Winner of Best Game at the 2018 BAFTA Game Awards, as well as Best Narrative awards at the GDC 2018 Choice Awards, 2018 SXSW Gaming Awards, and The Game Awards 2017,What Remains of Edith Finch is a collection of strange tales about a family in Washington state.
As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she’s the last one in her family left alive. Each story you find lets you experience the life of a new family member on the day of their death, with stories ranging from the distant past to the present day.
The gameplay and tone of the stories are as varied as the Finches themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family member’s death.
Ultimately, it’s a game about what it feels like to be humbled and astonished by the vast and unknowable world around us.
SYSTEM REQUIREMENTS: Requires a 64-bit processor and operating system / OS: Windows Vista SP2 64-bit or later / Processor: Intel i3 2125 3.30 GHz or later / Memory: 2 GB RAM / Graphics: GeForce GTX 750/AMD Radeon 7790 or later / Storage: 5 GB available space
In response to the film’s box office performance, director Doug Liman has spoken of his ideas for a sequel. Among them are that Jumpers can reach other planets and travel in time, as well as their capacity for espionage. (read more: potential sequel)
A spin-off television series from the film, titledImpulse, was released on YouTube Premium on June 6, 2018. (wiki)
Journey is a multiplayer / single-playerindieadventure game developed by Thatgamecompany and published by Sony Computer Entertainment. It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Microsoft Windows in June 2019.
In Journey, the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other’s names until after the game’s credits. The only form of communication between the two is a musical chime, which transforms dull pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The developers sought to evoke in the player a sense of smallness and wonder, and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player’s actions, building a single theme to represent the game’s emotional arc throughout the story.
Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience, and have since listed it as one of the greatest video games of all time. (wiki)
Christine Reinhold and Matteo Gagliardi combine different elements in the film: The story of a journalist, Pio d’Emilia, who refused to abandon his job even when the nuclear danger was at its greatest; the doubts and fears of man in the days following the threefold tragedy; the search for the truth regarding what really happened inside the Fukushima Daiichi plant. The former prime minister Naoto Kan, in a previously unreleased interview, will reveal how Tokyo, and probably the whole of Japan, avoided a much bigger tragedy thanks to sheer luck.
The director describes the tragic events using Manga Drawings, to make them more comprehensible to our perception (…)” – vimeo
Knowing (stylized as KNOW1NG) is a 2009 science fiction thriller film directed by Alex Proyas and starring Nicolas Cage. (wiki)
M.I.T. professor John Koestler links a mysterious list of numbers from a time capsule to past and future disasters and sets out to prevent the ultimate catastrophe. (imdb)
(The video below may give away important plot points)