Maldita Castilla, known in North America and PAL regions as Cursed Castilla, is an arcade action video game developed by Locomalito and released in December 2012. The game is primarily based on myths from Spain and, to a smaller degree, other parts of Europe. Maldita Castilla was developed as a tribute to Ghosts’n Goblins. The game was inspired by Amadis of Gaul, a sixteenth-century Spanish chivalric romance.
Hellblade: Senua’s Sacrifice is a dark fantasy action-adventure game developed and published by the British video game development studio Ninja Theory. Self-described as an “independentAAA game“, it was created by a team of approximately twenty developers led by writer and director Tameem Antoniades.
Inspired by Norse mythology and Celtic culture, Hellblade follows Senua, a Pict warrior who must make her way to Helheim by defeating otherworldly entities and facing their challenges, in order to rescue the soul of her dead lover from the goddess Hela. In parallel, the game acts as a metaphor for the character’s struggle with psychosis, as Senua, who suffers from the condition but believes it to be a curse, is haunted by an entity known as the “Darkness”, voices in her head known as “Furies”, and memories from her past. To properly represent psychosis, developers worked closely with neuroscientists, mental health specialists, and people suffering from the condition.
Nicholas Kalmakoff (wiki) via butdoesitfloat “In 1955, a Russian émigré died alone, unknown and in poverty at the hôpital de Lagny to the north of Paris. After leading a hermit’s existence in his small room at the hotel de la Rochefoucault in Paris, this former Russian aristocrat had created a fascinating body of work which, deemed eccentric and worthless, was locked away in storage and forgotten.”
Circa 800 AD, A manuscript from the illuminated gospel known as the Book of Kells, thought to have been created by Irish monks from the scriptorium of the monastery on the Scottish island of Iona between the 7th and 9th centuries AD. The tome now the most precious manu (Photo by Hulton Archive/Getty Images)
It also draws upon Celtic mythology; examples include its inclusion of Crom Cruach, a pre-Christian Irish deity and the reference to the poetic genre of Aislings, in which a poet is confronted by a dream or vision of a seeress, in the naming of the forest sprite encountered by Brendan. Wider mythological similarities have also been commented upon, such as parallels between Brendan’s metaphysical battle with Crom Cruach and Beowulf‘s underwater encounter with Grendel’s mother.
The Secret of Kells began development in 1999, when Tomm Moore and several of his friends were inspired by Richard Williams’sThe Thief and the Cobbler, Disney’s Mulan and the works of Hayao Miyazaki, which based their visual style on the respective traditional art of the cultures featured in each film. They decided to do something similar to Studio Ghibli‘s films but with Irish art. Tomm Moore explained that the visual style was inspired by Celtic and medieval art, being ‘flat, with false perspective and lots of colour’. Even the clean up was planned to ‘obtain the stained glass effect of thicker outer lines’. (wiki)