documentary, games

1409 – The King of Kong (2007 documentary)

timespace coordinates: 2000’s Redmond, Washington – Laconia, New Hampshire – Hollywood, Florida

816iiWYmqGL._RI_The King of Kong: A Fistful of Quarters is a 2007 American documentary film about competitive gaming directed by Seth Gordon. It follows Steve Wiebe in his attempts to take the high score record for the 1981 arcade game Donkey Kong from the previous holder, Billy Mitchell. (wiki)

imdb

movies

1383 – Pontypool (2008)

timespace coordinates: 2000’s  PontypoolOntario

Pontypool is a 2008 Canadian horror film directed by Bruce McDonald and written by Tony Burgess, based on his novel Pontypool Changes Everything.

PhobiaHorrorMovies-01_3“Pontypool” was produced as both a motion picture, and as a radio play. Both versions of “Pontypool” were influenced by Orson Welles‘ infamous radio production of “The War of the Worlds.” The radio play was broadcast on the BBC’s Art & Culture section of their World Service website. It is approximately 58 minutes long, as opposed to the film’s running time of 95 minutes.

Writer Tony Burgess and director Bruce McDonald are intending to include more exposition for two planned sequels.

imdb   /   wiki   /   rottentomatoes   /   OST

games, Uncategorized

1373 – Nox (2000 video game)

Nox is an action role-playing game developed by Westwood Pacific and published by Electronic Arts in 2000 for Microsoft Windows. It details the story of Jack, a young man from Earth who is pulled into a high fantasy parallel universe and has to defeat the evil sorceress Hecubah and her army of Necromancers to return home. Depending on the player’s choice of character class at the beginning of the game (warriorconjurer, or wizard), the game follows three largely different linear storylines, each leading to its unique ending. In the multiplayer, players can compete against each other in various game modes such as deathmatch and capture the flag, while the freely downloadable expansion pack NoxQuest added a cooperative multiplayer mode. (wiki)


Super Retro Review #9 – Nox



gog.com/game/nox

animation, books, Uncategorized

1365 – ACID RAIN (2019 short)

timespace coordinates: focus on the rave scene in post-communist Eastern Europe

“Polish animator Tomek Popakul’s riveting Acid Rain has been one of the darlings of the festival circuit this year. The mo-cap/2D animated short, which centers on a young runaway from an Eastern European village who falls in with a bad crowd, has been praised for its edgy visuals, memorable electronic music and highly original point of view.” (read more – animationmagazine)

imdb


Psychedelic White: Goa Trance and the Viscosity of Race

1550756837

books, games

1360 -Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made (2017 Book by Jason Schreier)

Developing video games—hero’s journey or fool’s errand? The creative and technical logistics that go into building today’s hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier (@jasonschreier) takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it’s nothing short of miraculous.

blood-sweat-and-pixels-the-triumphant-turbulent-stories-behin-551169.1

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it’s RPG studio Bioware‘s challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone‘s single-handed efforts to grow country-life RPG Stardew Valley from one man’s vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable. (goodreads)