

steam   /   valheimgame

1463 – Grim Dawn (2016 video game)

timespace coordinates: Cairn, a dark, war-torn world (loosely based on the Victorian era) where a once proud empire has been brought to ruin and the human race driven to the edge of extinction. Cairn has become ground zero of an eternal war between two otherworldly powers, the Aetherials and Chthonians, one seeking to use human bodies as a resource, the other intent upon destroying the human race before that can happen.

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This Isometric Hack and slash ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence. (steam)

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest and includes veterans from such companies as Blizzard North, Irrational and Harmonix.

SYSTEM REQUIREMENTS (MINIMUM): OS: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10 / Processor: x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent) / Memory: 2 GB RAM / Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better / DirectX: Version 9.0c / Storage: 5 GB available space / Sound Card: DirectX 9.0c compatible 16-bit sound card / Additional Notes: 4GB of memory is required to host multiplayer games