Can’t Get You Out of My Head: An Emotional History of the Modern World is a six-part series that explores how modern society has arrived to the strange place it is today. The series traverses themes of love, power, money, the ghosts of empire, the history of China, opium and opioids, the strange roots of modern conspiracy theories, and the history of Artificial Intelligence. Inspired by the 2016 apex of populism—the political ideology which presents The People as morally good, and The Elite as morally bad—the underlying aim of the series is to show why the critics of Donald Trump and Brexit were unable to offer an alternative vision for the future.
We are living through strange days. Across Britain, Europe, and America, societies have become split and polarised. There is anger at the inequality and the ever growing corruption—and a widespread distrust of the elites. Into this has come the pandemic that has brutally dramatised those divisions. But despite the chaos, there is a paralysis—a sense that no one knows how to escape from this. Can’t Get You Out of My Head tells how we got to this place. And why both those in power—and we—find it so difficult to move on. At its heart is the strange story of what happened when people’s inner feelings got mixed up with power in the age of individualism. How the hopes and dreams and uncertainties inside people’s minds met the decaying forces of old power in Britain, America, Russia, and China. What resulted was a block not just in the society, but also inside our own heads, that stops us imagining anything else than this.
This next part traverses the story of what tore the revolutions in the 1960s apart. Jiang Qing in China, Michael X in London, Afeni Shakur in New York believed that millions of people’s minds were haunted by the corruption and the violence of the past. They wanted to show people how to escape those ghosts. But they hadn’t reckoned with the fact that the old structures of power still haunted their minds too. They too had been scarred by the past, and some of them wanted violent revenge. While psychologists and neuroscientists were starting to discover what they said were hidden forces inside the human brain that really controlled what they did. But the people weren’t aware.
This is the story of how in the 1970s, those in power set out to create a world free of the dangerous big ideas of the past. They banished the grand dreams of changing the world. And replaced them with money. People would live from now on in their own heads—in their own dreams. And the banks would lend them the money to create those dreams. While China would supply a wave of cheap consumer goods on a scale never seen before in the world. But then money broke free across the world. And people started to get frightened that things were out of control. Not just money—but the world’s climate too seemed to be behaving in a strange, unpredictable way. The systems seemed to have a life of their own. Beyond the ability of anyone to shape and predict.
No one trusted politics or politicians any longer. Instead we were all one world of free individuals. And we could intervene to save other individuals around the world without bothering with old politics and power. And people became what they as individuals truly were—emotionally and sexually. But power was mutating and finding ways to work its way back into our heads. The politicians realised that they no longer had the support or the trust of the people. So they switched sides and gave up being our representatives who would challenge the powerful on our behalf. Instead they began to tell us what to do on behalf of the powerful. And they made new alliances—with the psychologists who said that human beings were irrational and needed to be managed. But we didn’t notice because we were too busy shopping.
It wasn’t just the Slave Trade: 150 years ago Britain had wrecked China by forcing opium on the country. It made Britain the richest and most powerful country in the world. But it enslaved the minds of millions of the Chinese and helped destroy the society. But then the British got frightened of what they had done and created a dream image of a Britain that had never existed, to hide from the fear. This film tells the story of how from the end of the 19th century a magical vision of Britain’s feudal past was created by artists and writers. How folk music and folk dancing was invented to create a kind of safe dream of the nation that could hide the violence and the horrors. The dream persisted under the surface of the 20th century. But as the fears and uncertainties and the chaos of the last few years rose up millions of people started to believe that dream: that it was real.
The final episode tells how the strange paralysis that grips us today was created. How all the different forces of our age—that started out as separate have come together to create what is a block against imagining another kind of future than this. How, money and debt, melancholy over the loss of empire, the strange roots of modern conspiracy theories, the history of China, opium and opioids, Artificial Intelligence, and love and power have all fed into creating the present time of anxiety and fearfulness about the future. And whether modern culture, despite its radicalism, is really also part of the rigid system—in the West and in Russia and China—where those in power have run out of all ideas. The film also lays out what are the different possible roads from here into the future, and the choices we will have to make about the very different futures we will have to choose very soon.
timespace coordinates: the holographic universe (or one of its beta versions)
One of this year’s most ambitious documentaries just out of Sundance. Definitely a must see. I will be drumming the same tune as other reviewers when saying that indeed it is gripping, courageous in its portrayal of inner/outer worlds, incredibly audacious in tackling the new mystagogue-gamer-philosopher-entrepreneur-shooter-zoomer-doomer-loner-continuum. After Room 237 we find Asher as disposed to accepts all the wildest theoretical and philosophical speculative claims at their face value. Nowadays, altough the experiential dump sounds hollow, the performative dumpster is there for everyone’s diving. From its most excessive (and consequently numb) the LIFE INTENSE: A modern Obsession (book by Tristan Garcia) to the “how does it feel to be a…”(fill in the dotted line with whatever lies at your heart) experience is omnipresent, defining almost what all the locked-in quarantined brains intensely dream about. How can we preserve what experience makes important to us in a world where everything of importance is transformed into an illusion and disqualified (dismissed as either folk psychology or irrational atavism filling up a growing listicle of cognitive fallacies etc)?
As easy as it is to acknowledged a truly post-cinematic drive (in the sense of how Steven Shaviro has coined and helped defined this new post-cinematic affect) overlapping and overflowing canonical cinema, jumping platforms as easily as exchanging genres, juggling low or high brow (William Blake, silent era Jesus movies, various hi rez action games, various real and crafty mutating glitches and uncanny 3D CGI scenes) is never an easy task. A torrential rain of multiple movie edits from various PKD-based Scifi’s or VR +false memory +replicant dreaming classics (Total Recall, Minority Report, Blade Runner) feed into a mental & cultural & pop theoretical swirl pool sucking everyone into The Matrix Gospel & Simulation Theory. A Glitch manifests tremendous amounts of leaky weird realism – at a time when reality turns out to be much weirder than ur run-of-the-mill safety valve fiction. Yet there is some major absence in the midst of this plenty. Please read so u can accuse me of higher expectations or being just a pedantic bore.
In spite of its eagerness to not ignore and to include, I find A Glitch in the Matrix lacks something important – especially when it comes so close to pointing out why Philip K Dick’s imaginary worlds are so important – insisting on their inherent mood, or the way they give us a feel of futures inaccessible and improbable or follow characters into closed private odd worlds we always get trapped into. Maybe because of all this, I find it peculiar that its grasp ends where it ends and its digital dragnet is pretty mono. Maybe mono is key to the movie – to actualize and show too much of the trappings of sporting a white, male, 40+ and hetero “dude” subjectivity. Shortly: too much effort, too much computing power to make us (presumably different others) feel how it feels to be an isolating-isolated, self-sufficient, solipsistic and fairly desperate funny-sad-scary Euro-American roleplayer (i wonder how does this – diverge or converge with what Adam Curtis tries to unwind again and again in his documentaries using other means & stylistic choices – this time our current emotional, atomized inner prison mental-block-freeze).
Also there is more to simulation theory during algo-capitalism than the risk of actually being in one. There is also the deep kind of theoretical affinity of such a theory including the holographic universe to larger trends towards higher abstraction and financialization. The “real subsumption” of labour under capital and disruptive strategies that seems to favor the 1% or at least the long hand of Big Tech. There is more to the whimsical affirmation of Elon Musk about the possibility that everybody living right now is part of a simulated world – and the proliferation of self-serving stsrtupedelusions actually proffered by actual CEOs and real bosses. There is a difference there. Thus, a simple A Glitch in the Matrix syllogism might mean that although some can afford computing power (and fossil fuel to burn) to run the simulation, everybody else can be dealt with in alt deleted terms or stay at the receiving end of just ‘poor data, let her/his itchy glitch stick permanently’. Something that post-cyberpunk already made clear (Noir by K W Jetter comes to mind): we still leave in a very patchy wetware world – where exploitation intensifies, and where the lack of coordinated public health measures have aggravated & incubated COVID-19. Where fixing and debugging is simply not an option for the needy & those who simply can’t afford.
Asher was always interested in fanboys, in paraeidolia, in intensely jarring otakus and fandom effects, in relating to a very peculiar type of obsessive individual and an inner worlds inhabitant that has stopped being just nerdilicious trivia hoarder & seeker. What is important is that he is not being judgmental, he is not trivializing, nor pathologizing, in fact non- neurotypicality (even if unmentioned) seems to be one of the strengths of the documentary. Another one is exposing this underlying fear of the moderns – as W James said once: their biggest fear is just the fear to be duped.
Yet when all is said and rendered and screenshot, I wonder about the much larger non-actualized virtual world out there, virtualities as sensed and explored by many Balkan, African, Asian, South American, hell Oceanian gamers, freaks, blerds, more ways that do not suffer from the same starting point or set & setting or how does that relate these (monads?!) to the specific situation over there. I understand the need to document a timeless time, our time, to document a timeless frozen place: the room you are in (which has a very precise shape, furniture, lightening even in games). I feel there is reason to expand focus and dwell more on the aesthetic choices (call them permanent mood boards) of how various geographic ‘otherings’, imaginings and cultural zones (say largely abandoned factories, farms etc from the disaffected, post-industrial Eastern Europe now used for Leningrad siege Lazer tag) or literally larger areas of the planet (the Global South) are and have been portrayed or simulated in present or future settings (just one example: the filter of dusty, dun, yellowish, burned look in movies and games playing in Iraq, South East Asia, etc). Outside of a Mexican -other, A Glitch in the Matrix has very few to show and that’s significant. A more truly globalized, wider realization of virtual cosmopolitics and “virtualisation” is severely needed imho.
Same issue I have with the (not only) philosophical temporal flattening – or peculiar insensivity for certain shifts (i repeat for a documentary that celebrates such sensitivity for how does it feel to be locked in). Ok, you will say philosophy is only tangential to the doc, but I think it is key, since various personal philosophies and self-made cosmologies are being recorded, corroded, animated, discussed and described in this documentary & taken very seriously. In fact I would even add – expanding on a pet idea i have been thinking and writing about since some years- what i call “scavenger cosmologies” is quite central to the whole monadic Matrix-worldview of the documentary. A Glitch in the Matrix is not under-theorized, it does not suffer from lack of theoretical positions. It basically cuts trough the whole history of Western (Greek & Judeo-Christian) philosophy, and cannot help itself but visit BIG commonplaces such as Plato’s Cave myth as ultimate source of the virtual and cinematic experience. Yet when it makes all these wider (if impossible to ignore) generalizations it looses I think touch with the feel and bumpiness of historical and temporal dimensions.
Ok, now u can say it is just a perfunctory info-tainment introductory level dive into mind matters. I say it is not, since it dwells with care & a lot of attention to these histories. Nevertheless, how such important things get transmitted, changed and how they differ from period to period gets lost. To take one example – how such platonic or historical neoplatonism got transmitted is left for others to ponder, but as some philosopher said, statues u can remake (simulate?) but antique minds u cannot. The Greeks of Renaissance are not the Greeks of the Golden Age of Pericles. The Greeks of Classicism are not the Greeks or Renaissance and so on. All these instances of virtualisation are time-based, suffering the modulation transmission noise and alteration ebbing towards different ends and forms of receptivity. Virtualisation is specific and has a pathway that has some relevance and importance. I would argue (with respect to Asher and the effort of his team as well as the various well-chosen guests invited to back up his vision) that Descartes 1600s story about the demon simulating and duping him differs from the group sit-in flickering lights of the (V-th c BP) cave myth fire in significant ways. I am not just trying to reintroduce some technological determinism here but only to see how such experiences might differ and make a difference. In Science and the Modern World (1925) which I reread recently, Whitehead makes a point to emphasize how this sensibility to thinking moods, expressions and subtle differences is a key advantage for philosophy (catching the particular flavor of thinking at a particular time juncture, a certain school take on a concept, of not loosing sight of how abstractions abstract from the where and whom). Lets just say that in Descartes’s case “experience” as such was virtualized (or disjointed or ‘bifurcated’) in a very modern way, completely detached from the outer or inclusive cavernous drama of Greek natural elemental forces, Promethean fires and looming shadows. As many point out – cartesian inner feeling is really an intensely privatized ‘illusion’ in a very peculiar way. In it we encounter a very particular divisive I (Decartes “I”) colored by very specific internal doubts, something that does not even have a larger inside or outside. His is own dissected interiority, as we understand it, colored by a jumble of qualia, of a disordered play of sensations: heat, coldness, of various sense inputs that can only be verified by consciousness – only by his cogito.
His involvement with physiological sciences (even if he mostly understood ghe body and head pneumatically in terms of physics: heart as a pump, pineal gland as pouch) where sense perception takes precedence is torn by a particular kind of perceptive inaccuracy reflected by his chosen enumeration. This is quite specific to Descartes in tandem with a rise of plethora of scientific evidence based now not on human perception and subjective verification but on ever more refined instruments & constant external testing of an objective world. Don’t want to get into more detail just making sure there’s no confusion here.
Also, as much as we need a tribute to PKD (Philip K Dick) his incredible inheritance and wild SF contributions still to be cherished, repeatedly filmed and enjoyed everywhere and all around, I again feel this focus (a hangover from the prophetic accolades, the drag of his celeb predictive powers?!) on his 1970s Cold War paranoia era multiverse takes precedence over how this might differ from other times and places. If we take PKD seriously and enjoy his multiverse hypothesis to the max – then where are some of the other Earths, authors or virtual believers that do not stick to the US or Euro-US Western block template? I ask where is for example Stanislaw Lem? A contemporary (and one might say one of his most ardent Eastern block admirers), Lem (otherwise a big skeptic of larger trends within US sci-fi) is also an explorer of various ‘other’ imaginary worlds, of brain-in-vat impossible isolation tanks and even Cold War Futurologic excess. It would have been so nice to contrast the Cold War MK Ultra LSD-tinged paranoia of PKD to the Lem diving into not just personal hells and broken paradises, larger sentient planetary oceans talk. The impossible to comprehend alien intelligence, closer to a planetary consciousnesses it act in mysterious ways, reshaping, amplifying or selectively embodying their visitors, countering them with their own dreams of unsettling (getting them out of their selves) space exploration passion. Outside of this caveats highly recommeded!
Dauði Baldrs (youtube) (Old Norse for “Baldr’s Death” or “The Death of Baldr”) is the fifth album by the Norwegian solo act Burzum. Unlike Burzum’s previous work, which was mostly black metal, this is a dark ambient album. It was recorded using a synthesizer and a normal tape recorder by Varg Vikernes while he was in prison, as he was not allowed to have any other instruments or recording equipment. The album has been described by many as “dungeon synth“.
The album is about the legacy of Baldr, the second son of Odin in Norse mythology. Most likely a concept album, as the whole album leads up to Ragnarök, the battle at the end of the world in Norse mythology.
“Illa tiðandi” is easily the most minimalist track, with only two sections being repeated over the 10:29 duration, which are both simple piano melodies, eventually accompanied by a choral chant. It is an alternative version of the song “Decrepitude I” (wiki)
Thulêan Mysteries (2020)
Thulêan Mysteries (youtube) is the twelfth and final studio album by Norwegian musical project Burzum.
Recorded as a soundtrack to Vikernes’ role-playing game MYFAROG, the album follows the post-prison era medieval/dark ambient musical style. Vikernes said of the album:
“Since my true passion has never been music, but actually tabletop role-playing games, I figured I should make this an album intended for that use; as background music for my own MYFAROG (Mythic Fantasy Role-playing Game).”
timespace coordinates: Christmas Eve, 1920 London / 1910’s Romania
Gray Dawn is a first-person horror game from Romanian independent game studio Interactive Stone.
Embark on a terrifying adventure of a priest accused of murdering an altar boy. Gray Dawn is a psychological thriller infused with religious elements and combines story-driven quests with an artistic experience.
SYSTEM REQUIREMENTS (MINIMUM): – OS: Windows 64-bit, Processor: Intel Core i5-2400/AMD FX-8320, Memory: 8 GB RAM, Graphics: GeForce GTX 770 / Radeon R9 280X, Storage: 6 GB available space
timespace coordinates: year 2092, Earth have become nearly uninhabitable.Fleeing the sick earth, UTS corporation builds a new orbiting Home for humanity. But only a chosen few can ascend.The plot follows the crew of the space junk collector ship The Victory‘s adventures.
Space Sweepers (Korean: 승리호; RR: Seungriho; lit. Spaceship Victory) is a 2021 South Korean space opera film directed by Jo Sung-hee, starring Song Joong-ki, Kim Tae-ri, Jin Seon-kyu and Yoo Hae-jin. Regarded as the first Korean space blockbuster, it was released on Netflix on February 5, 2021.
timespace coordinates: somewhere in the present or near-future Berlin (or close to you)
Attempts at reviewing this movie might fail miserably. It is an incredibly – very dry though very funny – slapstick movie about some really serious shit. It is many things – for one it is probably the best recent German (and probably contemporary) film on the increasing corporate interests and pressures encroaching upon students, assistants, researchers, postdocs, universities and high education institutions.
Most probably one of my favorite movies lately. It is a very low budget looking movie. Its made-up and unreal low aesthetic serves its scope perfectly – toning down the huge investments and media craze behind variously hyped “technological fixes” and gimmicks (as this TechNO-fix book argues) that seem to worsen up things the more they juggle quick ‘solutionism’ with hidden costs and a big price-tag. The most ridiculous fixes and exploitative solutions abound in such a desperate situation (dire annual reports, accelerating ecological collapse). Although there are probably very good reason to attempt large-scale geo-engineering, there is also the feeling that there is no grand plan and that everybody is trying to circumvent, ignore or redirect the increasing flows of climate migrants. Blue screens only makes the VR developers attempts at making the forest fires or hurricanes more realistic, more close to home seem impractical and plainly wrongheaded. Everything is muddled, completely detached from anything outside holodeck. The main character is Phoebe (Sara Ralfs) who is not an actress – and this helps bringing some real picaresque cine verite – as well allowing all the other proper actors to play ham (and quite hateful) roles. Phoebe is completely enmeshed in Academic exploitative situations. Instead of a “quant” role – she gets mired into the machinations of higher faculty members. She lands a university bullshit job (David Graeber with a smile in heaven) that isn’t even a part-time (25%?!). A precarity that proves what Universities risk becoming, and how insecurity and exploitation go hand in hand.
At no other time in history has Innovation, A.S. (artificial stupidity), VR/AR founder magic leaps, transmedia festivals or generally VR development (dah! experience economy!) – felt so just-in-time, just simple cover-up gimmicks (that is why we need apud Suzanne Ngai a Theory of the Gimmick). Expensive gadgetry that seems to basically exists just in order to secure badly needed (and dwindling) research funds. There is nothing to predict, there is nothing to anticipate, since it all seems crystal clear from the point of view of the scientists (and a good part of humanity as well as various other species that are forced to adapt as well as they can) that the current situation is untenable and leading only to an increasing sense of doom.
And yet almost in symbiosis with the above, lots of initiatives are bound up in the same display (rut) of smartness & innovation. There’s lots of money especially in desperate times – funding is not lacking if you’re in the high-tech Demo branch. In fact the core team in the movie has so much unspent money from the previous assignments that they feel one should buy new furniture, new lamps (more decor for more meetings and farcical brain storming!). Yet, funding bodies themselves seem oblivious, complacent and bound up with the same carousel of justifying their own investments – encouraging high-tech low concept toys and exercizing market pressures to outdo any competitors by promising better tomorrows. It is a Welt am Draht (1973) without the wiring and with visible strings attached.
Both the university, the creative sector and the NGO environment seems to veer towards what amounts to a cognitive sweat shop (“concept sweathops” mind you – which u could extend to anything: from corporate boardrooms toneo-Stakhanovite (стахановец) brainstorming- heartstorming workshops.
This is a movie about the huge arrogance and cynicism of (how else can u call them without espousing the same balmy anti intellectualism & anti-science tropes?!) specialists, elites and (even worse) tech gurus & pundits everywhere giving paid advice on how to motivate depressive and increasingly loan-dependent and indebted students. Weitermachen Sanccouci is about how to incentivize and still keep all hierarchies intact (the constant joke of the movie is nudging – a sort of neo-behaviorist Pavlovian methods dressed as evolutionary cognitivism, behavioural economics or hokey evo- psychology). Let’s pretend and keep things afloat during austerity economics via minimal positive reinforcement (cookies, medication, drugs, gamifictation? or anything else in btw) with a theory behind: Nudge Theory. The abstruse self congratulatory language of seminars, bizarre surreal PowerPoint presentations is also being fully explored and ridiculed.
It is not a dark or spiteful movie – and it is easy to identify with the main heroine that seems to stray off beaten paths and genuinely try something different. She teaches math that actually listens to the problems of her students (not much younger than her) and tries not to transform everything into a Monopoly game.
A VR or augmented reality that fails to augment is a basic glitch – (not only in the sense explored by Asher in his recent documentary A Glitch in the Matrix) but also as a feature of post-cinematic, post-phenomenlogical media apparatuses (Steven Shaviro). Glitches, bugs, technological failures should not be seen just as breaks of an otherwise smooth technological progression but as valid manifestations of what lies beyond current capabilities of technology. A ‘demonic realm’ featured in recent paranormal found footage horror (Paranormal Activity series) and recent meta horror sci-fi (Resolution or Mandela Effect) movies seem to communicate with hapless humans correspond more often than not with new technical devices that stand outside of the human sensorium. What is untouchable, inaccessible – peers trough the boundless technological promises where another reality might find itself excluded, junked and reduced to the status of a blindfolded audio walk. The unreality of our current hell gets simulated because we don’t seem to take notice, leaving us immersed as before, Sanssouci -like the title. No worries. Keep going as if. The air cooling systems in the main university building goes crazy starts an artificial snow storm almost in solidarity with the planetary climate system. The same chaotic effects of a buildings thermostat that augment the student strike (as most student strike go gets shut down or gets described as minor nuisance by the VR faculty staff). The climate change inside faculty hallways unexpectedly makes it finally experienced and touchable.
This slapstick situation becomes almost our default way to express harsh truths. Weitermachen S – humorously retrieves another forgotten or slowly emerging backlog – the history of Socialist computing via its Chilean Cybersyn Project. A decentralized computer vision that was never fully implemented (stopped short by the military CIA backed coup) and that was not trained on War Games but on managing economic emergencies red blinking in a slick room designed almost like a futuristic planned-economy example of a Star Trek-like spaceship deck.