movies, series

0790 – Fantastic Beasts and Where to Find Them (2016)

 timespace coordinates: 1926 New York City

fantastic beasts poster

Fantastic Beasts and Where to Find Them is a 2016 fantasy film directed by David Yates. A joint British and American production, it is a spin-off and prequel to the Harry Potter film series, and it was produced and written by J. K. Rowling in her screenwriting debut, and inspired by her 2001 book of the same name. The film stars Eddie Redmayne as Newt Scamander, with Katherine WaterstonDan FoglerAlison SudolEzra MillerSamantha MortonJon VoightCarmen Ejogo and Colin Farrell in supporting roles. It is the first instalment in the Fantastic Beasts film series, and ninth overall in the Wizarding World franchise, that began with the Harry Potter films.

Initially, in October 2014, the studio announced the film would be the start of a trilogy. The sequel is set to be released on 16 November 2018, followed by the third on 20 November 2020. In July 2016, David Yates confirmed that Rowling had written the screenplay for the second film and has ideas for the third. In October 2016, Rowling confirmed that the series would comprise five films. In November 2016 it was confirmed that Johnny Depp will have a starring role in the sequel, reprising his role as Gellert Grindelwald. In April 2017, it was confirmed that Jude Law had been cast for the role of Albus Dumbledore at around the time he was the Transfiguration professor at Hogwarts. The second film will take place in the United Kingdom and Paris. (wiki)

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books, documentary, games, Uncategorized

778 – Discworld (1995 video game)

discworldDiscworld is a 1995 point-and-click adventure game developed by Teeny Weeny Games and Perfect 10 Productions for MS-DOS, Macintosh, and the Sony PlayStation. A Sega Saturn version was released the following year. The game stars Rincewind the Wizard (voiced by Eric Idle) and is set on Terry Pratchett‘s Discworld. The plot is based roughly around the events in the book Guards! Guards!, but also borrows elements from other Discworld novels. It involves Rincewind attempting to stop a dragon terrorising the inhabitants of Ankh-Morpork.

The game was developed because the designer Gregg Barnett wanted a large adventure for CD-based systems. A licence was difficult to obtain; Pratchett was reluctant to grant one as he wanted a Discworld game to be developed by a company with a reputation and who cared about the property. An original story was created due to Barnett having difficulty basing games on one book. Discworld was praised for its humour, voice-acting and graphics, though some criticised its gameplay and difficult puzzles. Discworld was followed by a sequel, Discworld II: Missing Presumed…!?, in 1996. (wiki)

Ankh-Morpork

Ankh-Morpork lies on the River Ankh (the most polluted waterway on the Discworld and reputedly solid enough to walk on), where the fertile loam of the Sto Plains (similar to Western Europe) meets the Circle Sea (the Discworld’s version of the Mediterranean). This, naturally, puts it in an excellent trading position. Lying approximately equidistant from the cold Hub and tropical Rim, Ankh-Morpork is in the Discworld’s equivalent of the temperate zone. The name “Ankh-Morpork” refers to both the city itself, a walled city about five miles (8 km) across, and the surrounding suburbs and farms of its fiefdom. The central city divides more or less into the more affluent Ankh and the poorer Morpork which includes the slum-like “Shades”, which are separated by the River Ankh. Ankh-Morpork is built on black loam, broadly, but is mostly built on itself; pragmatic citizens simply built on top of the existing buildings when the sediment grew too high as the river flooded, rather than excavate them out. There are many unknown basements, including an entire “cave network” below Ankh-Morpork made up of old streets and abandoned sewers (it has been continuously stated that anyone with a pickaxe and a good sense of direction could reach anywhere in Ankh-Morpork by knocking walls down in a straight line, though in Thud! it is added that they would also need to breathe mud). Recently, the underground regions have been extended by the city’s dwarf population to get around unimpeded. It has recently been made municipal property. Ankh-Morpork is also the city with the most dwarfs on the whole disc outside of Überwald, largely considered the dwarfen homeland, with over 50,000 dwarfs living there.  (wiki)


Terry Pratchett – Back in Black BBC Documentary 2017 (youtube)

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books, quotes, Uncategorized

770

The Weird and the EerieMark Fisher (2016)weird-and-the-eerie-9781910924389_hr


Making Sense of “The Weird and the Eerie” By Roger Luckhurst

(…) “You have probably heard of “the weird” by now, but you may not quite know what it is, or why so many genre critics, cultural theorists, and philosophers are keen to engage with it. It might once have been quarantined as a subgenre associated with sullen Goths and all those arrested-adolescent readers of H. P. Lovecraft, but it has long slithered free of those confines, and now leaves a trail not just straight across the internet, but on the page and in mainstream TV shows and movie screens.

Writers of the New Weird in Britain, like M. John Harrison and China Miéville, briefly rallied to this banner in 2003 before morphing into something else (although the critics still lumber around with the term). Philosophers such as Graham Harman and Eugene Thacker have proposed a “weird realism” — a rival term to “object-oriented ontology” — that replaces Husserl or Heidegger with Horror. One of the early signs of this shift was Mark Fisher’s own symposium on Lovecraft and Theory at Goldsmiths College in London in 2007. In film, David Lynch was always “wild at heart and weird on top,” from his early animated short films up to Inland Empire. On TV, True Detective was pretty weird, with its echoes of Robert Chambers’s The King in Yellow and dark nihilistic mutterings lifted from Eugene Thacker’s In the Dust of this Planet: The Horror of Philosophy Volume 1. Stranger Things was quite weird, although a little too soft-focused and retro to be fully paid up, but The OA was definitely out-and-out weird. Jeff VanderMeer’s Southern Reach trilogy of books (Annihilation, Authority, and Acceptance, all of which appeared in 2014), so far the major achievement of the American translation of the New Weird, will hit mainstream cinemas with Alex Garland’s film adaptation in 2017. Best get weirded up.

Fisher’s guide to this terrain is an excellent place to start your orientation. The book displays his signature knack for reading popular culture (principally music, fiction, and film) in an expressive, demotic way that is still vigorously political and philosophical. Somehow, Fisher magically renders post-Lacanian, post-Žižekian Marxism and the radical anti-subjectivist philosophy of Gilles Deleuze entirely accessible. Only Fisher can enthuse about old Quatermass TV shows in terms of their “cosmic Spinozism” and still (mostly) make sense. With typical disdain for cultural boundaries, Fisher moves crab-wise from Lovecraft and H. G. Wells to the impenetrable mumblings of punk band The Fall; obscure Rainer Werner Fassbinder TV shows from Germany; Lynch, Stanley Kubrick, and Andrei Tarkovsky films; Nigel Kneale TV series from the 1970s; the music of Joy DivisionThe Shining; the unclassifiable fiction of Alan Garner and Christopher Priest; Jonathan Glazer’s extraordinary avant-garde SF film Under the Skin; and surprising appearances of Margaret Atwood’s early fiction Surfacing and Christopher Nolan’s portentous quantum SF blockbuster Interstellar (which receives a great defense).” (read more here)


https://k-punk.org/

http://k-punk.abstractdynamics.org/


The eeriness of the English countryside

(…) “In music, literature, art, film and photography, as well as in new and hybrid forms and media, the English eerie is on the rise. A loose but substantial body of work is emerging that explores the English landscape in terms of its anomalies rather than its continuities, that is sceptical of comfortable notions of “dwelling” and “belonging”, and of the packagings of the past as “heritage”, and that locates itself within a spectred rather than a sceptred isle.

Such concerns are not new, but there is a distinctive intensity and variety to their contemporary address. This eerie counter-culture – this occulture – is drawing in experimental film-makers, folk singers, folklorists, academics, avant-garde antiquaries, landscape historians, utopians, collectives, mainstreamers and Arch-Droods alike, in a magnificent mash-up of hauntology, geological sentience and political activism. The hedgerows, fields, ruins, hills and saltings of England have been set seething.”

“What are those pressing concerns, though, and what are the sources of this unsettlement? Clearly, the recent rise of the eerie coincides with a phase of severe environmental damage. In England, this has not taken the form of sudden catastrophe, but rather a slow grinding away of species and of subtlety. The result, as James Riley notes, is “a landscape constituted more actively by what is missing than by what is present”. This awareness of absence is expressing itself both in terms of a vengeful nature (a return of the repressed) and as delicate catalogues of losses.”

“Digging down to reveal the hidden content of the under-earth is another trope of the eerie: what is discovered is almost always a version of capital. Keiller’s Robinson tracks the buried cables and gas-pipes of Oxfordshire, following them as postmodern leylines, and tracing them outwards to hidden global structures of financial ownership. Wheatley’s deserters rapaciously extract “treasure” from the soil, by means of enslavement and male violence. In his cult novel Cyclonopedia (2008), the Iranian philosopher Reza Negarestani figured oil as a sentient entity, developing Marx’s implication that capital possesses emergent and self-willed properties, that it is somehow wild.” /  see: 771-robinson-in-ruins-2010

(read more here)

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A suitable place for violence? Orford Ness, Suffolk. photograph by Emma Johnson
movies

0732 – The White King (2016)

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The White King is a 2016 British sci-fi-drama film written and directed by Alex Helfrecht and Jörg Tittel. It is an adaptation of the 2008 Hungarian novel of the same name written by György Dragomán and follows Djata (Lorenzo Allchurch) growing up in an agrarian totalitarian state, without access to the rest of the world, while dealing with persecution against him and his parents (Agyness DeynRoss Partridge) by the government. (wiki)

György Dragomán’s story has been transposed to fictitious near-future dictatorship. Dragomán said this about the film: “In my original novel I wanted to show freedom in a society where freedom should not exist. In their movie Alex and Jörg were brave enough to take my communist childhood tale and adapt it into a modern story, showing us that the threat to freedom is as eternal as our fight for it.”

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movies

0704 – The Last Legion (2007)

timespace coordinates: ancient Rome AD 475

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The Last Legion is a 2007 Anglo-Italian action adventure film directed by Doug Lefler. Produced by Dino De Laurentiis and others, it is based on a 2002 Italian novel of the same name written by Valerio Massimo Manfredi. It stars Colin Firth along with Sir Ben Kingsley and Aishwarya Rai, and premiered in Abu Dhabi on 6 April 2007.

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The film is loosely inspired by the events of 5th-century European history, notably the collapse of the Western Roman Empire. This is coupled with other facts and legends from the history of Britain and fantastic elements from the legend of King Arthur to provide a basis for the Arthurian legend.

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historical notes

connections to Arthurian legend   imdb

animation

703 – Early Man (2018)

timespace coordinates:  Stone Age / Bronze Age Manchester

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Early Man is a 2018 British stop-motion animated historical sports comedy film directed by Nick Park, written by Mark Burton and James Higginson, and starring the voices of Eddie RedmayneTom HiddlestonMaisie Williams, and Timothy Spall. The film follows a tribe of primitive Stone Age valley dwellers who have to defend their land from bronze-using invaders in an association football match.

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