documentary, music

0883 – Dangerous Days: Making Blade Runner (2007 Documentary)

The definitive three-and-a-half hour documentary about the troubled creation and enduring legacy of the science fiction classic Blade Runner (1982), culled from 80 interviews and hours of never-before-seen outtakes and lost footage.

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imdb / 0072 – Blade Runner Ambience – Sounds Of The City 2019 / 0400 – Blade Runner / 0475


documentary, Uncategorized

882 – The Minds of Men (2018 Documentary)

minds of men poster“The Minds of Men” is a 3+ year investigation into the experimentation, art, and practice of social engineering and mind control during the Cold War – a mind-bending journey into the past that gives startling insight into the world we are living in today.


(Directors: Aaron Melissa Dykes Runtime: 3h 43min)  imdb


Project MKUltra / The Human Use of Human Beings / Teleology / Cybernetics / Rockefeller Foundation / BioelectronicsBSR / Sensory deprivation



 

Uncategorized

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Nick Land (born 17 January 1962) is an English philosopher, short-story horror writer, blogger, and “the father of accelerationism“. His writing is credited with pioneering the genre known as “theory-fiction”. A cofounder of the 1990s collective Cybernetic Culture Research Unit, his work has been tied to the development of accelerationism and speculative realism.  (Wikipedia)


 Dark Enlightenment


Left Accelerationism and Xenofeminism (Helen Hester+Nick Srnicek)


post-scarcity economy   /   Post-contemporary

games

0864 – BioShock 2 (2010 Video game)

timespace coordinates: city of Rapture 1968

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BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. A part of the Bioshock series, it is the sequel to the 2007 video game BioShock and was released worldwide for Microsoft Windows, the PlayStation 3, and the Xbox 360 on February 9, 2010. Feral Interactive released an OS X version of the game on March 30, 2012.  A remastered version of the game was released on Microsoft Windows, PlayStation 4 and Xbox One on September 13, 2016, as part of BioShock: The Collection.

Set in the fictional underwater dystopian city of Rapture, the game’s story takes place eight years after BioShock. Assuming control of Subject Delta, a hulking Big Daddy, players are tasked with fighting through “splicers”, the psychotic human population of the city, using weapons and an array of genetic modifications. The game also introduces a story-driven multiplayer mode called Fall of Rapture, which takes place during Rapture’s 1959 civil war, before the events of the first game.


(Themes) In contrast to the first BioShocks focus on libertarianism and Ayn Rand’s philosophies, BioShock 2 focuses on collectivist ideals. Lamb’s philosophy of altruism is based on that of Karl Marx and John Stuart Mill. “Her motto is ‘Make the world your family’ meaning force your mind into becoming loyal to the world in a way usually reserved for your child, and that’s intellectually daunting,” said Thomas. In comparison to the first game’s questions of free will and destiny, Thomas said that the player character is “almost the ultimate individual” whom Lamb goads to fulfill her goals. 

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Professor Ryan Lizardi draws parallels between BioShock 2s themes of community versus the individual and the issues of McCarthyism and the hippie movement that occurred around the time period of the game’s setting. “As this sequel is an extension of the first game’s storylines and characters, there are direct contrasts between the extreme politics of Andrew Ryan’s objectivism and the extreme religion/politics of Lamb’s collectivism,” he writes. “Bioshock 2 specifically asks players to question all sides of debates when extreme stances are taken, and asks players to weigh their decisions in an alternate and complex history. ” (wiki)

steam // www.bioshock2game.com


SYSTEM REQUIREMENTS (remastered version) MINIMUM:

Requires a 64-bit processor and operating system/ OS: Windows 7 Service Pack 1 64-bit. Platform Update for Windows 7 SP1 and Windows Server 2008 R2 SP1/ Processor: Intel E6750 Core 2 Duo 2.66 GHz / AMD Athlon X2 2.7 GHZ / Memory: 4 GB RAM / Graphics: 2GB AMD Radeon HD 7770 / 2GB NVIDIA GeForce GTX 670 / DirectX: Version 11 / Storage: 25 GB available space / Sound Card: DirectX Compatible Sound Device

animation

853 – 9 (2009)

43231f281296de941d465ed1767e4e8c9 is a 2009 American computer-animated post-apocalyptic science fiction film directed by Shane Acker and written by Pamela PettlerThe film is based on Acker’s Academy Award-nominated 2005 short film/student project of the same name, created at the UCLA Animation Workshop.

imdb

books, Uncategorized

0848 – New Dark Age: Technology and the End of the Future by James Bridle (2018 book)

As the world around us increases in technological complexity, our understanding of it diminishes. Underlying this trend is a single idea: the belief that our existence is understandable through computation, and more data is enough to help us build a better world.
In reality, we are lost in a sea of information, increasingly divided by fundamentalism, simplistic narratives, conspiracy theories, and post-factual politics. Meanwhile, those in power use our lack of understanding to further their own interests. Despite the apparent accessibility of information, we’re living in a new Dark Age.

new dark age

From rogue financial systems to shopping algorithms, from artificial intelligence to state secrecy, we no longer understand how our world is governed or presented to us. The media is filled with unverifiable speculation, much of it generated by anonymous software, while companies dominate their employees through surveillance and the threat of automation.
In his brilliant new work, leading artist and writer James Bridle surveys the history of art, technology, and information systems, and reveals the dark clouds that gather over our dreams of the digital sublime. (VERSO)

James Bridle on New Dark Age: Technology and the End of the Future



man always makes it clear to himself: “You are using things which have the intention of not being penetrable.” 1180

movies, quotes, Uncategorized

0824 – Dark City (1998)

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Dark City is a 1998 neo-noir science fiction film directed by Alex Proyas. The screenplay was written by Proyas, Lem Dobbs and David S. Goyer. The film stars Rufus SewellKiefer SutherlandJennifer Connelly, and William Hurt. Sewell plays John Murdoch, an amnesiac man who finds himself suspected of murder. Murdoch attempts to discover his true identity and clear his name while on the run from the police and a mysterious group known only as the “Strangers”.

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chris skinner streetscape edition poster

(themes) Theologian Gerard Loughlin interprets Dark City as a retelling of Plato‘s Allegory of the Cave. For Loughlin, the city dwellers are prisoners who do not realize they are in a prison. John Murdoch’s escape from the prison parallels the escape from the cave in the allegory. He is assisted by Dr. Schreber, who explains the city’s mechanism as Socrates explains to Glaucon how the shadows in the cave are cast. Murdoch however becomes more than Glaucon; Loughlin writes, “He is a Glaucon who comes to realize that Socrates’ tale of an upper, more real world, is itself a shadow, a forgery.”

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chris skinner skyscape edition poster

Murdoch defeats the Strangers who control the inhabitants and remakes the world based on childhood memories, which were themselves illusions arranged by the Strangers. Loughlin writes of the lack of background, “The origin of the city is off–stage, unknown and unknowable.” Murdoch now casts new shadows for the city inhabitants, who must trust his judgment. Unlike Plato, Murdoch “is disabused of any hope of an outside” and becomes the demiurge for the cave, the only environment he knows. 

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The city in Dark City is described by Higley as a “murky, nightmarish German expressionist film noir depiction of urban repression and mechanism”. The city has a World War II dreariness reminiscent of Edward Hopper‘s (0049) works and has details from different eras and architectures that are changed by the Strangers; “buildings collapse as others emerge and battle with one another at the end”. The round window in Dark City is concave like a fishbowl and is a frequently seen element throughout the city. The inhabitants do not live at the top of the city; the main characters’ homes are dwarfed by the bricolage of buildings.  (wiki)


Mr. Hand: We’re very lucky when you think about it. / Emma Murdoch: I’m sorry? / Mr. Hand: To be able to revisit those places which have meant so very much to us. / Emma Murdoch: I thought it was more that we were haunted by them. / Mr. Hand: Perhaps. But imagine a life Alien to yours. In which your memories were not your own, but those shared by every other of you kind. Imagine the torment of such an existence….no experiences to call your own. / Emma Murdoch: If it was all you knew, maybe it would be a comfort. / Mr. Hand: But if you were to discover something different…Something….better.

imdb   /   Chris Skinner