timespace coordinates: 2010’s Dark Meat City / New California
Mutafukaz(Japanese: ムタフカズ -MUTAFUKAZ- Hepburn: Mutafukazu, released as MFKZ in some markets) is a 2017 adult animatedscience fiction film based on the comic series of the same name.
The comic was published in English as Mutafukaz by Titan Comics with only one volume released on October 27, 2015.Mutafukaz was released in France on May 23, 2018 and in Japan on October 12, 2018. (wiki)
Angelino is just one of thousands of deadbeats living in Dark Meat City. But an otherwise unremarkable scooter accident caused by a beautiful, mysterious stranger is about to transform his life… into a waking nightmare! He starts seeing monstrous forms prowling around all over the city… Is Angelino losing his mind, or could an alien invasion really be happening this quietly…? (imdb)
The film depicts the adventures of Lyra Belacqua, an orphan living in a parallel universe where a dogmatic ruling power called the Magisterium opposes free inquiry. Children in that universe are being kidnapped by an unknown group called the Gobblers who are supported by the Magisterium. Lyra joins a tribe of sea-farers on a trip to the far North, the land of the armoured polar bears, in search of the missing children.
Before its release, the film received criticism from secularist organisations and fans of the His Dark Materials trilogy for the dilution of elements of the story which were critical of religion, as well as from some religious organisations for the source material’s anti-religious themes. The studio ordered significant changes late in post-production, which Weitz later called a “terrible” experience. Although the film’s visual effects won both a BAFTA and an Academy Award, critical reception was mixed and revenue lower than anticipated. The film trilogy has not been continued, prompting actor Sam Elliott to blame censorship and the Catholic Church.(wiki)
Video gameThe game was released prior to the film and features a slightly different sequence of events towards the end of the story, as well as additional footage at the end of the game not seen in the film. (playthrough)
Dead Cells is a roguelike–metroidvania video game developed and published by Motion Twin. Following about a year in early access, Dead Cells was released for Microsoft Windows, macOS, Linux, Nintendo Switch, PlayStation 4, and Xbox One on August 7, 2018.
In the game, the player takes the role of a slime-like creature that takes control of a corpse in a dungeon, through which they must fight their way out. The player gains various weapons, treasure and other tools through exploration of the procedurally-generated levels to fight undead creatures within it. At times, the player may gain “cells”, a type of in-game currency that can be used to purchase permanent upgrades or unlock new items for the player if they reach the vendor between each level. Dead Cells uses a permadeath system, causing the player to lose all cells and other currencies or items upon each instance of death.
The plot of Dead Cells is minimalistic, only giving bits of information to the player. Taking place on an unnamed island, the player character is referred to as the Prisoner, a humanoid with a pile of gelee or plantmatter in place of a head. The Prisoner is immortal, as every time he dies his “head” manages to lurch its way back to the starting prison. According to a guard, the Prisoner is said to have been executed for some crime, but the nature of the crime is never specified.
Every time the Prisoner dies, the island reconfigures itself, which serves as an explanation for the rogue-like mechanics. In the game, the reason for this is specified as the island being a living organism that evolves over time. In the end, he kills the Hand of the King and stabs the real king only to explode and wind up back at the start like nothing happened. (wiki)
SYSTEM REQUIREMENTS (MINIMUM): OS: Windows 7+ / Processor: Intel i5+ / Memory: 2 GB RAM / Graphics: Nvidia 450 GTS / Radeon HD 5750 or better / Storage: 500 MB available space / Additional Notes: DirectX 9.1+ or OpenGL 3.2+
Wolfenstein®: The New Order reignites the series that created the first-person shooter genre. Under development at MachineGames, a studio comprised of a seasoned group of developers recognized for their work creating story-driven games, Wolfenstein offers a deep game narrative packed with action, adventure and first-person combat.
Intense, cinematic and rendered in stunning detail with id® Software’s id Tech® 5 engine, Wolfenstein sends players across Europe on a personal mission to bring down the Nazi war machine. With the help of a small group of resistance fighters, infiltrate their most heavily guarded facilities, battle high-tech Nazi legions, and take control of super-weapons that have conquered the earth – and beyond.
SYSTEM REQUIREMENTS (MINIMUM): Requires a 64-bit processor and operating system / OS: 64-bit Windows 7/Windows 8 / Processor: Intel Core i7 or equivalent AMD / Memory: 4 GB RAM / Graphics: GeForce 460, ATI Radeon HD 6850 / Storage: 50 GB available space
timespace coordinates: summer of 1981 > ChristmasEve 1991 Hutchinson, Kansas / New York City
Mysterious Skin is a 2004 Dutch-American drama film directed by American filmmaker Gregg Araki, who also wrote the screenplay based on Scott Heim‘s 1995 novel of the same name.
Mysterious Skin tells the story of two pre-adolescent boys who are sexually abused by their baseball coach, and how it affects their lives in different ways into their young adulthood. One boy becomes a reckless, sexually adventurous male prostitute, while the other retreats into a reclusive fantasy of alien abduction. (wiki)
Lord and Miller wanted the film to feel like “you walked inside a comic book”, and were excited to tell the story in a way that the live-action films could not. Persichetti concurred, feeling that animation was the best medium with which to honor the style of the comics, allowing the production team to adapt 70-year-old techniques seen in comic artwork into the film’s visual language. Completing the animation for the film required up to 140 animators, the largest crew ever used by Sony Pictures Animation for a film to date.
The CGI animation for the film was combined with “line work and painting and dots and all sorts of comic book techniques” to make it look like it was created by hand, which was described as “a living painting”. This was achieved by artists taking rendered frames from the CGI animators and working on top of them in 2D, with the goal of making every frame of the film “look like a comic panel”. Lord described this style of animation as “totally revolutionary”, and explained that the design combines the in-house style of Sony Pictures Animation with the “flavor” of comic artists such as Sara Pichelli (who co-created Miles Morales) and Robbi Rodriguez. To make it feel more like a comic book, it was animated without motion blur, and rather than using animation principles like squash and stretch they came up with substitute versions of them; “so that in texture and feel it felt different, but it still achieved the same goal — to either feel weight or anticipation or impact or things like that”.
The film’s directors all felt that the film would be one of the few that audiences actually “need” to watch in 3D due to the immersive nature of the animated world created, and the way that the hand-drawn animation elements created specifically for the film create a unique experience; Persichetti described this experience as a combination of the effects of an old-fashioned hand-drawn multiplane camera and a modern virtual reality environment. (read more)