1199 – What Remains of Edith Finch (2017 video game)

Winner of Best Game at the 2018 BAFTA Game Awards, as well as Best Narrative awards at the GDC 2018 Choice Awards, 2018 SXSW Gaming Awards, and The Game Awards 2017, What Remains of Edith Finch is a collection of strange tales about a family in Washington state.

As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she’s the last one in her family left alive. Each story you find lets you experience the life of a new family member on the day of their death, with stories ranging from the distant past to the present day.

The gameplay and tone of the stories are as varied as the Finches themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family member’s death.
Ultimately, it’s a game about what it feels like to be humbled and astonished by the vast and unknowable world around us.

Created by Giant Sparrow, the team behind the first-person painting game The Unfinished Swan.

SYSTEM REQUIREMENTSRequires a 64-bit processor and operating systemOS: Windows Vista SP2 64-bit or later / Processor: Intel i3 2125 3.30 GHz or later / Memory: 2 GB RAM / Graphics: GeForce GTX 750/AMD Radeon 7790 or later / Storage: 5 GB available space


http://edithfinch.com/   /   steam

912 – Black Mirror: Bandersnatch (2018)

timespace coordinates:  England  July 1984poster-780Black Mirror: Bandersnatch is a 2018 interactive film in the science fiction anthology series Black Mirror. It was written by series creator Charlie Brooker and directed by David SladeNetflix released it on 28 December 2018 as a standalone film.  In Bandersnatch, viewers make decisions for the main character, the young programmer Stefan Butler (Fionn Whitehead) who adapts a fantasy novel into a video game in 1984.  Other characters include Mohan Thakur (Asim Chaudhry) and Colin Ritman (Will Poulter), both of whom work at a video game company, Butler’s father, Peter (Craig Parkinson) and Butler’s therapist, Dr. Haynes (Alice Lowe). The film is based on a planned Imagine Software video game of the same name which went unreleased after the company filed for bankruptcy. It also alludes to Lewis Carroll‘s own works that feature the bandersnatch creature. A piece of science fiction and horror, Bandersnatch incorporates meta-commentary and rumination on free will.maxresdefaultPresentation – Bandersnatch is presented as an interactive film. A brief tutorial, specific to the device being streamed on, explains to the viewer how to make choices. They have ten seconds to make choices, or a default decision is made. Once a playthrough ends, the viewer is given an option of going back and making a different choice. The average viewing is 90 minutes, though the quickest path ends after 40 minutes, and at least one path results in a 2.5 hour viewing experience. There are 150 minutes of unique footage divided into 250 segments.  IGN reports that according to Netflix, there are five “main” endings, with variants within each ending; such endings may be intercut with credits, similar to other Black Mirror episodes. Producer Russell McLean said there are between ten and twelve endings, some of which are more vague as endings compared to others, and according to director David Slade, there are a few “golden eggs” endings that may take a long time before viewers figure out how to achieve them.  No ending is considered “prescribed” over any other, according to executive producers Charlie Brooker and Annabel Jones, particularly as they felt some endings were not truly endings in the traditional sense. In most cases, when the viewer reaches an ending, the interactive film gives the player the option to redo a last critical choice as to be able to explore these endings, or they can alternatively view the film’s credits. In some cases, the same segment is reachable in multiple different ways, but will present the viewer with different choices based on the way they reached the segment. In other cases, certain loops guide viewers to a specific narrative regardless of the choices they make. Some endings may become impossible to reach based on choices made by the viewer, unless they opt to restart the film. This action will erase all stored information about which options they had selected while watching the episode on that device.MV5BZWFhZmRjZmItZDU4Zi00YjA2LTk2NzctYTRhZGY4Zjk5OThmXkEyXkFqcGdeQXVyNDg4MjkzNDk@._V1_Analysis – The term “bandersnatch” originates from a fictional creature created by Lewis Carroll, which appear in his 1870s poems “Jabberwocky” and “The Hunting of the Snark“. The film makes several allusions to Carroll’s works. Part of Butler’s motivation is to find his stuffed rabbit toy which leads him to discover deeper secrets, comparable to Alice‘s quest to find the White Rabbit in Alice’s Adventures in Wonderland. Ritman and his girlfriend Kitty lead Butler into a psychedelic experience in their flat, correlating to the Mad Hatter‘s tea party from the same story, with Kitty’s appearance even similar to that of the Hatter. At one point, Butler travels through a mirror, or literally following the action suggested by the title of Carroll’s Through the Looking-Glass. The design of the Pax is similar to Carroll’s own drawing of the Bandersnatch. 

The “bandersnatch” term also relates to Bandersnatch, a planned video game by Imagine Software. One of several expensive “megagames” which Imagine Software worked on, Bandersnatch was never released as the company went bankrupt in 1984. Imagine’s closure was widely publicised as the events leading to it occurred at the time the BBC were featuring the company in its 1984 “Commercial Breaks” documentary series, and had cascading effects on the video game development industry in the United Kingdom. As an allusion, the film opens on 9 July 1984, the day Imagine was closed, and the cover of Crash with this news is featured in the film. The video game was mentioned in an Easter egg in series three episode “Playtest“, on the front cover of a magazine which is briefly shown onscreen.  nohzdyve-004-725x1024Additionally, the story shares elements of the works of Philip K. Dick, who frequently wrote on alternate realities and timelines. The Davies character is an allusion to Dick, who had frequently used recreational drugs throughout his life, and at one point attempted to kill his wife. Dick’s work Ubik is visually referenced in the film. Brooker also compares the story to the 1993 comedy fantasy Groundhog Day, about a character who re-lives the same day repeatedly.  Some of the themes of lack of free will, monitoring, and control, as well as the 1984 setting, led to comparisons to George Orwell‘s novel, Nineteen Eighty-Four. bandersnatch-screenBandersnatch has elements of comedy, horror, pathos, science fiction and a 1980s period piece. David Griffin of IGN compares it to the adventure video game series The Walking Dead, whose first instalment was released in 2012, and the 2018 adventure game Detroit: Become Human.  At one point, Thakur mentions that Butler’s game has no need to type in “get lamp”, which is the first necessary command that the player must use in the first text adventure game, Colossal Cave Adventure, and the title of a documentary about the onset of interactive fiction.  (wiki)

imdb   /  https://tuckersoft.net/  /    nohzdyve/

848 – New Dark Age: Technology and the End of the Future by James Bridle (2018 book)

As the world around us increases in technological complexity, our understanding of it diminishes. Underlying this trend is a single idea: the belief that our existence is understandable through computation, and more data is enough to help us build a better world.
In reality, we are lost in a sea of information, increasingly divided by fundamentalism, simplistic narratives, conspiracy theories, and post-factual politics. Meanwhile, those in power use our lack of understanding to further their own interests. Despite the apparent accessibility of information, we’re living in a new Dark Age.new dark age
From rogue financial systems to shopping algorithms, from artificial intelligence to state secrecy, we no longer understand how our world is governed or presented to us. The media is filled with unverifiable speculation, much of it generated by anonymous software, while companies dominate their employees through surveillance and the threat of automation.
In his brilliant new work, leading artist and writer James Bridle surveys the history of art, technology, and information systems, and reveals the dark clouds that gather over our dreams of the digital sublime. (VERSO)

James Bridle on New Dark Age: Technology and the End of the Future



man always makes it clear to himself: “You are using things which have the intention of not being penetrable.” 1180

013 – dear esther 2012 (video game)

“A deserted island… a lost man… memories of a fatal crash… a book written by a dying explorer.”

Dear Esther is a first-person video game developed by The Chinese Room for Microsoft Windows, Mac OS X, and Linux. Spurning traditional game design, Dear Esther features virtually no puzzles or tasks. The player’s only objective is to explore an unnamed island in the Hebrides

system requirements: (minimum)

  • OS:Microsoft Windows XP / Vista / Vista64.
  • Processor:Intel core 2 duo 2.4GHz or higher.
  • Memory:1GB XP / 2GB Vista.
  • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. …
  • DirectX®:9.0c.
  • Hard Drive:2 GB HD space.
  • Sound:DirectX 9.0c compatible sound card.

“Dear Esther is a ghost story, told using first-person gaming technologies. Rather than traditional game-play the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly uncovered when exploring the various locations of the island, making every each journey a unique experience. Dear Esther features a stunning, specially commissioned soundtrack from Jessica Curry.”   http://dear-esther.com/   steam