Seven Worlds, One Planet is a documentary series from the BBC Natural History Unit. The seven-part series, in which each episode focuses on one continent, debuted on 27 October 2019 and is narrated and presented by naturalist Sir David Attenborough. Over 1,500 people worked on the series, which was filmed over 1,794 days, with 92 shoots across 41 different countries. (wiki)
Tag: hardship
1419 – The Lighthouse (2019)
timespace coordinates: New England island in the 1890s
The Lighthouse is a 2019 psychological horror film directed and produced by Robert Eggers (the vvitch – 2015), who co-wrote the screenplay with his brother Max Eggers. Shot in black-and-white with a 1.19:1 aspect ratio, the film stars Willem Dafoe and Robert Pattinson as two lighthouse keepers who start to lose their sanity when a storm strands them on the remote island where they are stationed.
The literature of Maine-based writer Sarah Orne Jewett served as a significant point of reference for the dialects used in The Lighthouse. Maritime and surrealistic elements from the works of Samuel Taylor Coleridge, Herman Melville and Robert Louis Stevenson also informed the writing of the film. According to Eggers, a 19th-century incident at Smalls Lighthouse in Wales involving two lighthouse keepers (both named Thomas, as in the film) was an additional source of inspiration. (wiki)

1414 – Togo (2019)
timespace coordinates: 1925 serum run to Nome – central and northern Alaska
Togo is a 2019 American drama film directed by Ericson Core about the 1925 serum run to Nome focusing on the sled dog Togo and his owner Leonhard Seppala (Willem Dafoe).
1389 – Keith Haring Journals (by Keith Haring 1977 > 1989)
.. it’s POETIC UNDERSTANDING AND JUSTIFIABLE HATE. It’s July 4 on the top of the Empire State Building after reading an ART SIN BOY mimeograph at Club 57 watching fireworks and thinking about the smile exchanged on the street and nothing but a second glance and lots of dreaming. … It’s letting records skip for ten minutes and thinking it’s beautiful. … IT’S LISTENING TO OTHER POETS AT CLUB 57, TALKING TO POETS, BEING A POET AT CLUB 57. It’s painting on ST MARK’S outside of STROMBOLI PIZZA.
… IT’S DREAMS OF FALLING INTO WARM WATER HOLE WITH EXOTIC FISH CREATURE AND ENOUGH LIGHT TO SEE EVERYTHING.
it’s painting on walls in the suburbs.. IT’S FINDING OUT THE SPACE AGE BEGAN IN 1958. … it’s pornographic pictures and blue feathers.
1377 – Indie Game: The Movie (2012)
Indie Game: The Movie is a 2012 documentary film made by Canadian filmmakers Lisanne Pajot and James Swirsky. The film is about the struggles of independent game developers Edmund McMillen and Tommy Refenes during the development of Super Meat Boy, Phil Fish during the development of Fez, and also Jonathan Blow, who reflects on the success of Braid.
After two successful Kickstarter funds, interviews were conducted with prominent indie developers within the community. After recording over 300 hours of footage, Swirsky and Pajot decided to cut the movie down to follow the four developers selected. Their reasoning behind this was to show game development in the “past, present and future” tenses through each individual’s story. (wiki)
1364 – TempleOS | Down the Rabbit Hole (2018 documentary)
1360 -Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made (2017 Book by Jason Schreier)
Developing video games—hero’s journey or fool’s errand? The creative and technical logistics that go into building today’s hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier (@jasonschreier) takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it’s nothing short of miraculous.
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Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it’s RPG studio Bioware‘s challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone‘s single-handed efforts to grow country-life RPG Stardew Valley from one man’s vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.
Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable. (goodreads)