games

1278 – Forza Horizon 4 (2018 video game)

timespace coordinates: environment based in a fictional representation of the United Kingdom, in a region that includes condensed representations of Edinburgh, the Lake District (including Derwentwater), and the Cotswolds (including Broadway), among others, and features over 450 licensed cars.

1524228324-111Forza Horizon 4 is an open world racing video game developed by Playground Games and published by Microsoft Studios. It was released on 2 October 2018 on Xbox One and Microsoft Windows after being announced at Xbox’s E3 2018 conference. It is the fourth Forza Horizon title and eleventh instalment in the Forza series. The game is noted for its introduction of changing seasons to the series. (wiki)

system requirements: OS: Windows 10 version 15063.0 or higher. / DirectX: DirectX 12 API. / Memory: 8GB. / VRAM: 2GB. / Processor: Intel i3-4170 @ 3.7Ghz or Intel i5 750 @ 2.67Ghz. / Graphics card: Nvidia GTX 650 Ti or Nvidia GT 740 or AMD R7 250x.

fh4-goodwood-poster

www.microsoft.com

animation, music, Uncategorized

1228 – Chad VanGaalen

“TARBOZ was planned as the first episode of “Translated Log of Inhabitants”, and was an experiment to see if i could make a long-form improvised animation and still get out alive. I barely did!

The “Translated Log of Inhabitants” was conceived as a guide to the origin story of many different species. I imagined myself doing dozens of these episodes, focusing on a new life form very time — very much like a page from “Barlowe’s Guide to Extraterrestrials“. It expands a universe that I had already been developing in my own music videos, as well as ones for other bands. The videos for “Peace on the Rise” as well as ones for Black Mountain and Shabazz Palaces all exist in the same world (at least in my head).

TARBOZ is stream of consciousness, dreams and friends. Alternate versions of my own reality. Coming to terms with the fact that I will never play freestyle disc professionally, but wanting to pay homage to the peaceful energy of that sport. It also reflects my needing to score a sci-fi film so badly that I ended up making my own.

I TARBOZed myself for 2 years, through software transitions and computer wastelands, and slowly the physical realm slipped away. I learned a lot about why you should get into something with a clear idea in mind. I would never make another animation in quite the same the way I made this again. After two years of working on it in solitude I just wanted my life back. Doing it alone was my biggest mistake. I was very lonely.

It didn’t really end up like any of these things, but I hope this might help people understand the spirt of the piece. Although I’m not sure i understand it entirely myself. Sometimes you need to just do it in order to know how to not to do it?”