animation

1812 – Synthetic Biology (animation by VantageFilms 2018)

This is a visual essay exploring the future technology of synthetic biology. In recent years there have been major breakthroughs in DNA editing. Making it inexpensive and precise to modify and or combine living organisms to our design specifications. Through the combination of organic and mechanical archetypes into new forms, we wanted to stir the imagination of designers and engineers. The goal of this project is to spread synthetic biology into the sci-fi communities. To help us visualize the design and engineering possibilities that this technology can bring to us in the future. https://www.behance.net/gallery/66208181/Synthetic-Biology

books

1810 – Zero Sum Game by S L Huang (2018)

Goodreads

Zero Sum Game – kind of speculative fiction as developed by S.L. Huang revolutionized, for me at least – how and why action works. We think we know how action movies have this mass appeal, yet why and how does the action suplly those thrills. How did action get so popular or how does it involve the reader/viewer? How does action makes us run and jump while lying in our favorite reading spot. When does something become ‘actionable’ and how does action with more and more frames/minute even get perceived – having epileptic fits in tune with abstract flows or even enjoy non-dynamic decomposed movement, spatialize flux, embracing a schematic or even too blurry (too fast) to describe action? Can Cantorian set theory move us or the world around us? What could be the hidden motion laws be – and are these laws enough to animate the action packed novel?

Zero Sum Game made me rethink why action is important. Action is sometimes driving entire science-fictional domains (just think what would non-action space operas be like – looong in transit journeys, hyperspace lockdowns?). At the other end the interior dream world is full of action commonplace (just think about the incredible Sweet Dreams SF by Tricia Sullivan). Action drives us to read back to back, cover to cover, jumping over filler moments to the ones that feel like reading and living at break-neck speeds (even if under lockdown). As we became more sedentary – action – was increasingly (and underhandedly) adopted by authors and appreciated more and more by a growing and more diverse reading public, from the 19 c onward. A readership that was learning to read avidly in the midst of both industrial squalor & bourgeois comfort and where peaceful breaks were important but also when time had a different pace and the higher speeds and machinic modernity were yet but a dream. Action was initially not so well-received inside the literary fiction forum. Action was conceptually performative in a bizarre way. It could exist only if acted out. A chase was a chase, a struggle was a struggle, a fight was a fight. Various voluntaristic modern philosophies responded by praising, highlighting action and exhorting the transformative power of action over the stale structures, the burdensome overly-theoretical. Action was opposed to melancholic meditative states (choose btw ‘vita contemplativa vs vita activa’) or pitted against intellectually rewarding (analysis) but action-dampening approaches. Action became not just a way to write but also a philosophical style as well. Passivity and fatigue became suddenly uncool, almost a giveaway of civilizational burnout. But action had to be justified and meritorious and was given right of passage only if linked with higher ideals, morals, as purveyor of other stylistic and refined aesthetic qualities. Action per se was just a vehicle, was tied to plot, deemed too low brow or too general to have its own category. We could definitely say that most blockbuster movies nowadays are FX action movies and somehow slow cinema stands for art cinema as such (think Bela Tar, Tarkovsky etc). Action was always maligned and usually gets aligned to what Linda Williams (in 1991) has been describing as “body genres” in cinema: melodrama (especially – ‘the weepie’), pornography and horror. Something that’ll move, arouse, emote and push you off the chair.

19 century imaginative action was genderized, and action was kept the preserve of ‘men of action’ (although there are many important exceptions to the rule) and (High Imperialism) was also propping up a certain notion of muscular Christianity or selling the boy literature with values of pluck & grit. In the early XX c ERB’s Tarzan was again an example of pulp that could cut across audiences, even bring the promise of rejuvenated civilization by promoting a sort of neo-colonial rewilded white manhood reborn out of (hugely exploitative and exoticized) jungle life and strenuous physical training. This was done with disregard to the possibilities of making – Action – available to others. Suffragette’s Action was deemed obnoxious by the patriarchal establishment, and women who were not chained to what was at the time characterized as feminine occupations, domesticity, the non-adventurous were ostracized, deemed dangerous and scandalous (even committed to the sanatorium in order to quiet down over excited women). Later on, in high art and XX c the bloody spectacles of Viennese actionism seemed again also seemed to place men at the center of the action. While at the same time – such key counterculture & iconic performance art figures as Throbbing Gristle’s Cosey Fanni Tutti or Marina Abramovic pushed further than many in the 1970s. Action always is at the forefront of what drives and sweeps us till the end of a movie or the end of a novel or of a comic. It offers us enough impetus try changing the world and enough fuel to pull through, enough time to keep us munching through huge portions of adventure, SF, pulp, science fantasy, horror, heroic fantasy cultural products.

S.L. Huang introduced me to a new type of action – a sort of mathematized mercenary action able to abstract from the events themselves it feels to me. An enhanced math nerd mercenary that is able from the first page on to calculate (what can be most non-action than strings of math formulas or physics equations?!) every move into a procedural, every jump & dodge is pre- calculated. Huang does this on almost 300 pages. Zero Sum Game does not print the impossible to follow geometries of action (for me at least, one of the most un-mathematical minds of Goodreads i am sure) but spends time with mentioning trajectories, alluding to hidden graphs – the abstruse calculations that have probably driven Norbert Wiener to develop cybernetics in order to model fast moving real-world targets?!

In this eminently readable you change places with a character that is able to infer & combat enemies at the same time, save the day, dodge bullets, not because everything is a matrix, not because everything is data or we are living inside a computer that we can hack, but because of some inherent computational capacity out there – a general compute-ability that permits some to see everything in terms of calculable distances, speeds & optimize decisions & act at the same time(!!).

“Forces. Movements. Response times”- maybe it is the pure joy and fact of participating in this six sense of mathematical interplay that gives the near-future SF Zero Sum Game its impact. It is a sense in every way as revealing or more than the other 5 – and only speaks volumes about how other non-mind (non conscious, non cognitive) parts of us seem to calculate weight, trajectory and permit us to coordinate and not tumble at each step. At the same time what if we could multiply our quantify at will? S L Huang makes clear that such capacities come with a cost attached. Maybe it is exactly this – the surprising fact that we could equate sensory overload with invisible computational trauma. What is this computational trauma like? S.L. Huang takes you through the action via the possibility that there might be somebody out there that is able to suffer & take advantage (hopefully somebody from the good side of the force) of peeking into probabilities live, deciding on life & death choices during split-second windows. It is almost the real world physics of why algorithms manage to game the flash trading stock exchange system with a certain latency. Even including the limits set by the speed of light – these split decision of buying and trading are completly imperceptible to us, or beyond any human action potentials of human traders on the trading floor. Science fiction makes liveable this inhuman math on the edge of life and death. One can live through the most harrowing calculus and still survive to tell the tale. I hope you’re convinced by now that all these weaponized math magnitutes, all these quantifications are never boring (never repetitive or pedantic).

They are almost like the wishful thinking or unconscious desire of full automation or self quantification. Math is not restricted to a special region, far in Plato’s world of transcendent perfect geometrical shapes (well it might be there as well) but immanent, evenly spread and unleashed all around. Everything is first person and everything allows access to this most impossible and dangerous of jobs (future jobs?). Cas Russell’s job is dangerous and involves various deadly agents and some pretty dangerous and delightfully (and scary) conspirative stuff (hint: world domination by Pithica). The main character is a walking talking biped calculator but also a very involved, good and dependable person. She is not on top of the world but suffers under the effects of her enhanced capacities. What I like is that this post-human mind trip can be a showcase of mathematics unbound. Mathematics gets untethered from its cold beauty (of Bertrand Russells quip) and in the writing of S L Huang becomes quite searing, quite brutal, hellish number-crunching that hurts physically, leaving deadly bloody marks and scars everywhere. Math is paradoxically erupting almost like a telluric force, leaving algorythmic shrapnel embedded everywhere.

Mathematics in Zero Sum Game is lived phytagoreic seizure and embodied equations have a heaviness of their own. Completely underlying all reality there is this world of angles and swerves, that somehow escapes attention and gets ignored (otherwise it would drive us mad)at our own peril, like data streams mostly churned outside of our bodies. Blissfully here is one such data analyst on our side, although this might be changing (importantly Cas Russell prefers retrieving inanimate objects more than people). If the most minute phenomena somehow do have their data imprint, if they are conscious and do not just enter our consciousness, they posses their mentat masters. Calculation happen everywhere already, not just in minds. Minds seem to just tap into outcomes, not even able to follow blandly newtonian givens. After Zero Sum Game base reality ceases to somehow be base reality although most of the things and people around you still inhabit this placid world. These physics or these kinetic details do not clutter the novel and keep peppering it at the right moments that offer you a glimpse of what it is to feel the effects and act according to such a mathematically infected worldview.
Again I hope there’s not too many spoilers since the discovery of the actual material is most important. These are just a few thoughts about my honest puzzlement after reading such an incredible SF book.

documentary, series

1809 – The Secret History of Writing (BBC documentary series 2020)

How the invention of writing gave humanity a history. From hieroglyphs to emojis, an exploration of the way in which the technology of writing has shaped the world we live in played in three consecutive parts.

imdb

animation, series

1808- How to Die Clever (arte cartoon series, Marion Montaigne 2016 – )

Mundane and uncensored science lessons (3 minute long) about all the things you wanted to know and did not dare ask. Presented by Professeur Moustache this one of the most delightful educational series around, full of mad animations, mad scientists & wacky -Enlightenment- cartoon action drawn by Marion Montaigne.

https://www.youtube.com/watch?v=KmyoQNHMISg

https://www.youtube.com/watch?v=GSOSuNfUsRs

theory, Uncategorized

1807 – The Bayesian Trap (Veritasium 2017)

Useful references: The Signal and the Noise, Nate Silver The Theory That Would Not Die: How Bayes’ Rule Cracked the Enigma Code, Hunted Down Russian Submarines, and Emerged Triumphant from Two Centuries of Controversy, by Sharon Bertsch McGrayne

“I didn’t say it explicitly in the video, but in my view the Bayesian trap is interpreting events that happen repeatedly as events that happen inevitably. They may be inevitable OR they may simply be the outcome of a series of steps, which likely depend on our behaviour. Yet our expectation of a certain outcome often leads us to behave just as we always have which only ensures that outcome. To escape the Bayesian trap, we must be willing to experiment.”

Incidentally Thomas Bayes gets mentioned in Adam Curtis last series of documentaries.


Bayes’ theorem


documentary, theory, video essay

1806 – Why Saudi Arabia Is Building a Linear City (neo 2021)

timespace coordinates: near future desert city

In January of this year, Saudi Arabia announced an immense new development project, that is supposed to set a blueprint for the future of the country and the world. The country will build a city, that stretches along a single 100 mile long line

Linear city as imagined by Spanish urban planner  Arturo Soria y Mata and Soviet planner Nikolay Alexandrovich Milyutin.

Ernst May, a famous German functionalist architect, formulated his initial plan for Magnitogorsk, a new city in the Soviet Union.

A Year in the Linear City is a 2002 weird fiction novella by Paul Di Filippo, published by PS Publishing.