140 is a platform game independently developed by Jeppe Carlsen, known for his game-play direction for Playdead‘s Limbo. The game is described as a “minimalistic platformer”, using electronic music to create synesthesia as the player makes its way through four different levels, each with its own sound-track. The game-play has been compared to other similar games which involve music synchronization like Sound Shapes and the Bit.Trip series, though with difficult platforming elements comparable to games in the Mega Man series. The game was released on Microsoft Windows, OS X, and Linux systems in October 2013, on Xbox One in August 2016, and on PlayStation 4 as well as on Wii U in September 2016. Later then, Nintendo Switch version was released in January 2020. (wiki)
APE OUT is a wildly intense and colorfully stylized smash ‘em up about primal escape, rhythmic violence, and frenetic jazz. Build up nearly unstoppable momentum and use your captors as both weapons and shields to crush everyone on your procedurally generated path to freedom. (steam)
SYSTEM REQUIREMENTS (MINIMUM): OS: Windows 7, 8, 8.1, 10 x64 / Processor: Intel Core2 Duo E4500 (2 * 2200) or equivalent / Memory: 2 GB RAM / Graphics: GeForce 9600 GT (512 MB) / DirectX: Version 11 / Storage: 2 GB available space / Additional Notes: Controller Recommended
Audiosurf 2, previously named Audiosurf Air, is a rhythm score attack video game created by Dylan Fitterer, and the sequel to Audiosurf. It was launched on October 2, 2013 for Windows through Steam Early Access, OS X and Linux versions were released on January 9, 2015. The game is Steam Workshop compatible, allowing players to create and share mods for the game.
The game uses the player’s own music library to generate a course the player needs to navigate through. The sequel adds a wakeboarding mode that lets players distort the songs and features two boats that tug players along and provide opportunities to jump and pull off tricks. (wiki)