Starchaser: The Legend of Orin is a 1985 animated science fantasy film directed and produced by Steven Hahn, and written by Jeffrey Scott. It was originally released in 3D by Atlantic Releasing. Starchaser: The Legend of Orin was one of the first animated movies to mix traditional and computer animation, as well as one of the first to be released in 3D.
Lord and Miller wanted the film to feel like “you walked inside a comic book”, and were excited to tell the story in a way that the live-action films could not. Persichetti concurred, feeling that animation was the best medium with which to honor the style of the comics, allowing the production team to adapt 70-year-old techniques seen in comic artwork into the film’s visual language. Completing the animation for the film required up to 140 animators, the largest crew ever used by Sony Pictures Animation for a film to date.
The CGI animation for the film was combined with “line work and painting and dots and all sorts of comic book techniques” to make it look like it was created by hand, which was described as “a living painting”. This was achieved by artists taking rendered frames from the CGI animators and working on top of them in 2D, with the goal of making every frame of the film “look like a comic panel”. Lord described this style of animation as “totally revolutionary”, and explained that the design combines the in-house style of Sony Pictures Animation with the “flavor” of comic artists such as Sara Pichelli (who co-created Miles Morales) and Robbi Rodriguez. To make it feel more like a comic book, it was animated without motion blur, and rather than using animation principles like squash and stretch they came up with substitute versions of them; “so that in texture and feel it felt different, but it still achieved the same goal — to either feel weight or anticipation or impact or things like that”.
The film’s directors all felt that the film would be one of the few that audiences actually “need” to watch in 3D due to the immersive nature of the animated world created, and the way that the hand-drawn animation elements created specifically for the film create a unique experience; Persichetti described this experience as a combination of the effects of an old-fashioned hand-drawn multiplane camera and a modern virtual reality environment. (read more)
The player is free to explore their environment while completing main and side missions at their leisure. The game incorporates elements from science fiction video games and films, and continues the series’ reputation for over-the-top parody. It was released in August 2013 for Microsoft Windows, PlayStation 3, and Xbox 360, and was later ported to PlayStation 4, Xbox One, and Linux in 2015.
The game is set in a nearly identical simulation ofSteelport, the fictional city setting from Saints Row: The Third, though individual story missions have new, custom-designed levels.
Saints Row IV‘s story parodies science fiction video games, especially Mass Effect 2, as well as films like The Matrix and Zero Dark Thirty, and other “nerd culture”. Some story missions are propelled by individual characters’ existential crises, as each Saint character is stuck in a personal simulation of their own hell, and must be rescued by the player. Other elements borrowed from video game culture include BioWare-style character romances games and a Metal Gear-style mission with an unhelpful partner.
Saints Row IV received several limited and summative edition releases, and was briefly banned in Australia.
System Requirements (Minimum) CPU: Intel Core 2 Quad Q6600 | AMD Athlon II x3. / OS: Windows Vista (x86 or x64) / VIDEO CARD: NVIDIA GTX 260 | AMD Radeon HD 5800 series. / FREE DISK SPACE: 10 GB. / DEDICATED VIDEO RAM: 896 MB.
This movie has been compared to Men in Black (1997), in that they both deal with secret government agencies contending with otherworldly beings. Jeff Bridges is playing the same kind of character that his good friend Tommy Lee Jones played in the Men In Black trilogy.
Meet the young Richard Aldana, 10 years before he kicks everyone’s ass in the comic book Lastman. Follow his adventures over 26 episodes – a total of more than 5 hours of animation – full of fighting, gangsters, and paranormal activity!