movies

0942

timespace coordinates: 2010s Norway


Bølgen / The Wave (2015)

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The Wave (NorwegianBølgen) is a 2015 Norwegian disaster film directed by Roar Uthaug. The movie depicts a future event in Møre og Romsdal in which the Åkerneset crevasse collapses, creating an avalanche resulting in an 80 meter tall tsunami that destroys everything in its path. (wiki) imdb

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Skjelvet / The Quake (2018)

(Sequel to The Wave, directed by John Andreas Andersen.)

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In 1904 an earthquake with a 5.4 magnitude on the Richter scale shook Oslo. Its epicenter was in the Oslo Rift which runs directly through the Norwegian capital. There are recorded quakes from the rift on a daily basis and geologists cannot be sure, but arguments indicate that we can expect major future earthquakes in this area. When – nobody can say for certain – but we know that the density of people and infrastructure in Oslo is significantly more vulnerable today than in 1904. What if a massive earthquake is looming? (rottentomatoes) imdb

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Stars: Kristoffer JonerAne Dahl TorpEdith Haagenrud-SandeJonas Hoff OftebroKathrine Thorborg Johansen

games, movies, series, Uncategorized

0912 – Black Mirror: Bandersnatch (2018)

timespace coordinates:  England  July 1984

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Black Mirror: Bandersnatch is a 2018 interactive film in the science fiction anthology series Black Mirror. It was written by series creator Charlie Brooker and directed by David SladeNetflix released it on 28 December 2018 as a standalone film.  In Bandersnatch, viewers make decisions for the main character, the young programmer Stefan Butler (Fionn Whitehead) who adapts a fantasy novel into a video game in 1984.  Other characters include Mohan Thakur (Asim Chaudhry) and Colin Ritman (Will Poulter), both of whom work at a video game company, Butler’s father, Peter (Craig Parkinson) and Butler’s therapist, Dr. Haynes (Alice Lowe). The film is based on a planned Imagine Software video game of the same name which went unreleased after the company filed for bankruptcy. It also alludes to Lewis Carroll‘s own works that feature the bandersnatch creature. A piece of science fiction and horror, Bandersnatch incorporates meta-commentary and rumination on free will.

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Presentation – Bandersnatch is presented as an interactive film. A brief tutorial, specific to the device being streamed on, explains to the viewer how to make choices. They have ten seconds to make choices, or a default decision is made. Once a playthrough ends, the viewer is given an option of going back and making a different choice. The average viewing is 90 minutes, though the quickest path ends after 40 minutes, and at least one path results in a 2.5 hour viewing experience. There are 150 minutes of unique footage divided into 250 segments.  IGN reports that according to Netflix, there are five “main” endings, with variants within each ending; such endings may be intercut with credits, similar to other Black Mirror episodes. Producer Russell McLean said there are between ten and twelve endings, some of which are more vague as endings compared to others, and according to director David Slade, there are a few “golden eggs” endings that may take a long time before viewers figure out how to achieve them.  No ending is considered “prescribed” over any other, according to executive producers Charlie Brooker and Annabel Jones, particularly as they felt some endings were not truly endings in the traditional sense. In most cases, when the viewer reaches an ending, the interactive film gives the player the option to redo a last critical choice as to be able to explore these endings, or they can alternatively view the film’s credits. In some cases, the same segment is reachable in multiple different ways, but will present the viewer with different choices based on the way they reached the segment. In other cases, certain loops guide viewers to a specific narrative regardless of the choices they make. Some endings may become impossible to reach based on choices made by the viewer, unless they opt to restart the film. This action will erase all stored information about which options they had selected while watching the episode on that device.

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Analysis – The term “bandersnatch” originates from a fictional creature created by Lewis Carroll, which appear in his 1870s poems “Jabberwocky” and “The Hunting of the Snark“. The film makes several allusions to Carroll’s works. Part of Butler’s motivation is to find his stuffed rabbit toy which leads him to discover deeper secrets, comparable to Alice‘s quest to find the White Rabbit in Alice’s Adventures in Wonderland. Ritman and his girlfriend Kitty lead Butler into a psychedelic experience in their flat, correlating to the Mad Hatter‘s tea party from the same story, with Kitty’s appearance even similar to that of the Hatter. At one point, Butler travels through a mirror, or literally following the action suggested by the title of Carroll’s Through the Looking-Glass. The design of the Pax is similar to Carroll’s own drawing of the Bandersnatch. 

The “bandersnatch” term also relates to Bandersnatch, a planned video game by Imagine Software. One of several expensive “megagames” which Imagine Software worked on, Bandersnatch was never released as the company went bankrupt in 1984. Imagine’s closure was widely publicised as the events leading to it occurred at the time the BBC were featuring the company in its 1984 “Commercial Breaks” documentary series, and had cascading effects on the video game development industry in the United Kingdom. As an allusion, the film opens on 9 July 1984, the day Imagine was closed, and the cover of Crash with this news is featured in the film. The video game was mentioned in an Easter egg in series three episode “Playtest“, on the front cover of a magazine which is briefly shown onscreen.  

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Additionally, the story shares elements of the works of Philip K. Dick, who frequently wrote on alternate realities and timelines. The Davies character is an allusion to Dick, who had frequently used recreational drugs throughout his life, and at one point attempted to kill his wife. Dick’s work Ubik is visually referenced in the film. Brooker also compares the story to the 1993 comedy fantasy Groundhog Day, about a character who re-lives the same day repeatedly.  Some of the themes of lack of free will, monitoring, and control, as well as the 1984 setting, led to comparisons to George Orwell‘s novel, Nineteen Eighty-Four. 

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Bandersnatch has elements of comedy, horror, pathos, science fiction and a 1980s period piece. David Griffin of IGN compares it to the adventure video game series The Walking Dead, whose first instalment was released in 2012, and the 2018 adventure game Detroit: Become Human.  At one point, Thakur mentions that Butler’s game has no need to type in “get lamp”, which is the first necessary command that the player must use in the first text adventure game, Colossal Cave Adventure, and the title of a documentary about the onset of interactive fiction.  (wiki)

imdb   /  https://tuckersoft.net/  /    nohzdyve/

books, Uncategorized

0848 – New Dark Age: Technology and the End of the Future by James Bridle (2018 book)

As the world around us increases in technological complexity, our understanding of it diminishes. Underlying this trend is a single idea: the belief that our existence is understandable through computation, and more data is enough to help us build a better world.
In reality, we are lost in a sea of information, increasingly divided by fundamentalism, simplistic narratives, conspiracy theories, and post-factual politics. Meanwhile, those in power use our lack of understanding to further their own interests. Despite the apparent accessibility of information, we’re living in a new Dark Age.

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From rogue financial systems to shopping algorithms, from artificial intelligence to state secrecy, we no longer understand how our world is governed or presented to us. The media is filled with unverifiable speculation, much of it generated by anonymous software, while companies dominate their employees through surveillance and the threat of automation.
In his brilliant new work, leading artist and writer James Bridle surveys the history of art, technology, and information systems, and reveals the dark clouds that gather over our dreams of the digital sublime. (VERSO)

James Bridle on New Dark Age: Technology and the End of the Future



man always makes it clear to himself: “You are using things which have the intention of not being penetrable.” 1180

movies, Uncategorized

0839 – Gauguin – Voyage de Tahiti (2017)

timespace coordinates: 1891 – 1893 France – Tahiti / French Polynesia

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Gauguin – Voyage de Tahiti is a 2017 biopic / period drama directed by Edouard Deluc  The film stars  Vincent Cassel and Tuheï Adams,

In 1891 Gauguin settles down in Tahiti, where he hopes to find inspiration for his work as an artist and live as a free man in the wild, far from all the moral, political and aesthetic codes of civilized Europe. In the jungle, he faces loneliness, poverty and disease, and he meets Tehura. She eventually becomes his wife and the main subject of his greatest paintings.

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movies

0136 – A Cure for Wellness (2016)

spacetime coordinates: 2016 // remote location in the Swiss Alps

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A Cure for Wellness is a 2016 American-German psychological horror thriller film directed by Gore Verbinski and written by Justin Haythe. The film stars Dane DeHaan, Jason Isaacs and Mia Goth, and follows a young American executive who is sent to a mysterious rehabilitation center in the Swiss Alps.

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A Cure for Wellness received mixed reviews from critics, with praise for its visuals, performances and ambition, but criticism for its length, plot and structure.

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