Discworld is a 1995 point-and-click adventure game developed by Teeny Weeny Games and Perfect 10 Productions for MS-DOS, Macintosh, and the Sony PlayStation. A Sega Saturn version was released the following year. The game stars Rincewind the Wizard (voiced by Eric Idle) and is set onTerry Pratchett‘s Discworld. The plot is based roughly around the events in the book Guards! Guards!, but also borrows elements from other Discworld novels. It involves Rincewind attempting to stop a dragon terrorising the inhabitants of Ankh-Morpork.
The game was developed because the designer Gregg Barnett wanted a large adventure for CD-based systems. A licence was difficult to obtain; Pratchett was reluctant to grant one as he wanted a Discworld game to be developed by a company with a reputation and who cared about the property. An original story was created due to Barnett having difficulty basing games on one book. Discworld was praised for its humour, voice-acting and graphics, though some criticised its gameplay and difficult puzzles. Discworld was followed by a sequel, Discworld II: Missing Presumed…!?, in 1996. (wiki)
Ankh-Morpork lies on the River Ankh (the most polluted waterway on the Discworld and reputedly solid enough to walk on), where the fertile loam of the Sto Plains (similar to Western Europe) meets the Circle Sea (the Discworld’s version of the Mediterranean). This, naturally, puts it in an excellent trading position. Lying approximately equidistant from the cold Hub and tropical Rim, Ankh-Morpork is in the Discworld’s equivalent of the temperate zone. The name “Ankh-Morpork” refers to both the city itself, a walled city about five miles (8 km) across, and the surrounding suburbs and farms of its fiefdom. The central city divides more or less into the more affluent Ankh and the poorer Morpork which includes the slum-like “Shades”, which are separated by the River Ankh. Ankh-Morpork is built on black loam, broadly, but is mostly built on itself; pragmatic citizens simply built on top of the existing buildings when the sediment grew too high as the river flooded, rather than excavate them out. There are many unknown basements, including an entire “cave network” below Ankh-Morpork made up of old streets and abandoned sewers (it has been continuously stated that anyone with a pickaxe and a good sense of direction could reach anywhere in Ankh-Morpork by knocking walls down in a straight line, though in Thud! it is added that they would also need to breathe mud). Recently, the underground regions have been extended by the city’s dwarf population to get around unimpeded. It has recently been made municipal property. Ankh-Morpork is also the city with the most dwarfs on the whole disc outside of Überwald, largely considered the dwarfen homeland, with over 50,000 dwarfs living there. (wiki)
During pre-production, writer-director Ari Aster often referred to the film not as a horror film but rather “a tragedy that curdles into a nightmare.” All interiors (including both versions of the treehouse) were built from scratch on a sound stage. Since each of the rooms was built on a stage, walls could be removed to shoot scenes at a much greater distance than a practical location would allow, creating the dollhouse aesthetic of the film.
The game takes place in the universe of Asymmetric’s Kingdom of Loathing, in aWeird Westernthemed frontier setting. The player character leaves the family farm and heads west to seek their fortune on a trek to the city of Frisco. (wiki)
SYSTEM REQUIREMENTS (MINIMUM) – OS: Windows XP SP2+ / Processor: 2.8 GHz Intel® Core™2 Duo or better / Memory: 2 GB RAM / Graphics: 512 MB / Storage: 4 GB available space
spacetime coordinates: early 1800s Ireland I Sell the Dead is a 2008 horror comedy, the feature film debut from Irish director Glenn McQuaid. The film is a period horror comedy about grave robbing and supernatural hijinks inspired by the story of William Burke and William Hare, the famous body snatchers that operated in Edinburgh, Scotland in the early 1800s. the movie stars Dominic Monaghan, Ron Perlman, Larry Fessenden and Angus Scrimm.
A graphic novel of the film has been released, with Glenn McQuaid writing and illustrations by Brahm Revel (October, 2009).