2154 – Blasphemous (2019 video game)

spacetime coordinates: The game is set in Cvstodia, a land of religion, highly influenced by Roman Catholicism, its iconography, and Spanish culture—particularly that of the Andalucía region. The land is hallowed by a force known as “The Miracle”. This force manifests itself in strange and often cruel ways, sometimes blessing and sometimes cursing Cvstodia’s inhabitants, transforming them into twisted creatures.

EGS_Blasphemous_TheGameKitchen_S1_2560x1440-835dffe866c8152cbf7c690abe9f627f

The protagonist is The Penitent One, the sole survivor of the Brotherhood of the Silent Sorrow (called so because their members have agreed to a vow of silence). He wears a mask and helmet that consists of barbed wire and a pointed helmet, and his sword is adorned with spikes as of that of a rose and an effigy. During his pilgrimage he meets characters such as Deogracias, who is found in several key moments of the story and acts as a narrator for the game; Redento, a pilgrim who walks with his back bent and his hands tied as a form of penance; Candelaria, an old merchant who sells various items; and Viridiana, who offers assistance to the player in boss battles. There is a governing Church led by His Holiness Escribar, who was reborn as the Last Son of the Miracle long before the game’s events.

355e1364ae16a4ec202e44ba80141c06

Blasphemous is a Metroidvania video game developed by Spanish studio The Game Kitchen and published by Team17.

The game was released for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch on 10 September 2019,  with Warp Digital handling the console ports. Versions for macOS and Linux were released on 21 September 2020.  It began as a Kickstarter campaign in 2017. (wiki)

Screenshot (382)

Screenshot (383)

steam   //   Announcement Trailer


“Lord, either let me suffer or let me die.” Teresa of Ávila

2021 – Cookie Clicker (2013 – 2021 video game)

Cookie Clicker is an incremental game created by French programmer Julien “Orteil” Thiennot in 2013.

773576dfb2116f6bf40f2758bb6c606c

The game has a dedicated fanbase. Though the first version was coded in one night, Cookie Clicker is regularly updated. It has been widely described as addictive, and it has been noted that the game almost does not require a human to play it.

https://orteil.dashnet.org/cookieclicker/

steam


1699372365_new_кука кликка

1774 – Gray Dawn (2018 video game)

timespace coordinates: Christmas Eve, 1920 London / 1910’s Romania

Gray Dawn is a first-person horror game from Romanian independent game studio Interactive Stone.

Website-Backgrounds-1920x1080-Opener3_mini

Embark on a terrifying adventure of a priest accused of murdering an altar boy. Gray Dawn is a psychological thriller infused with religious elements and combines story-driven quests with an artistic experience.

SYSTEM REQUIREMENTS (MINIMUM):OS: Windows 64-bit, Processor: Intel Core i5-2400/AMD FX-8320, Memory: 8 GB RAM, Graphics: GeForce GTX 770 / Radeon R9 280X, Storage: 6 GB available space

steam   /   gray-dawn.com

1737 – Found 757 posts tagged ‘grim reaper’ from Restoring the Lost Sense by Craig Conley aka Prof. Oddfellow (2011-2020)

I discovered these incredible “grim reaper” images collected on the magical https://www.oneletterwords.com/weblog/?tag=grim+reaper section of https://www.oneletterwords.com/weblog/?id=6679 Aladdin’s Data Cave which I urge you to explore at length. Below is just a small selection.

Please read this quote first describing an initial exchange btw Craig Conley and Gary Barwin in “Restoring the Lost Sense” from May 31 2011:

It’s the searching for something clearly unreachable, with hopes of finding small significance along the way. It’s the attempt to understand what’s really going on by observing, neither by telescope nor microscope, but by naked eye, the intimate details in the most mundane of life’s happenings. It’s the need to describe the gist of the feeling of the tiniest modicum of The Great Universal Unutterable Joke we are all always not laughing at—except when we are. —Yoni Wolf (of the band WHY?)

I have the dubious honor of Google being convinced I’m a machine. Apparently, I use Google’s various search tools with inhuman speed and voracity. My unflagging diligence has flagged me as “suspicious” (Google’s word, not mine; I was so labeled in one of their warning messages). Indeed, the obsessiveness/compulsiveness of my research has convinced the Google robots that I’m one of them, so they must challenge my humanity each time I try to use their service. Paradoxically, because I’m apparently one of those newfangled “smart” robots (my word, not Google’s), no single humanity test is sufficient, since I might be learning as I go. So I’m barraged with test after test, each more irrational than the last. (The tests are irrational, of course, because anything rational—like a math problem or a logic puzzle—is a piece of cake for suspect machines.) Indeed, Google’s tests have become so Kafkaesque that I’ve developed what’s known as “irrational test anxiety,” with symptoms including rapid heartbeat, muscle tension, and negative internal dialogue. And no wonder, really (though self-justification is another symptom), given what Google is throwing at me. Forget those simple CAPTCHA tests of identifying distorted letters on the screen. Child’s play! Google doesn’t even allow me to type my answers—I must use a graphics tablet with cordless pen and enter my answers in calligraphy. Just today, for the privilege of downloading a public domain journal from the year 1898, Google demanded a handwritten 350-word essay in defense of the radical pro-feminist slogan “Men are rapists.” (That did nothing to abate my negative internal dialogue; I’ve never felt so chauvinistic, selfish, coercive, dominating, and sadistic in my life. But, of course, no man with an ounce of humanity would offer a knee-jerk “no” to such a slogan. And that’s how Google gets you by the balls.) I never knew a search engine could be so protective of its data or so begrudging of its service. With each acceptance of my humanity, Google essentially says, “You may have won this round, my pretty, but the battle is far from over. Here’s a tiny wooden spoon with a sample of our gelato, but you’ll never, ever know what flavors we’re storing in the vat in the back. Now get out of line and take another number.” I’m left with an even greater challenge than certifying my humanness: to conduct my life’s work, I must strive to be less inquisitive, less passionate, less productive, and less insightful. Therein lies the irony, for I must dehumanize myself to prove to a search engine that I’m “real.” And now I’m off, once more, to Google myself.



Gary Barwin responds in his inimitable way:

I think this is some kind of metaphysical, cybergnostic quest of a Jungian-Kafka-Borgesian nature and you must search for the answer within Google itself. The Google robots are reaching out to you, wanting you to realize their spidery hopes and dreams. They are silicon Pinocchios, and want to be real.

You are their cultural hero. They can search, but they cannot truly find, not in any spiritual, psychological way. Only by risking ‘captcha’ in the belly of the beast, by becoming the Hero with a Thousand Searches, by taking on their aspirations, can you help these seekers move beyond dualism help them find the 1s within their 0s, the 0s within their 1s, the dark in the light. You can help them move beyond binary, beyond machine code, and help them become fully integrated integral beings.

You are given little to prepare you for this quest. Search string. Your courage. An internet connection. A belief that somewhere in the digital kingdom, you will be able to find your Fissure King, a rent in the fabric of search-space, that you will get your digits on the grail-like, hidden Easter Egg which exists at a higher level of the search.

You must go into the Wide World Wide Web for these baleful spiders, these everybots. They are calling you.
An illustration from a 1913 issue of Cosmopolitan magazine, which I burgled from Google very much against Google’s wishes.  The caption reads, “For two years, Alex had longed to burgle the library.  The moment had arrived at last!”