games

0864 – BioShock 2 (2010 Video game)

timespace coordinates: city of Rapture 1968

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BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. A part of the Bioshock series, it is the sequel to the 2007 video game BioShock and was released worldwide for Microsoft Windows, the PlayStation 3, and the Xbox 360 on February 9, 2010. Feral Interactive released an OS X version of the game on March 30, 2012.  A remastered version of the game was released on Microsoft Windows, PlayStation 4 and Xbox One on September 13, 2016, as part of BioShock: The Collection.

Set in the fictional underwater dystopian city of Rapture, the game’s story takes place eight years after BioShock. Assuming control of Subject Delta, a hulking Big Daddy, players are tasked with fighting through “splicers”, the psychotic human population of the city, using weapons and an array of genetic modifications. The game also introduces a story-driven multiplayer mode called Fall of Rapture, which takes place during Rapture’s 1959 civil war, before the events of the first game.


(Themes) In contrast to the first BioShocks focus on libertarianism and Ayn Rand’s philosophies, BioShock 2 focuses on collectivist ideals. Lamb’s philosophy of altruism is based on that of Karl Marx and John Stuart Mill. “Her motto is ‘Make the world your family’ meaning force your mind into becoming loyal to the world in a way usually reserved for your child, and that’s intellectually daunting,” said Thomas. In comparison to the first game’s questions of free will and destiny, Thomas said that the player character is “almost the ultimate individual” whom Lamb goads to fulfill her goals. 

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Professor Ryan Lizardi draws parallels between BioShock 2s themes of community versus the individual and the issues of McCarthyism and the hippie movement that occurred around the time period of the game’s setting. “As this sequel is an extension of the first game’s storylines and characters, there are direct contrasts between the extreme politics of Andrew Ryan’s objectivism and the extreme religion/politics of Lamb’s collectivism,” he writes. “Bioshock 2 specifically asks players to question all sides of debates when extreme stances are taken, and asks players to weigh their decisions in an alternate and complex history. ” (wiki)

steam // www.bioshock2game.com


SYSTEM REQUIREMENTS (remastered version) MINIMUM:

Requires a 64-bit processor and operating system/ OS: Windows 7 Service Pack 1 64-bit. Platform Update for Windows 7 SP1 and Windows Server 2008 R2 SP1/ Processor: Intel E6750 Core 2 Duo 2.66 GHz / AMD Athlon X2 2.7 GHZ / Memory: 4 GB RAM / Graphics: 2GB AMD Radeon HD 7770 / 2GB NVIDIA GeForce GTX 670 / DirectX: Version 11 / Storage: 25 GB available space / Sound Card: DirectX Compatible Sound Device

games

0863 – Time Commando (1996 Computer game)

timespace coordinates: 2020 @ the Historical Tactical Center > Prehistoric > Roman EmpireFeudal JapanMedievalConquistadorWild West, Modern Wars (World War I and supposedly World War III), Future (Stanley’s era) > inside the main computer (Virus World)

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Time Commando (originally released for the PC on 31 July 1996) is an action-adventure computer and video game developed by Adeline Software and published by Electronic Arts in Europe, Activision in America, and Virgin Interactive (PlayStation version) and Acclaim Entertainment (Sega Saturn version) in Japan. Time Commando was re-released for modern computer systems on 6 January 2012 by GOG.com. (wiki)

PSX Longplay

games, Uncategorized

0852 – Another World (1991 video game)

Another World, also known as Out of This World in North America and Outer World  in Japan, is a 1991 cinematic platformer action-adventure game designed by Éric Chahi and published by Delphine Software. The game tells a story of Lester, a young scientist who, as a result of an experiment gone wrong, finds himself on a dangerous alien world where he is forced to fight for his survival.

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Another World was developed by Chahi alone over a period of about two years, with only help with the soundtrack from Jean-François Freitas. Chahi developed his own game engine, completing all the game’s art and animations in vector form to reduce memory use, with some use of rotoscoping to help plan out character movements. Both narratively and gameplay-wise, he wanted the game to be told with little to no language or user-interface elements. The game was originally developed for the Amiga and Atari ST but has since been widely ported to other contemporary systems, including home and portable consoles and mobile devices. Chahi has since overseen release of various anniversary releases of the game.

Another World was innovative in its use of cinematic effects in both real-time and cutscenes, which earned the game praise among critics and commercial success. It also influenced a number of other video games and designers, inspiring such titles as IcoMetal Gear SolidSilent Hill, and even Delphine’s later Flashback. (wiki)

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steam

books, games, movies, Uncategorized

828

“(…) perhaps the crash will look like a string of blockbuster movies pandering to right-wing conspiracies and survivalist fantasies, from quasi-fascist superheroes (Captain America and the Batman series) to justifications of torture and assassination (Zero Dark Thirty, American Sniper). In Hollywood, studios run their scripts through the neural networks of a company called Epagogix, a system trained on the unstated preferences of millions of moviegoers developed over decades in order to predict which lines will push the right – meaning the most lucrative – emotional buttons.  Their algorithmic engines are enhanced with data from Netflix, Hulu, YouTube and others, whose access to the minute-by-minute preferences of millions of video watchers, combined with an obsessive focus on the acquisition and segmentation of data, provides them with a level of cognitive insight undreamed of by previous regimes. Feeding directly upon the frazzled, binge-watching desires of news-saturated consumers, the network turns upon itself, reflecting, reinforcing and heightening the paranoia inherent in the system.
Game developers enter endless cycles of updates and in-app purchases directed by A/B testing interfaces and real-time monitoring of players’ behaviours until they have such a finegrained grasp on dopamine-producing neural pathways that teenagers die of exhaustion in front of their computers, unable to tear themselves away.  Entire cultural industries become feedback loops for an increasingly dominant narrative of fear and violence.”

New Dark Age: Technology and the End of the Future

James Bridle (https://jamesbridle.com/)

animation, games

816 – Mark of the Ninja (2012 video game)

timespace coordinates: 2010’s Japan

Mark of the Ninja is a side-scrolling action stealth video game developed by Klei Entertainment and published by Microsoft Studios. It was announced on February 28, 2012 and later released for the Xbox 360 via Xbox Live Arcade on September 7, 2012. A Microsoft Windows version was released on October 16, 2012, later released for Linux and OS X on September 11, 2013. It follows the story of a nameless ninja in the present day, and features a themed conflict between ancient ninja tradition and modern technology. Cutscenes for the game are rendered in Saturday-morning cartoon animation style. (wiki)

SYSTEM REQUIREMENTS (RECOMMENDED): OS:Windows XP SP3, Windows Vista SP2, Windows 7 SP1 / Processor:Intel Core 2 Duo or AMD Athlon 64 X2 5600+ / Memory:2 GB RAM / Graphics:NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better / DirectX®:9.0c / Hard Drive:2.5 GB HD space / Sound:100% DirectX9.0c compatible sound card and drivers

steam


Japanese_Tattoo_by_Kimbei_or_Stillfried

irezumi

games, Uncategorized

806

image

“Hardware and software is culturally biased. Robotic epistemologies are caught in a 500-year bubble, a particular way of looking at the world,” Lewis says. “It gave us some good things, but it also gave us colonialism, slavery, and sustained environmental degradation. Do we really want those biases trained into future technologies and A.I.?”

Indigenous peoples are decolonizing virtual worlds