movies

1906 – Relaxer (movie 2018)

spacetime coordinates: Michigan 1999 just before the 2YK end of the world

Relaxer is a 2018 American comedy film written and directed by Joel Potrykus. Set in 1999, it tells the story of a man playing Pac-Man in a living room.

Have to thank Felix from Mabento for suggesting this one yr ago, which I ignored, and only now managed to watch. Potrykus also directed one of the all-time favorites – The Alchemist Cookbook (2015) based on David Henry Thoreau stint of living near Walden building around themes as slackness and loneliness. The cinematography of Potrykyus I find one of the most interesting developments of indie low-budget US cinema in recent years, that combines brash oddity, a certain perpetual quest element maybe even picaresque one (akin to 1975 Barry Lyndon) with a heavy dose of grossness, a new sincerity about meltdown and a freshly non-neurotypical candor dressed in black comedy garments. It endorses an unprepossessing (unstudied?) unpretentious braindead attitude about the world we leave in – maybe a jackass type of “critical stupidity” (Scott Richmond) that unites the avant-garde techniques of disturbance with online stunts & pranksterisms. I would also include Kajillionaire directed by Miranda July there. Altough completly stuck the main protagonist oozes forth some continuous fount of animal magnetism & obnoxious liquids.

Relaxer could well be the ode to the gamer martyr, a supernatural 1990s Midwestern take on Bunuel’s The Exterminating Angel, it also pitilessly transforms and ridicules all stereotypes of survivalist preppers, or what it takes to pull trough various challenges, endless gamification challenges and severe isolation without directly decrying the situation or pointing fingers. Relaxer is a new Millennial species, he is not just a couch potato, or the staycation victim of the year of quarantine, he is almost a life long slacker that always strives to reclaim his time back (like C Mudede sugested in a recent article) instead of joining the labour force or finally starting to be able to pay his rent or move out of his mom’s flat. It is also a generation that did not join the startup Californian culture, and that also became its complete antithesis, a sort of ungainly anti- entrepreneurs of slackerdom. This typology is usually vilified in movies – starting with the serial killer stereotype till the white trash family in What’s Eating Gilbert Grape (1993). Survival here is not preparing against the government trying to take my gun, it might mean (here) finishing playing the n (impossible) level of Pac- Man, riding the glitch or managing the infinitesimal reflexes thats sacred cheat sheet scrolls of others promise. Maybe this is also the living catacomb of hardcore music and postpunk mashup with gaming culture (see the numerous Black Flag and Butthole Surfers, grunge posters on the walls). Survivalist logic is decomposing into a bizarre Robinson Crusoe stuck in his home, the archetype self entrepreneur in his (or his bothers) primordial flat, setting up a weirdo freelance business of impossible prize money offered by Nintendo magazine challenges.

This is a mostly fixed camera movie, just with one character entering a progressive state of taped decrepitude and self-neglect, almost sliding into voluntary homelessness, while at the same time retaining some modicum of re-enchantment, of derisory acquired special jedi ‘powers’. These powers are unclear, if they are conveyed by pulp trash or commercial pop, or useless skills allowing you to actual survive the new austerity of a mechanical Turk, that we will never know. What I appreciate is the brake from the redemptive narrative of Matrix, of messianic Neo pulling himself up or making ‘poor’ sheeple understand that we are just an appendix to machines. There is nothing redemptive to this alternate history of the 2YK and why the dotcom world actually ended or why we are its children, always ready to pick up on the next senseless challenge. Stylistically very diverse, Relaxer also features one of these incredible moments – that could be picked out of the best noir memories, with marvelous actress (+singer) Adina Howard starring as nurse Arin, a rare friend and ex colleague that is able to transmit secret knowledge (the cheat sheet scrolls), offering the only rare moments of genuine care. There’s this sequence where Cortez (from the Alchemist Cookbook), her companion standing in the door tries to rush her adding a few homophobic slurs, while she calmly takes the guy apart, completly switching the whole movie into something else related to what’s more and more unacceptable & harder to ignore. Even the Darth Vader 3D glasses – Scanners like Cronenbergian mind tricks find a way to feel all right & appropriate to the dark comic & cloying situation.

Don’t want to give the false impression, this is both an incredibly funny and painful to watchmovie – nothing happens, yet at the same time, here we have a reality desert eremite, ignoring the outside apocalypse as he in more ways than one brings it about. We are never sure if this is just mental games, finding ways to deal with one’s own insignificance or inability to adapt, or just a paen to that have shown us that relaxation never comes easy, that being at home doing basically nothing is still an uphill battle toward relaxation.

imdb

animation, series

1696 – Tigtone (2019 – animation series)

Tigtone is an American adult animated fantasy comedy television series that premiered on Adult Swim on January 13, 2019. It is based on the original characters of an independent short, The Begun of Tigtone, created by Andrew Koehler, Benjamin Martian, and Zack Wallenfang. They produced it through their own company Babyhemyth Productions.

The TV series is instead created by Andrew Koehler and Benjamin Martian — Zack Wallenfang isn’t involved — and produced by Babyhemyth Productions with other two companies, Titmouse, Inc. and Williams Street. The setting is a parody of clichés and tropes from the medieval fantasy genre, with occasional steampunk references.

In a medieval world, Tigtone is an intense and high-strung adventurer with a penchant for the over-dramatic and a murderous obsession for quests. He resides in the surreal, medieval kingdom of Propecia, ruled by its two-headed conjoined twin monarchs, King-Queen, who is regularly flanked by their effeminate man-child son Prince Lavender and their frequently put-upon attendant Command-Or Mathis. Joined by his trusty and expendable companion Helpy, Tigtone regularly accepts tasks and assignments that take him to various locations in Propecia, slaughtering numerous enemies along the way. (Wikipedia)

adult swim

movies

1498 – QUEST (1984)

vintage original Quest poster

Directors and Producers: Elaine Bass and Saul Bass

Based on a story by Ray Bradbury

Quest is without a doubt one of the most remarkable Sci-fi movies ever made, in a league of its own. No matter that it is just a mere 30 minutes, concept, length, aesthetics they all agree with each other. I think it is only available via a new re-release of the PHASE IV (1973) DVD (another wonderfully weird and rare movie), otherwise only a low rez copy available on YT and even this does not lower its impact and for whom I am deeply grateful. You feel like going back to see it again and again. Interestingly it also credits as co-producer Mokichi Okada Association, linked to an organic farming pioneer from Japan, founder of a Japanese new religion the Church of Messianity (1935) based on healing rituals and channeling ‘divine light’. There is no direct explicit link in the movie other than that, but I can see why Mr Okada or his followers would support such a Sci-fi or even commission it

Quest 1984

Definitely for Jodorowsky and Frank Herbert fans, here comes a Sci-fi with a spiritual dimension, without getting suffocated in mythological cycles or direct references of any sort. It is completely relevant, maybe even universally so, without the weight of tradition or cultural attribution. It invents a world, a universe with its own species, rituals, metaphysics and even temporality. Probably the only visible dated aspect and an important lack in this quest is the absence of feminine characters, apart from the early extended family, its only hero being the traditional gendered masculine Ghilgamesh/Enkidu type.

Quest 1984

The world-building is all of its own and there is no need of much add-ons, explanations, background story apart from the strictly necessary. You could even watch it without any text or voice-over and it would still make some sense beyond words. It accomplished what many space opera sagas such as SW have tried but never quite managed in so many episodes, to be symbolically original and inventive in a way that introduces you to a larger universe, relevant across generations and worlds. You can call it gnostic, you can call it spiritualist, occult or a piece that would easily take its place within the Hermeticist tradition, but I would abstain from that. Apart from its depiction of an initiatic parkour, it mixes stylistically modernist elements with ancient lost civilization type of gigantic temples and ruins. It also puts in perspective work by such visually innovative Scifi directors such as Alex Garland (see his recent quantum computing inspired series DEVS) or Denis Villeneuve. This 1984 Scifi Quest speaks to us today as humanity or even extra plantary humanity, especially in this difficult moment when questions of life, youth, old age seems to have heightened importance. The Coronavirus pandemic is also pointing in this direction somehow, or maybe it is just that a lot of things around us resonate with it. It is not just visually stunning but also emotionally moving and satisfying in a strange and almost trance- like way.

Quest 1984

Many have attributed an MC Escher dimension or have seen works by René Magritte reflected in it, to which I would add Piranesi’s Carceri. My thesis is that the scope could be much larger. Behind this atemporal feel, we can speculate more about the historical moment it got made. This mathematic-geometric phase space, unfolding in infinite directions in front of a POW coincides with a foundational moment in computer graphics or even VR (mostly speculatively via cyberpunk), a time when such means were low-rez and most gaming consoles fairly primitive. Yet then again, compared with Tron (1982), this is clearly not a moviemovie about the VR, cyberspace or the ultimate realism of a universe played and working according to gaming rules.

This film, at that point in time was not yet ‘post-cinematic’ (Steven Shaviro), and yet keeps announcing via cinematic means of expression thosevvery dreams of future Indie game creators. In a sense, Quest by Elaine and Saul Bass comes close to comics authors such as Marc-Antoine Mathieu Sense or The Princess of the Never-ending Castle by Shintaro Kago out on Hollow-Press (thx! Bogdan Otaku for introducing it), exploring infinite worlds and the meanders of a vast labyrinthine structures with fractal characteristics. It’s the unice itself who solicits exploration, who somehow like William James said keeps the journey going & mind searching for deeper truths. This absence of an all encompassing Internet feels almost liberating, showing how reality itself can stimulate the and simulate itself, offering maybe so much more than a holographic principle. If the Internet is superfluous as an outside reference, then Elaine & Saul Bass give us a different outlook, an entirely self-contained and infinitely branching world that expands almost in lockstep with the wanderer till the end into something that feels very much like our own challenges and trials.

In the Scifi realm, it is akin The Silver Globe by Jerzy Zulawski, another world of modified descendants, survivors from a shipwrecked spaceship, populating another planet, developing their own civilizations, technologies and rituals, far away form Earth. It could also well be a Dying Earth story like the William Hope Hodgeson’s mysterious 1912 Night Land arcologic pyramid. Anyway, within this inner subterranean realm, a world of darkness longing for spiritual and rejuvenating light, a lifetime is measured just by 8 days. They grow, mature, learn and die during one week, a bit more than Ephemeridae insects. The only hope is to travel, get out and survive and live life as a journey, transiting along a series of increasingly difficult tasks that would allow final salvation and final release from the speeded-up, shortened version of life the subterranean ancestors are destined to live. There also some messianic prophecies that somehow foretell the arrival of a youth that has all the proper signs and could break this spell and push further on than anybody else before him. There is an entire series of games, involving different material shapes and what seems like a hologram – cognitive geometric pieces and reflexes to train the young, all parts of a larger puzzle. One never knows why or when they will come in handy. Precious days pass, as the hero climbs across unearthly scenery, crossing gigantic, mostly empty structures, seemingly built in the deep past by inhuman builders, almost seeming to stretch across planetary systems, or across some fathomless abyss.