A.I. Rising (also known as, Ederlezi Rising and Ederlezi ébredése) is a 2018 English-language Serbian science fiction film directed by Lazar Bodroza and based on a 1980s short story by Zoran Neskovic that was adapted for film by screen-writer Dimitrije Vojnov. The film stars Sebastian Cavazza, Stoya and Marusa Majer. (wiki)
timespace coordinates: Suburbia, just outside the City, sometime in 198X.
198X is an arcade epic. A coming-of-age story told through multiple games and genres, worlds and characters. Experience the thrill of shooting, driving, jumping, fighting and role-playing – combined with emotional, cinematic storytelling. This is a love letter to the golden age of arcade games – yet with a scope that was never possible in the actual 1980s.
This is 198X – where a new life is just 1 credit away.
SYSTEM REQUIREMENTS (MINIMUM):OS: Windows 8 / Storage: 4 GB available space
“TARBOZ was planned as the first episode of “Translated Log of Inhabitants”, and was an experiment to see if i could make a long-form improvised animation and still get out alive. I barely did!
The “Translated Log of Inhabitants” was conceived as a guide to the origin story of many different species. I imagined myself doing dozens of these episodes, focusing on a new life form very time — very much like a page from “Barlowe’s Guide to Extraterrestrials“. It expands a universe that I had already been developing in my own music videos, as well as ones for other bands. The videos for “Peace on the Rise” as well as ones for Black Mountain and Shabazz Palaces all exist in the same world (at least in my head).
TARBOZ is stream of consciousness, dreams and friends. Alternate versions of my own reality. Coming to terms with the fact that I will never play freestyle disc professionally, but wanting to pay homage to the peaceful energy of that sport. It also reflects my needing to score a sci-fi film so badly that I ended up making my own.
I TARBOZed myself for 2 years, through software transitions and computer wastelands, and slowly the physical realm slipped away. I learned a lot about why you should get into something with a clear idea in mind. I would never make another animation in quite the same the way I made this again. After two years of working on it in solitude I just wanted my life back. Doing it alone was my biggest mistake. I was very lonely.
It didn’t really end up like any of these things, but I hope this might help people understand the spirt of the piece. Although I’m not sure i understand it entirely myself. Sometimes you need to just do it in order to know how to not to do it?”